RimWorld

RimWorld

Deadeye Targeting
73 Comments
Raiby8 2 Dec, 2023 @ 4:25pm 
It's a really shame this mod is not getting any updates :(
Cellstar 5 Jan, 2023 @ 7:32pm 
update to 1.4 pls. I LOVE this Mod
cman9230 1 Jul, 2022 @ 2:49pm 
It's High Noon...
Pege12 29 May, 2022 @ 3:47pm 
How do I use the dead eye?
ZooFrickingVu 10 May, 2022 @ 3:21pm 
Not sure if this helps anyone but I found a incompatibility with Combat Bionics mod. I imagine it's something to do with the abilities there.
Deadeye is an excellent mod and just can't be played without it!
Mk1 17 Mar, 2022 @ 2:22pm 
I own Royalty and Ideology and I am having the same issue.
"Cannot use LookDeep to save non-IExposable non-null autocastDeadeye of type System.Boolean"

My pawns are dying for no reason, but Im not sure this mod does it.
like "Died Cause of Fruit drink" is really sad..
Gort 2 Jan, 2022 @ 4:04pm 
I have the same issue as LocalYourBoxBro and for the life of me i cant figure out the mod incompatibility.
Nixson  [author] 11 Oct, 2021 @ 9:26pm 
@Pyrogonist The mod doesnt require any expansion. I think either i junked one of the mods setting or an update did it for me. I'll look into fixing it. Thanks for reporting it!
MAXIMUS, Lucius Valerius 11 Oct, 2021 @ 2:35pm 
Maybe it's because I don't own neither Royalty nor Ideology?
Gist: https://gist.github.com/0cba3a36a502cbc85754ced988e9ebfc
MAXIMUS, Lucius Valerius 11 Oct, 2021 @ 2:35pm 
Basic testing shows it works, hard to say in the long run.
Nixson  [author] 11 Oct, 2021 @ 12:02pm 
@Pyrogonist Thats weird but does the mod works properly?
MAXIMUS, Lucius Valerius 10 Oct, 2021 @ 10:19am 
Even with basic setup I get errors `Cannot use LookDeep to save non-IExposable non-null autocastDeadeye of type System.Boolean` :(
I think it happens at the start of new colony, but for sure and after a save
LocalYourBoxBro 23 Sep, 2021 @ 3:59pm 
yah probably
Nixson  [author] 23 Sep, 2021 @ 12:31pm 
Hey @LocalYourBoxBro it works on my game, its most likely a mod incompatibility.
LocalYourBoxBro 20 Sep, 2021 @ 6:22pm 
uhhhhh, deadeye doesnt work. it doesnt make the guy shoot, but still adds the cooldown for the ability. is this a mod imcompatibility?
annpying shek 27 Aug, 2021 @ 9:34am 
@Criss Ixtar , man, you're a legend. I thought why this mod is not working, turns out it indeed was accessories mod.
honeywhitefox 19 Aug, 2021 @ 12:00pm 
At first I didn't quite understand the use of this, thought it only improves accuracy against the pawn you've selected. Knowing how to use now, I just can't play without this god-like mod.
I love this so much.
Nixson  [author] 7 Aug, 2021 @ 8:06pm 
@Lee CatFox Hey i am aware but i've been a bit busy recently. I'll fix it as soon as i can.
Lee Meowth 7 Aug, 2021 @ 8:04pm 
I can't toogle autocast deadeye, but works perfectly with manual
hellosharkness 7 Aug, 2021 @ 7:48pm 
Love the idea, but doesn't work with my mod list :(
Sari-n 29 Jul, 2021 @ 12:36pm 
Finally went through the entire list, It also doesnt work with Vanilla acessories expanded, which sucks.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2521176396
Sari-n 29 Jul, 2021 @ 12:02pm 
I'm going through my list of 300 mods to find each and every incompatibility, will paste the links here if I find more. Alternatively I can add you on steam and make this a -little- easier lol
Nixson  [author] 29 Jul, 2021 @ 11:56am 
@Criss Ixtar yeah its a side effect of heavily depending on the verb classes, i'll check if the CE patch helps, because it is only a slight change to the timing of things. Thanks of the heads-up.
Sari-n 29 Jul, 2021 @ 11:21am 
Oh, I should be more clear, I'm not requesting to be able to -use- the combat bionics with deadeye, but that either of those mods being loaded causes deadeye to not function, it'l go through the animation, the cooldown, etc. But then not fire any bullets.
Sari-n 29 Jul, 2021 @ 10:57am 
Unfortunately This is not compatible with Combat Bionics, Or VWE's heavy weapons reloading patch, Due to them using a verb system.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2469409798
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2364527746
Not expecting a fix but, Would be pretty A+ if it was possible to get them working together.
Nixson  [author] 29 Jul, 2021 @ 10:21am 
Alright, this simplifies the fixing, thanks!
IFailAtGaming 29 Jul, 2021 @ 10:01am 
yep, seems any of them loaded with androids have only androids working
IFailAtGaming 29 Jul, 2021 @ 9:58am 
when combined with xenohumans, androids work, xenohumans don't work, in any order of loading, xenohumans and half dragons both work simultaneously, i have a completely unfounded hypothesis that this has something to do with the way androids patches other races to be able to create "android" versions of them in the android assembler
IFailAtGaming 29 Jul, 2021 @ 9:48am 
okay. on it's own, androids works :winter2019neutralyul:
IFailAtGaming 29 Jul, 2021 @ 9:45am 
was testing using the xenohumans mod, the fairly recent half dragon mod, and chjees androids, chjees being added was when deadeye stopped functioning, ALTHOUGH, you are right that i never tested *just* with androids, having started with xenohumans and adding one at a time, instead of each individually
Nixson  [author] 29 Jul, 2021 @ 9:32am 
@IFailAtGaming Ironically i tested the last patch with ChJees Androids mod, but the ability itself works? But is it only Androids mod? What about other Alien race? Thanks in advance
IFailAtGaming 29 Jul, 2021 @ 9:16am 
@Nixson i think i was wrong, and i might have managed to track it down, it seems ChJees Androids mod is the one breaking deadeye, it neither allows pre generated aliens to use deadeye, and breaks the trainers, why it does that, can't tell you, threw zero errors, if you need a log, i might be able to provide anyway, but right now, all i know is that it seems to do it, not why
IFailAtGaming 29 Jul, 2021 @ 8:52am 
yeah, i hope you figure it out, i'd look myself, but serums are c stuff, and that's beyond me
Nixson  [author] 29 Jul, 2021 @ 8:48am 
@IFailAtGaming I'll take a look, thats weird, the serum codewise work almost exactly like a skill serum. Man this is really buggy.

