RimWorld

RimWorld

XenoDiversity Precept
101 Comments
Deadly all consuming fungus 8 Dec, 2024 @ 6:44pm 
This looks like a great mod for role-playing. Could you please update to 1.5 (:
KarolTheWildOne 2 Dec, 2024 @ 5:02pm 
1.5?
Gender Bender 19 Oct, 2024 @ 12:39am 
can someone make an update of this? i dont wanna use HAR
Battl3bee 3 May, 2024 @ 5:35pm 
RACIST DUSTDUST
Stachman 18 Mar, 2024 @ 4:59am 
racism finaly
TurtleShroom 9 Jun, 2023 @ 8:50am 
I miss this Mod.
Vixulium 1 May, 2023 @ 1:06pm 
Needs 1.4
KemonoAmigo 30 Jan, 2023 @ 8:12am 
@TurtleShroom
My best guess would be no because it's many updates behind HAR. And of course it wouldn't support anything related to Biotech because it didn't exist back when this mod was last updated.
TurtleShroom 15 Jan, 2023 @ 10:11am 
Does this Mod still work in V1.4 ?
Strike Energy 11 Dec, 2022 @ 7:37am 
1.4 please?
TaM_tHe_JaM 24 Oct, 2022 @ 5:31am 
1.4?
qux 15 Apr, 2022 @ 3:20am 
Hi ! is it possible to link xenophobia with ''xenophobia'' meme from Humanoid Alien Race, and same for xenophilia ?
Macropod 20 Dec, 2021 @ 1:12am 
Currently, similar functions have appeared in HAR. Why is this mod still popular and has a lot of subscribers? What are its unique capabilities?
ÁS - EN/PT 1 Nov, 2021 @ 6:40am 
Any chance of making slaves not count as xenos in a colony?
maxine64 22 Oct, 2021 @ 2:26pm 
A few questions, can this mod be inserted an existed save? Does this mod fix Canibalism precept? Aliens still want to consume Human flesh, not their own.
|_| Clyax 22 Oct, 2021 @ 2:18pm 
@Talya You may have just solved our problem. Thank you!
Natsu_Zirok 22 Oct, 2021 @ 2:03pm 
Suggestion:
Add the option "Only allowed", with the setting from the mod's settings.
Quite useful if you play with a large number of mods for races and want to allow only certain ones in your colony.
Also, it will solve problems with androids.:cozyprodman:
PlayerZeroFour 17 Sep, 2021 @ 10:09pm 
Maybe not have every supremacist be intensely Xenophobic? Perhaps in "let our people dominate not others" the "our people" could be referring to the ideoligion and not race? Religions tend not to be racist after all.
Twoscythe 11 Sep, 2021 @ 1:40am 
There is a "compatability tags" section in the <alienRace> property that includes "synthetic" as a true/false property. That's probably what you want to check if you don't want people being racist against robots.

It'd serve my purposes better if hating all Sythetic/non-synthetic life in a block were also an option, but you do you.
Hohen 6 Sep, 2021 @ 1:26pm 
If the race is based on HAR then they should have a the <notXenophobistTowards> tag in their AlienRace.ThingDef_AlienRace definition for any races that should be included with it. For instance

Rim-Hivers have:
<notXenophobistTowards>
<li>Hiver_Soldier</li>
<li>Hiver_Prince</li>
<li>Hiver_Queen</li>
</notXenophobistTowards>

Tier 1 Android from Android Tiers have:
<notXenophobistTowards>
<li>Human</li>
<li>Android4Tier</li>
<li>Android3Tier</li>
<li>Android2Tier</li>
</notXenophobistTowards>

And so forth. If anyone has a raced based on HAR they'll already have it installed. I don't know how to code so my best guess would be:

"If mod(HAR) is loaded check for <notXeno...> tag; if found include said races from Diversity Calculation(phobia/philia)"

I think HAR is working on a similar feature but I don't know the specifics, I just stumbled upon it on git while looking for an answer to this question.
Crentist  [author] 6 Sep, 2021 @ 12:34pm 
@Hohen any suggestions on how to group species? Right now I check the name so even if technically they are different species they will be counted as the same, if they have the same name
Crentist  [author] 6 Sep, 2021 @ 12:33pm 
I might do a patch to group or exclude androids altogether from the calculation
Hohen 6 Sep, 2021 @ 10:36am 
It's been awhile so I forgot HAR already does have the tag <notXenophobistTowards>. I don't know if it would be possible to run a check on that but I thought I'd toss it out there.
Hohen 5 Sep, 2021 @ 11:10pm 
A way to lump multiple raceDefs into one overall Race would be extremely helpful. I'm currently playing a game of Hivers that all hate each other since they're technically a different race in the game's eyes. A way to lump together / exclude a race entirely would solve a lot of issues.
Reprogrammed Automaton 5 Sep, 2021 @ 9:10pm 
Dont supose it would be posible to make it exlude androids, or at least lump all androids together?

