RimWorld

RimWorld

[FSF] Better Pawn Lending Quest
47 kommentarer
FrozenSnowFox  [ophavsmand] 13. juli kl. 13:18 
@PurpleJeet
Yes, they did say that in the patch notes. Except in the xml file the numbers are exactly the same as 1.5. So unless they changed something in the code I don't think that change was actually done. Anyway this mod also increases the quest value of each colonist making it more worthwhile to undertake these quests.
PurpleJeet 13. juli kl. 9:06 
They lowered the number of pawns requested in 1.6
FrozenSnowFox  [ophavsmand] 26. dec. 2024 kl. 1:06 
@Good Old Jim
Unfortunately those quests are done via code and don't have the calculations exposed and easily modifiable in xml so it's out of my skillset.
Good Old Jim 26. dec. 2024 kl. 1:01 
Thanks! This mod is a must, quick question though does it (or would it be possible) to have it do the same thing for Strike missions? The ones where they send a shuttle to pick up X number of your colonists and send them to some ruins or enemy base to fight? I cant send 80% of my colony specially when 2 of them are babies just cause the empire thinks it takes an act of congress to shoot 4 raiders and a turret lmao.
Enlonwhite 3. juli 2024 kl. 3:33 
Using dev mode like the one guy did, that is basically cheating the game, which robs you of the story choice you make to your colony and game play.

I just hate these lending quest always demanding 50% to 75% of my Total colony. when I might be able to lose only 33% at best most of the time. (until very late game but then I dont need to do quests often then unless they give great rewards.)

This mod offers a fair and balanced way to fix the quest. Thank you FrozenSnowFox!
McShaneGun 29. juni 2024 kl. 13:44 
@Fox that dude dumb as PURE ASS LMAO
Foxx 3. maj 2024 kl. 17:29 
D3k43 what the fuck, why not just spawn the reward yourself at that point??
D3K43 5. mar. 2024 kl. 10:09 
Ya whenever I got these quests I usually just spawn X amount of random pawns using devmode, recruit them using devmode, send them on the mission, then destroy them when they come back.
FrozenSnowFox  [ophavsmand] 24. juni 2023 kl. 14:06 
@Lurmey
Unfortunately most of these quests are hardcoded in how they handle their mechanics. So it's out of my depth. There's quite a few I would have modified otherwise. The Pawn Lending Quest is one of the few that's done via xml making it easy to edit.
Lurmey 24. juni 2023 kl. 9:49 
Just for clarity, on the wiki the quest is called "Ferried Bandit Camp". Thanks :)
Lurmey 24. juni 2023 kl. 9:46 
Hey FSF, can you also look at the royalty aerial assault quest? It has the same issue of asking for 25 soldiers to take out a site guarded by 5 tribals. It should probably match the number of soldiers to the number of enemies, taking into account your tech level and the number of turrets (if any) with a bit of randomness.

Random rolling a low number makes the quest harder, of course, which might actually be fun. Alternatively, patching said quest to allow the player to send the shuttle with less than the requested number of pawns would also work.

Thanks for all your awesome mods :)
FrozenSnowFox  [ophavsmand] 25. jan. 2023 kl. 15:26 
With the help of XML Patch Helper and what I've learned lately when it comes to xpath I've managed to change this mod from a Def replacement to a simple xml patch. Its now much more compatible with other mods. I also adjusted the point curve immensely so there isn't massive jumps in how the rewards scale. While I've done a lot of testing to ensure the patching worked correctly do let me know if you encounter an issue.

The mod itself has been added to my tweaks collection with the ability to customise the reward multiplier.
PGMP 30. okt. 2022 kl. 12:36 
Omg sending slaves would be so great.
But I understand it would be a ton of work.
Tnx for the mod ! :)
FrozenSnowFox  [ophavsmand] 25. maj 2022 kl. 2:22 
@RedPine
I'm afraid that would require coding which is not something I can do.
RedPine 25. maj 2022 kl. 2:20 
Feature Suggestion:
Allow sending slaves to fulfill colonist lending contracts, not just full colonists.

