RimWorld

RimWorld

Numbers[1.5Temp]
64 Comments
Rust 18 Apr, 2024 @ 12:51am 
Thanks for the temp
telardo  [author] 17 Apr, 2024 @ 1:17pm 
@Mehni Welcome back! I did some performance experiments in this fork. Can do a pr if you are interested.
Mehni 17 Apr, 2024 @ 1:03pm 
FYI: The original is updated to 1.5, with a few extra features.

Thank you for your service.
Laladen 14 Apr, 2024 @ 9:13am 
As soon as I switch to view enemies, it shows a blank report. If I close that blank report, it pulls up this little sliver on the left side that cannot be interacted with. Mod is dead after this until Rimworld is restarted
jonpfl 13 Apr, 2024 @ 3:57am 
Is anyone else having problems loading this?

I get the following when I use this.

"RimWorld 1.5.4063 rev1072
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RimWorld.VersionControl:LogVersionNumber ()
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
Verse.Root_Entry:Start ()

ReflectionTypeLoadException getting types in assembly Numbers: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <9b17790b066e46d08be4026d65926375>:0 "
Friendly Fred 12 Apr, 2024 @ 4:16pm 
Oh thank God
bmmb 12 Apr, 2024 @ 7:16am 
thx
Nedlee 12 Apr, 2024 @ 12:17am 
Yay! Now I can play the game!
Raith 25 Oct, 2022 @ 4:26am 
What a fuckin chad, thanks for the fork during the downtime.
Flesh Forge 25 Oct, 2022 @ 12:22am 
thanks for this in the interim though
telardo  [author] 24 Oct, 2022 @ 10:35pm 
@Hanz_Zimmer Good news, thanks for your notification.
TapDancingYimmy 24 Oct, 2022 @ 9:17pm 
*salutes*
Flesh Forge 21 Oct, 2022 @ 11:04am 
appreciated
Der Boy 21 Oct, 2022 @ 10:48am 
god bless
LXE 19 Oct, 2022 @ 4:59pm 
tysm
telardo  [author] 17 Oct, 2022 @ 6:34am 
Update 1.4 fork.
Demognomicon 11 Oct, 2022 @ 5:02pm 
Perhaps a 1.4 fork now? :-)
Rokdun 14 Aug, 2021 @ 11:49pm 
Thanks a LOT for making this while the official mod wasn't ready yet, this has been tremendously useful :cozybethesda:
FunGus 10 Aug, 2021 @ 11:28pm 
Nope! was sure to remove it first, but it seems to have fixed itself after I deleted the files manually and resubbed. Thanks tho!
telardo  [author] 10 Aug, 2021 @ 10:39pm 
@FunGus weird, I've switched to the official version and everything's fine. Are you activating two versions simultaneously?
FunGus 10 Aug, 2021 @ 9:46pm 
Just a quick thing, after switching to official, the numbers tab opens for animals and such, however the numbers tab itself is blank as I assume both mods use a separate designation but this forked version wasn't replaced (in existing save). I wouldn't know where to begin with remedying this exact issue. If you have an idea I'd love some help ;p
Xurker 10 Aug, 2021 @ 2:31pm 
thank you for keeping this while the mod wasnt updated yet :)
FunGus 10 Aug, 2021 @ 3:34am 
ya, thanks for keeping things going for the long period numbers was down
༺midas22༻ 8 Aug, 2021 @ 1:41pm 
thank you for the temp fix, it was much appreciated
telardo  [author] 5 Aug, 2021 @ 7:06am 
@ikarasUイカラス Embarassing, made it an option in Misc.
iqaruS 5 Aug, 2021 @ 4:00am 
I've deleted the title column that was part of the default view for colonist. Now I want it back, but I couldn't find it anywhere. Any ideas?
telardo  [author] 2 Aug, 2021 @ 7:27pm 
@ec#2718 on Discord I've fixed it, can you try again? Since that field is saved in file, you may need to change the interactionMode to another and then change it back to convert. Tbh the prisoner and slave sections need to be refactored, but it's better to wait for Mehni...
ELLIOTTCABLE on Discord 2 Aug, 2021 @ 5:54pm 
I'm not sure how much modification work you're trying to do to the codebase, but even if this is a WONTFIX, this might save someone else the *many hours* it took me to track down the cause of this bug:

At the moment, Numbers can cause this error to show up in Visual Exceptions when opening the "Prisoner" tab, further causing the "Prisoner" tab to fail to render at all:

Exception in Verse.InspectTabBase+<>c__DisplayClass14_0.<DoTabGUI>b__0: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.ITab_Pawn_Visitor.FillTab () [0x007b8]
- transpiler Mlie.ReleaseWhenHealthy: IEnumerable`1 ReleaseWhenHealthy.ITab_Pawn_Visitor_FillTab:Transpiler(IEnumerable`1 instr)
at Verse.InspectTabBase+<>c__DisplayClass14_0.<DoTabGUI>b__0 () [0x00046]
- transpiler net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.RunloopExceptionHandler:Transpiler(IEnumerable`1 instructions)
ELLIOTTCABLE on Discord 2 Aug, 2021 @ 5:54pm 
... continued from above ...

This is because, when setting a prisoner's interactionMode to "Convert" with Numbers, the "ideoForConversion" is left as "null"; the game doesn't expect this, and vomits every time it attempts to display the ideoForConversion.

If no patch is forthcoming, you can avoid this bug by using the vanilla "Prisoner" tab to do any conversion-assignments.

Hope this helped somebody!
telardo  [author] 31 Jul, 2021 @ 8:13pm 
@WhiskeyJack sry but I cant reproduce it, gender is mostly vanilla code so it should work. Maybe more detail, did you notice empty gender icon in the table?
WhiskeyJack 31 Jul, 2021 @ 10:18am 
@telardo I can send you a log, but it doesn't appear as an error, it just doesn't sort by Gender properly sometimes. Mostly when you have quest guests.
telardo  [author] 31 Jul, 2021 @ 9:27am 
@WhiskeyJack any error log? I can use them on my end. lol
WhiskeyJack 31 Jul, 2021 @ 8:38am 
@telardo The Gender sort button is screwy. I dunno why, but it doesn't sort them properly by male and female any longer. Not a big deal, but thought you might like to know. Great job with the mod fork, btw.
telardo  [author] 31 Jul, 2021 @ 7:49am 
New tiny feature:
Add solid backgrounds for dangerous equipment (doomsday rocket, triple rocket and shield-pack) and apparel (masterwork / legendary / tattered) for better visibility.
ambi 29 Jul, 2021 @ 8:14am 
10/10
lol 28 Jul, 2021 @ 11:06am 
Anybody knows how to change sorting? Numbers uses sorting by name and I want to change it to custom sorting as the pawns are displayed on the top bar
telardo  [author] 27 Jul, 2021 @ 7:50pm 
@↓↓Wolfie I believe you can change it in Option-Keyboard configuration
FunGus 27 Jul, 2021 @ 6:38pm 
thank uu
↓↓Wolfie 27 Jul, 2021 @ 3:09pm 
Yeah I didn't see the option to change the button to use in this 1.3 fork, and unfortunately the official one is not yet updated. So I guess that means it's not possible with this fork of the mod?
RedPine 27 Jul, 2021 @ 6:53am 
@Wolfie
The original numbers mod reassigns/unassigns Z in Mod Settings, which can be found in the regular Settings menu.
↓↓Wolfie 27 Jul, 2021 @ 12:20am 
How does one re-assign the key used? This defaults to Z and so does RimSearch, so I can't have it bring up both...
Khalagar 26 Jul, 2021 @ 9:10pm 
Fantastic work, game is nearly unplayable without this and the Weapons Tab mod!
smitty_the_smith 25 Jul, 2021 @ 12:22pm 
Thanks for the update.
Flesh Forge 25 Jul, 2021 @ 7:19am 
Thanks for this, even temporarily
Trinary0 24 Jul, 2021 @ 10:10pm 
Yeah, works fine now that I removed it. Thanks for the headsup!
Trinary0 24 Jul, 2021 @ 9:52pm 
Aha. I was eyeing that one for possibly breaking quests too. I'll remove that one. Thanks!
telardo  [author] 24 Jul, 2021 @ 6:37pm 
@Trinary0 your log shows a error from [RF] Tribal Pawn Names (Continued), it breaks pawn generation, since it's not Numbers code, I guess I cant do anything about that
Trinary0 24 Jul, 2021 @ 12:48pm 
Getting an error when using Numbers now, the menu doesn't work and it also disables the Wildlife tab.

Root level exception in OnGUI(): System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object

https://gist.github.com/8b5fd64ce04a6855bd668736a4a9e1fe
shawyer 24 Jul, 2021 @ 12:34pm 
Thank you!