Was wanting to do a run of androids who dislike organic races.... but its not too posible since all the androids from android teirs end up hating eachother too since each teir is technicaly its own race.
Crimson Prose 3 Sep, 2021 @ 3:35am 
Not sure I understand requiring the memes. Why would an individualist be a xenophile but not a collectivist that believes everyone should work together? Also despite the name, I think human primacy and such refer to humanoid races vs nature rather than humans vs aliens.
qux 25 Aug, 2021 @ 8:14am 
Puro's Number 1 Fan 20 Aug, 2021 @ 4:28pm 
Let's be xenophobic, it's really in this year
Let's find a nasty, slimy, ugly alien to fear
There's no more cutesy stories 'bout E.T. phoning home
Let's learn to love our neighbors
Like the Christians learned in Rome

We know we ought to hate 'em; they're different, you see
We've seen they're mean and ugly on movies and TV
The folks that ought to know have told us how it's got to be
The gospel truth is found in scenes from Alien and V

Let's wipe out any lifeform that seems to be a threat
We'll serve 'em up a genocide they never will forget
'Cause if we miss a couple, they'll breed a couple more
And soon we'll all be hating twice as many as before

You see aliens can never be as good as humankind
A more delightful race than us you'll never ever find
So step aside you star slime we're ready for your worst!
We know you want to beat us, enslave us and defeat us
Oppress us and browbeat us, unless we get you first!
Casually Done 20 Aug, 2021 @ 4:25pm 
Little issue with Android Tiers, Android T1 T2 T3 T4 and T5 are considered as different species, so if there could be a setting to choose species and consider them the same from the options menu that would be cool
qux 13 Aug, 2021 @ 1:45pm 
hmm why xenophilia is linked with individualist ? Why not guilty ? and maybe add loyalist for xenophobia ?
Macropod 11 Aug, 2021 @ 7:40am 
If the ideology preaches strong xenophobia and a negative attitude towards slavery, then perhaps the debuff for the enslavement of an alien race can be reduced?
DIETRICH 2077 10 Aug, 2021 @ 6:35pm 
I second what @era said, it would be neat to have a option to exclude some races that the mods detect
era 8 Aug, 2021 @ 11:28am 
Are androids from Android Tiers considered a separate race for this? Would it be possible to exclude them through the options or something like that? So my human-centric tech colony can have Androids without everyone going nuts :happyfish:
Zairya 7 Aug, 2021 @ 6:14am 
Is it possible to add another precept/Meme so a certain gender is prefered? Like a harem filled with exotic xenohumans or the opposite, intermarriage of different species is not taken favourably.
Crentist  [author] 7 Aug, 2021 @ 4:57am 
@Catmancer I agree, I'll try to take a look when I have time. If someone is interested in helping out let me know.
Catmancer 5 Aug, 2021 @ 9:45pm 
This mod would benefit ferociously if there was a way to set which race was the master in its precepts. Such as if you could set it so only Goblins, Nyaron, or Humans were the chosen race for the ideology.

When I convert someone in jail or in the slave quarters to my ideology, they need to know that they are inferior to their greenskinned/feline/monkey masters.
Emily Cavendish 4 Aug, 2021 @ 8:11pm 
I'm maintaining a modpack with plenty of races (a race list). If you may, people can check it out here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2566247642

Fenrir 4 Aug, 2021 @ 8:32am 
Yep, figured it out, thanks anyway! Awesome mod!
Crentist  [author] 3 Aug, 2021 @ 11:39pm 
No, slaves are ignored when counting xenos. But slaves can be racist towards colonists.
Fenrir 31 Jul, 2021 @ 2:54am 
Does keeping others as slaves currently give negative moodlets?
Crentist  [author] 31 Jul, 2021 @ 2:12am 
It feels like it belongs to the game yes, it would probably be if alien species were part of the game.
why are we here? just to suffer? 30 Jul, 2021 @ 8:07am 
feels like its apart of base game
PlusVera 30 Jul, 2021 @ 1:56am 
This + Raider + Human Supremacy + Loyalist is going to be a fun Ideology.
Crentist  [author] 29 Jul, 2021 @ 1:33pm 
@Rutra I might add that. I'm a bit busy the coming days but I can take a look
RutraNickers 29 Jul, 2021 @ 1:27pm 
could you add a precept were it get a bonus if the pawns of a diferent species are prisioners/slaves? Like "Xenophobic slaver - 'Someone that thinks the other lowly races exists only to serve'", so if there is people from other races in the colony, but they are all prisioners/slaves they get a mood bonus like "this is were you belong xeno!"
FurDycat44 28 Jul, 2021 @ 7:50pm 
there should be a way to set which race is the superior one in the ideology, like humans are superior or xenos are superior so that zenos who are part of an ideology that is zenophobic will question their race and hate themselves or something like that because right now all zenos that are part of that idiology just hate the human leader.
Kyamites 27 Jul, 2021 @ 3:11pm 
Cheers for that Crentist. =D
Crentist  [author] 27 Jul, 2021 @ 6:19am 
Solved the incompatibility that @Kyamites pointed out.