RimWorld

RimWorld

Cyber Fauna [1.3]
24 Comments
Ferkoid 10 Nov, 2022 @ 1:29am 
Oh, alright thank you!
Scherub  [author] 10 Nov, 2022 @ 1:28am 
Just switch back to the original mod ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1548649032 ), which has already been updated to v1.4.
Ferkoid 10 Nov, 2022 @ 1:17am 
1.4?
Nev 5 Mar, 2022 @ 4:43pm 
Thanks for having this up and updating the mod version early. Really appreciated it. :pseudopost:
Scherub  [author] 20 Dec, 2021 @ 4:49pm 
Done! :)
Cozar 20 Dec, 2021 @ 3:22pm 
Since the original is updated, you should unlist (not delete) this mod so it doesn't show up in a workshop search but won't be deleted for people already relying on this version.
Scherub  [author] 17 Dec, 2021 @ 4:55am 
Excellent, I wish there were a feature to auto-forward it back to your mod then.
DADMANT 17 Dec, 2021 @ 3:43am 
Hi, I have already updated my mod
Angrysquirrel 5 Oct, 2021 @ 2:54pm 
Will this work with a dog said? I need to fix my itchy scarred gallatros from alpha animals.
Rikimaru 12 Sep, 2021 @ 9:14am 
Добавь возможность засунуть в биокапсулу животных пж
Fangtom 22 Aug, 2021 @ 11:47pm 
Within the workshop file 2554182392

1.3 > Defs > HediffDefs > Hediffs_CF.xml contains all the hediffs for bodyparts, including battle boosters. I just change the values to try to balance the armor values for combat extended, all the other body parts probably don't need to be changed for combat extended I myself don't know how modders create a patch for combat extended, so I understand if you don't know/don't want to do it.
Scherub  [author] 21 Aug, 2021 @ 4:57pm 
Sure, but unfortunately I have never used the battle booster yet and I lack the time to dig more into them. If you can tell me which values of which recipes should be changed to what, I'll take a closer look at them and change them accordingly, if they make sense to me.
Fangtom 21 Aug, 2021 @ 4:11pm 
The values for the battle boosters don't seem correct when CE is enabled, since it just uses vanilla values in CE, making the protection woefully minimal. I just add a zero to all the values to make them more balanced for CE, but is there any chance for a patch to balance the values for CE?
Starproject 2 Aug, 2021 @ 1:48am 
Fast regen 1.2 mod. Could you update that mod too as it very good and it by the same guy? Please and would very grateful if u can:winter2019joyfultearsdog:
Duke Silver 29 Jul, 2021 @ 3:44pm 
@Sumatris This mod has more bionics. Also if you ever wanted armor on your animals you would need to download the animal gear mod and it's respective dependencies whereas this mod lets you install armored bionic parts. So you get to save memory on your comp as well with this. Effectively, this is like two mods in one.
ZX Zero 26 Jul, 2021 @ 7:43am 
@Sumatris Cyber Fauna don't need a patch for every animal added for mods like ADS
Sumatris 25 Jul, 2021 @ 10:35am 
Sounds to me like it does the same thing A Dog Said does. Is there a particular difference/advantage that could convince me to give it a shot even so?
Deimos kai Aischylos 22 Jul, 2021 @ 7:29pm 
People are missing the grander picture: cyber dryads. I. Am. So. Happy.
Smaug 22 Jul, 2021 @ 2:07pm 
fuck yes, super-animals are a go.
MiguelCairo 22 Jul, 2021 @ 10:05am 
OHHH does this work? great!
Scherub  [author] 22 Jul, 2021 @ 10:02am 
If the original mod is compatible, then probably yes. Otherwise no.
Sannie 22 Jul, 2021 @ 7:29am 
I am planing to use Combat Extended, may i ask is this mod CE compatible ?
NoctisTheBogWitch 22 Jul, 2021 @ 7:16am 
Awesome!