Hey @BladeofSharpness, i planned on adding a slow time mode but i figured its kind of redundant when you can already pause the game haha
BladeofSharpness 29 Jul, 2021 @ 5:18am 
Does it really slow time or that's the fluff? :-)
IFailAtGaming 29 Jul, 2021 @ 3:06am 
ah, it seems the deadeye trainer isn't working on aliens, that's the issue, naturally generated ones are functioning perfectly
IFailAtGaming 29 Jul, 2021 @ 1:00am 
hmm, still doesn't seem to be working, what race did you test with? cause i'm testing with the xenohumans mod, and those don't seem functional, just to try to narrow things down
Nixson  [author] 28 Jul, 2021 @ 4:28pm 
Alright. Now it works for real.
Nixson  [author] 28 Jul, 2021 @ 4:12pm 
Nvm still doesnt work, strange.
Nixson  [author] 28 Jul, 2021 @ 4:03pm 
Updated. Now it should work with Alien races too. Just one little detail, i set the Deadeye trait to be pretty rare so don't worry if it just doesn't appear.
IFailAtGaming 28 Jul, 2021 @ 7:51am 
thanks man! mod looks like great fun
Nixson  [author] 28 Jul, 2021 @ 7:38am 
Hey, Deadeye only works on human because that's the master race. jk. I think i only patched in Deadeye to humans, i'll update the patch and it should work on any race.
IFailAtGaming 28 Jul, 2021 @ 7:03am 
not sure why, only seems to be working on humans, nothing in logs about it, when using deadeye serum non humans don't gain anything except for the trait, and when using character editor to manually add trait and psycast, using it does nothing, haven't been able to get a randomly generated alien with deadeye though, so don't know if that doesn't work
Nixson  [author] 27 Jul, 2021 @ 9:52pm 
Hi, i think it should be compatible with Immortals, as of Celestial, i dont know that mod. But if it is a race mod then it should be compatible.
fleurs313 27 Jul, 2021 @ 7:54pm 
Is this compatible with Immortals and Celestials?
Nixson  [author] 27 Jul, 2021 @ 9:48am 
@Umbra, would it possible to send me your save and active mod list? It would help because i cant manage to replicate the bug on my side
Zargachi 26 Jul, 2021 @ 8:26pm 
i whas using it mannually to hunt and to kill enemies, none worked
Nixson  [author] 26 Jul, 2021 @ 6:08pm 
No. But i think the Deadeye is set to only cast when the pawn is in combat. So that maybe why it isnt cast while hunting
Zargachi 26 Jul, 2021 @ 4:29pm 
still not working... do you use, drafted hunting?