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Rapporter et oversættelsesproblem
Yes, they did say that in the patch notes. Except in the xml file the numbers are exactly the same as 1.5. So unless they changed something in the code I don't think that change was actually done. Anyway this mod also increases the quest value of each colonist making it more worthwhile to undertake these quests.
Unfortunately those quests are done via code and don't have the calculations exposed and easily modifiable in xml so it's out of my skillset.
I just hate these lending quest always demanding 50% to 75% of my Total colony. when I might be able to lose only 33% at best most of the time. (until very late game but then I dont need to do quests often then unless they give great rewards.)
This mod offers a fair and balanced way to fix the quest. Thank you FrozenSnowFox!
Unfortunately most of these quests are hardcoded in how they handle their mechanics. So it's out of my depth. There's quite a few I would have modified otherwise. The Pawn Lending Quest is one of the few that's done via xml making it easy to edit.
Random rolling a low number makes the quest harder, of course, which might actually be fun. Alternatively, patching said quest to allow the player to send the shuttle with less than the requested number of pawns would also work.
Thanks for all your awesome mods :)
The mod itself has been added to my tweaks collection with the ability to customise the reward multiplier.
But I understand it would be a ton of work.
Tnx for the mod ! :)
I'm afraid that would require coding which is not something I can do.
Allow sending slaves to fulfill colonist lending contracts, not just full colonists.
PS Great mod!
My colony was exactly 56 pawns.
If your mod fixes this, then you are a serious hero.
That's just normal Royalty behaviour. That quest asks for a random amount of colonists and it can ask up to a specific amount It's a different quest and a different script so its unrelated. It's not something I'm interested in fixing at this time.
Like adding any sort of requirements that would require coding to rework things and it's not something I can do. The quest only asks for a percentage of colonists, it doesn't make a distinction on how many a person has or how many should be sent. How many people the quest specifically asks for is truly up to RNG and the above percentage settings.
Unfortunately the game does not check for specific requirements and something of that calibre is far beyond me. So you can easily send 90 year old john who takes all day to go from the bedroom to the dining room and back. If you aren't gaming it in that fashion I find its at a good level. Although if you think its too much you can always open up the file in notepad and change the colonist value calculation from *5 to a lower amount.
No sorry and I won't be adding support for 1.2 since its outdated.
Sorry mod options requires messing about with coding which I can't do. As for changing it in the files it's all commented. I might look into changing it to patching in the future but for now it shouldn't be an issue. Search for these sections those are where I made my changes. The one you're after is the third one, you can see I simply added a *5 to the end for that one.
<!-- Calculate colonist count to lend -->
<!-- Calculate days to lend colonists for -->
<!-- Calculate reward from colonistsToLendCount * lendForDays -->
Yeah for a very low wealth colony I've been seeing some good rewards, possibly too good. Sorry about that but it's kind of hard to test a mod like this without playing the game because you don't really know how the points correspond with your colonies wealth/size. Quests I'm getting now are hitting around 1k but the lend quest has been significantly higher value. I've changed it to multiply the value by x5 instead of x10 now. So instead of rewards around 3k for an early colony it should be more around 1k-1.5k in value.
I think at this setting it should be more balanced and less crazy but I'll have to keep playing to see. Let me know if you're still regularly seeing crazy stuff with the change. Ideally I want the quests to force you to decide if you can give up a colonist for a while for what should be a reasonable reward you would want.
Yeah, this mod needs a rebalance.
Thank you for the kind words and I'm glad you find my mods useful.
All these teeny tiny little fixes that just add up to make the game so much more enjoyable.
Thank you for putting so much effort into this game.
Sadly I can't set a maximum limit with xml. However at least you'll never need to send more than half your colony for more than a season.
@Feather
I always screw that up, no matter how many times I proofread something I always end up using the wrong one despite knowing which is the correct one.
and a vanilla quest for lending wanted 20 pawns for 25 days........
I was like WTF, So THANK YOU these quests should not be so demanding.
I originally had the days to lend scale up with the star rating like vanilla but decided against it since losing more colonists is punishing enough. Nothing is truly set in stone so I may tweak things a bit on the future after I see how it plays more in game. If you want to modify it yourself you can always open the file in notepad and tweak the values.
Thank you, I'm glad to hear you like them.