Arma 3
Sonus
35 Comments
maTpoc 10 Apr @ 8:14pm 
спасибо.та оне пиндосы.их хоть спрашивай хоть не спрашивай:lunar2019piginablanket:
Trager  [author] 10 Apr @ 2:11pm 
@maTroc, название не менялось никогда. Может сервер ссылается на мод который перезалили куда-то, спроси у админов
maTpoc 10 Apr @ 7:44am 
привет.сервер просит мод-arma 3 sonus sfx mod - немогу нигде найти.а твой не подходит.у твоего раньше не такое название было???
Jack Ruby 25 Oct, 2024 @ 10:35pm 
Ended up being "Action Menu Reskin" but appreciate that I maybe prompted an update
Trager  [author] 10 Oct, 2024 @ 3:17am 
"vanilla group bar" if I understand correctly hidden by default ACE settings.
https://community.bistudio.com/wiki/showHUD (parameter 6)
To check current state exec: shownHUD # 6

This mod doesn't even close to hide that UI element
Jack Ruby 9 Oct, 2024 @ 6:23pm 
NO idea, I got ~170 mods loaded in a lan antistasi game so could be anything but I'll get back to you lol
Trager  [author] 9 Oct, 2024 @ 1:35pm 
ಠಿ_ಠ
Emm, I'll investigate this but whaaat
Jack Ruby 9 Oct, 2024 @ 9:59am 
Any idea why Sonus would cause the ACE UI option for the vanilla group bar to be set to false? Currently working thru a beefy mod list to find the culprit and will report back but figured I’d ask
Trager  [author] 7 Mar, 2024 @ 11:22am 
Yes @contor
contor 6 Mar, 2024 @ 11:41pm 
so is this just active automatically?
MK05 5 Jul, 2023 @ 12:48pm 
@Trager
thanks man - boys are going to love this
Trager  [author] 30 Jun, 2023 @ 1:51am 
@Decker_1705
ah, it's a minor issue, no damage to gameplay
Easy fix, mod was updated tomorrow, thx for the feedback
MK05 29 Jun, 2023 @ 9:40am 
trying to use this mod on my dedicated server and get these in the console:

17:32:04 String STR_A3_Sonus_CfgMods_name not found

17:32:04 String STR_A3_sonus_cfgmods_overview not found

17:32:04 String STR_A3_Sonus_CfgMods_name not found

any ideas if this is an issue and if i can fix this?
BigSauce 31 Mar, 2023 @ 9:00am 
the devil is always in the detail. thank you
Hawaiian 10 Nov, 2022 @ 10:21pm 
Thanks for the response ( :
Trager  [author] 10 Nov, 2022 @ 2:55pm 
@[ZSU] RyanTheHawaiianSeaLion
Hi Unfortunately, this cannot be done at the mission
You need to disable this mod, or create another mod that will not add these sounds

sounds appear on the terrain, not on a mission
Hawaiian 9 Nov, 2022 @ 10:45pm 
Hi @Trager, do you think it would be possible to have an eden module created for this mod that disabled it on a map/mission? This is a fantastic mod but it does tend to distract from things like trainings. Thanks
Trager  [author] 19 Aug, 2022 @ 6:37pm 
@afgan-spec

Just start the game with this mod
map objects will play these sounds automatically

These sounds are not part of the "sounds" (cfgSounds) that we can control, but the configuration of map (CfgEnvSounds and CfgWorlds) itself


[inRU]
Достаточно запустить игру с этим модом
объекты на карте будут автоматически играть звуки

Эти звуки не относятся к "звукам" (cfgSounds) которыми мы можем управлять, а являются именно настройками самих карт (CfgEnvSounds and CfgWorlds)
afgan-spec 19 Aug, 2022 @ 3:32pm 
Как эти звуки поставить на карту в миссии? Через триггер в эффектах не проигрываются...
Stefanzo 12 Aug, 2022 @ 8:42pm 
awesome thank you im doing a market garden operation on rosche and this will work perfectly then thank you
Trager  [author] 12 Aug, 2022 @ 6:46pm 
@Stefanzo
Yea
vanilla and mod maps

will not work if the map doesn't inherit the CAWorld class
Although I have not seen such maps yet
Stefanzo 12 Aug, 2022 @ 11:56am 
does this work on modded maps
John 7 Feb, 2022 @ 4:16pm 
congrats :D
Phantastic 6 Feb, 2022 @ 4:12am 
Noice!
Trager  [author] 6 Feb, 2022 @ 3:58am 
Me too (・_・;)
ETA 02/07
Phantastic 5 Feb, 2022 @ 1:44am 
I am eagerly following this for the update you speak of :)
Trager  [author] 12 Dec, 2021 @ 6:01pm 
I changed way the mod works and soon absolutely all maps will be supported, will try release it before new year
JackAttackJRMV 12 Dec, 2021 @ 9:10am 
Is there a list of supported maps?
Schlabbie 29 Jul, 2021 @ 8:11am 
Sweet, thank you
Trager  [author] 28 Jul, 2021 @ 6:05pm 
Yes
Schlabbie 28 Jul, 2021 @ 7:22am 
Is this clientside?
Trager  [author] 24 Jul, 2021 @ 5:48am 
yeah
Exocet 24 Jul, 2021 @ 5:45am 
so does that mean different people can hear different sounds at the same time?
Trager  [author] 24 Jul, 2021 @ 5:21am 
@Exocet, the behavior is exactly same as that of vanilla game
No new scripts/mechanics in this mod

In general, these are just new lines in vanilla CfgEnvSpatialSounds config
Exocet 24 Jul, 2021 @ 4:54am 
nice mod, whats the behavior in MP? will everyone hear the same sounds?