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https://community.bistudio.com/wiki/showHUD (parameter 6)
To check current state exec: shownHUD # 6
This mod doesn't even close to hide that UI element
Emm, I'll investigate this but whaaat
thanks man - boys are going to love this
ah, it's a minor issue, no damage to gameplay
Easy fix, mod was updated tomorrow, thx for the feedback
17:32:04 String STR_A3_Sonus_CfgMods_name not found
17:32:04 String STR_A3_sonus_cfgmods_overview not found
17:32:04 String STR_A3_Sonus_CfgMods_name not found
any ideas if this is an issue and if i can fix this?
Hi Unfortunately, this cannot be done at the mission
You need to disable this mod, or create another mod that will not add these sounds
sounds appear on the terrain, not on a mission
Just start the game with this mod
map objects will play these sounds automatically
These sounds are not part of the "sounds" (cfgSounds) that we can control, but the configuration of map (CfgEnvSounds and CfgWorlds) itself
[inRU]
Достаточно запустить игру с этим модом
объекты на карте будут автоматически играть звуки
Эти звуки не относятся к "звукам" (cfgSounds) которыми мы можем управлять, а являются именно настройками самих карт (CfgEnvSounds and CfgWorlds)
Yea
vanilla and mod maps
will not work if the map doesn't inherit the CAWorld class
Although I have not seen such maps yet
ETA 02/07
No new scripts/mechanics in this mod
In general, these are just new lines in vanilla CfgEnvSpatialSounds config