PS Great mod!
Unfriendly Joe 31. dec. 2021 kl. 13:54 
My last playthrough, I had this quest pop up twice in a row where the request was 56 pawns.

My colony was exactly 56 pawns.

If your mod fixes this, then you are a serious hero.
o b s i d 3. nov. 2021 kl. 11:03 
The thumbnail makes me giggle because I remember having a quest just like that which I did for glitterworld medicine so I could cure a really good pawn's paralytic abasia, only for it to immediately get wasted because another pawn got into a social fight and I forgot to set them to industrial medicine only, meaning it was all wasted on a black eye and a stubbed toe. 10/10 for accuracy on that alone.
FrozenSnowFox  [ophavsmand] 21. sep. 2021 kl. 18:44 
@blitz_liar
That's just normal Royalty behaviour. That quest asks for a random amount of colonists and it can ask up to a specific amount It's a different quest and a different script so its unrelated. It's not something I'm interested in fixing at this time.
blitz_liar 21. sep. 2021 kl. 17:30 
Not sure if its this mod, but with the Royalty airborne assault missions they keep offering to fly half my colony out to deal with a quarter that number of enemies.
Lord Maelstrom 20. aug. 2021 kl. 8:48 
I think the quest is only OP in the early game when you have naked, maimed janitors in your colony. Later game when I have an elite fighting force 1 or 2 colonists will be annoying to send but highly rewarded.
FrozenSnowFox  [ophavsmand] 19. aug. 2021 kl. 22:03 
@Lord Maelstrom
Like adding any sort of requirements that would require coding to rework things and it's not something I can do. The quest only asks for a percentage of colonists, it doesn't make a distinction on how many a person has or how many should be sent. How many people the quest specifically asks for is truly up to RNG and the above percentage settings.
Lord Maelstrom 19. aug. 2021 kl. 21:56 
Only reason I commented is that I can do without my hauling pawns for a couple weeks, maybe just add a pawn to the quest for every 5 pawns in a colony? that seems reasonable to me. I assume most players recruit a couple useless pawns just to haul and clean.
FrozenSnowFox  [ophavsmand] 19. aug. 2021 kl. 20:32 
@Lord Maelstrom
Unfortunately the game does not check for specific requirements and something of that calibre is far beyond me. So you can easily send 90 year old john who takes all day to go from the bedroom to the dining room and back. If you aren't gaming it in that fashion I find its at a good level. Although if you think its too much you can always open up the file in notepad and change the colonist value calculation from *5 to a lower amount.
Lord Maelstrom 19. aug. 2021 kl. 20:27 
I just want to say this mod buffs pawn lending quests too much, I get stupid amounts of loot for a couple maimed haulers...
Cypha 11. aug. 2021 kl. 12:31 
Oh man all we need is a variant of this for the charity options that pop up. Sorry, but I'm not giving you 300 beer, travelers.
sab0t 26. juli 2021 kl. 10:42 
thanks for creating so many fantastic mods FSF, really appreciate it. This quest type in particular always drove me crazy...8 of my 10 colonists for 24 days, seriously!?
FrozenSnowFox  [ophavsmand] 25. juli 2021 kl. 14:31 
@Onyx35678
No sorry and I won't be adding support for 1.2 since its outdated.
Onyx35678 25. juli 2021 kl. 11:18 
Is this mod compatible with 1.2?
FrozenSnowFox  [ophavsmand] 23. juli 2021 kl. 13:18 
@Xurker
Sorry mod options requires messing about with coding which I can't do. As for changing it in the files it's all commented. I might look into changing it to patching in the future but for now it shouldn't be an issue. Search for these sections those are where I made my changes. The one you're after is the third one, you can see I simply added a *5 to the end for that one.

