RimWorld

RimWorld

Cyber Fauna [1.3]
24 kommentarer
Ferkoid 10. nov. 2022 kl. 1:29 
Oh, alright thank you!
Scherub  [ophavsmand] 10. nov. 2022 kl. 1:28 
Just switch back to the original mod ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1548649032 ), which has already been updated to v1.4.
Ferkoid 10. nov. 2022 kl. 1:17 
1.4?
Nev 5. mar. 2022 kl. 16:43 
Thanks for having this up and updating the mod version early. Really appreciated it. :pseudopost:
Scherub  [ophavsmand] 20. dec. 2021 kl. 16:49 
Done! :)
Cozar 20. dec. 2021 kl. 15:22 
Since the original is updated, you should unlist (not delete) this mod so it doesn't show up in a workshop search but won't be deleted for people already relying on this version.
Scherub  [ophavsmand] 17. dec. 2021 kl. 4:55 
Excellent, I wish there were a feature to auto-forward it back to your mod then.
DaLLaN 17. dec. 2021 kl. 3:43 
Hi, I have already updated my mod
Angrysquirrel 5. okt. 2021 kl. 14:54 
Will this work with a dog said? I need to fix my itchy scarred gallatros from alpha animals.
Rikimaru 12. sep. 2021 kl. 9:14 
Добавь возможность засунуть в биокапсулу животных пж
Fangtom 22. aug. 2021 kl. 23:47 
Within the workshop file 2554182392

1.3 > Defs > HediffDefs > Hediffs_CF.xml contains all the hediffs for bodyparts, including battle boosters. I just change the values to try to balance the armor values for combat extended, all the other body parts probably don't need to be changed for combat extended I myself don't know how modders create a patch for combat extended, so I understand if you don't know/don't want to do it.
Scherub  [ophavsmand] 21. aug. 2021 kl. 16:57 
Sure, but unfortunately I have never used the battle booster yet and I lack the time to dig more into them. If you can tell me which values of which recipes should be changed to what, I'll take a closer look at them and change them accordingly, if they make sense to me.
Fangtom 21. aug. 2021 kl. 16:11 
The values for the battle boosters don't seem correct when CE is enabled, since it just uses vanilla values in CE, making the protection woefully minimal. I just add a zero to all the values to make them more balanced for CE, but is there any chance for a patch to balance the values for CE?
Starproject 2. aug. 2021 kl. 1:48 
Fast regen 1.2 mod. Could you update that mod too as it very good and it by the same guy? Please and would very grateful if u can:winter2019joyfultearsdog:
Duke Silver 29. juli 2021 kl. 15:44 
@Sumatris This mod has more bionics. Also if you ever wanted armor on your animals you would need to download the animal gear mod and it's respective dependencies whereas this mod lets you install armored bionic parts. So you get to save memory on your comp as well with this. Effectively, this is like two mods in one.
ZX Zero 26. juli 2021 kl. 7:43 
@Sumatris Cyber Fauna don't need a patch for every animal added for mods like ADS
Sumatris 25. juli 2021 kl. 10:35 
Sounds to me like it does the same thing A Dog Said does. Is there a particular difference/advantage that could convince me to give it a shot even so?
Deimos kai Aischylos 22. juli 2021 kl. 19:29 
People are missing the grander picture: cyber dryads. I. Am. So. Happy.
Smaug 22. juli 2021 kl. 14:07 
fuck yes, super-animals are a go.
MiguelCairo 22. juli 2021 kl. 10:05 
OHHH does this work? great!
Scherub  [ophavsmand] 22. juli 2021 kl. 10:02 
If the original mod is compatible, then probably yes. Otherwise no.
Sannie 22. juli 2021 kl. 7:29 
I am planing to use Combat Extended, may i ask is this mod CE compatible ?
NoctisTheBogWitch 22. juli 2021 kl. 7:16 
Awesome!