<!-- Calculate colonist count to lend -->
<!-- Calculate days to lend colonists for -->
<!-- Calculate reward from colonistsToLendCount * lendForDays -->
Xurker 23. juli 2021 kl. 12:49 
would it be possible to add mod options to tweak some of the numbers like reward value etc etc? if not, is it possible to change the reward multiplier by myself through editing a file? if so, which values do i need to change
shawyer 23. juli 2021 kl. 10:51 
Just posting to praise the image. I laughed.
CrazyOatmeal 22. juli 2021 kl. 5:43 
Good stuff, thanks mate.
Hykal 22. juli 2021 kl. 4:56 
lol this is great. Good work @FSF!
FrozenSnowFox  [ophavsmand] 21. juli 2021 kl. 20:46 
@CrazyOatmeal
Yeah for a very low wealth colony I've been seeing some good rewards, possibly too good. Sorry about that but it's kind of hard to test a mod like this without playing the game because you don't really know how the points correspond with your colonies wealth/size. Quests I'm getting now are hitting around 1k but the lend quest has been significantly higher value. I've changed it to multiply the value by x5 instead of x10 now. So instead of rewards around 3k for an early colony it should be more around 1k-1.5k in value.

I think at this setting it should be more balanced and less crazy but I'll have to keep playing to see. Let me know if you're still regularly seeing crazy stuff with the change. Ideally I want the quests to force you to decide if you can give up a colonist for a while for what should be a reasonable reward you would want.
CrazyOatmeal 21. juli 2021 kl. 20:25 
I got a quest to lend one pawn for 12 days... in exchange for six excellent sniper rifles, or three resurrector mech serums.

Yeah, this mod needs a rebalance.
FrozenSnowFox  [ophavsmand] 21. juli 2021 kl. 19:09 
@Zestir
Thank you for the kind words and I'm glad you find my mods useful.
Zestir 21. juli 2021 kl. 19:05 
I can't begin to tell you how much I appreciate your mods mate.
All these teeny tiny little fixes that just add up to make the game so much more enjoyable.
Thank you for putting so much effort into this game.
FrozenSnowFox  [ophavsmand] 20. juli 2021 kl. 22:26 
@Enlonwhite
Sadly I can't set a maximum limit with xml. However at least you'll never need to send more than half your colony for more than a season.

@Feather
I always screw that up, no matter how many times I proofread something I always end up using the wrong one despite knowing which is the correct one.
Enlonwhite 20. juli 2021 kl. 21:20 
OMG, last time i played, i had 29 colonists (3 robot Androids, for 32 pawns total)
and a vanilla quest for lending wanted 20 pawns for 25 days........
I was like WTF, So THANK YOU these quests should not be so demanding.
Feather 20. juli 2021 kl. 4:16 
their?
FrozenSnowFox  [ophavsmand] 19. juli 2021 kl. 23:07 
@ALE199-ITA
I originally had the days to lend scale up with the star rating like vanilla but decided against it since losing more colonists is punishing enough. Nothing is truly set in stone so I may tweak things a bit on the future after I see how it plays more in game. If you want to modify it yourself you can always open the file in notepad and tweak the values.
ALE199 19. juli 2021 kl. 22:55 
I kinda wish the three star was atleast 10-20 days to have a bit of balance
NachoToast is now playing RimWor 19. juli 2021 kl. 20:05 
Love it, ty :)
d_valroth 19. juli 2021 kl. 19:37 
Yeah, I just gave up on those quests after a while. "We're going to need 15 of your colonists to help us with this. Yeah, five used to be enough, but now you have 20 people, so it'll be 15."
Dizzy Ioeuy 19. juli 2021 kl. 9:46 
Thanks! those variables in the description are exposed in the xml for even easier personalization. great work!
FrozenSnowFox  [ophavsmand] 19. juli 2021 kl. 2:35 
@Arcanant
Thank you, I'm glad to hear you like them.
Arcanant 19. juli 2021 kl. 2:33 
I love all your mods, thanks for sharing.