RimWorld

RimWorld

Faces of the Rim - Facial Animation
317 Comments
тетеря, блин 11 Jul @ 9:32am 
will it work with this mod as it should?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2063838726

@Dizzy Loeuy, thanks.
Dizzy Ioeuy 6 Jul @ 1:53pm 
Guys this works perfectly in v1.6, he doesn't need to change anything except the v1.6 in about.xml.

My mod to add colors to this mod needed updating, however to support his new eye shapes. You can find that here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2565622912
Azerbaijan_Technology 6 Jul @ 12:56am 
Please NL facial animation just updated for 1.6!
тетеря, блин 25 Jun @ 3:07pm 
would highly appreciate 1.6 support (adore this mod, absolutely essential and should be built-in into the game already)
Cleric_McManus 25 Jun @ 2:48pm 
Hello @Capi! This mod looks incredible. Do you think it would work with A Rimworld of Magic? Specifically, when pawns are killed and then resurrected as zombies? Initially the only thing that changes is the skin color of the pawn (they become gray), but eventually their skin rots away and they are all skeletons.
Capi  [author] 30 May @ 6:56am 
absolutely Ed, do as you please.
ed asner 29 May @ 6:14pm 
Hey, big fan of this one, do you mind if I upload a mod that just removes the mouth textures? [NL] FA doesn't have a toggle for it like Facial Stuff used to, and I prefer the classic Rimworld look without mouths.
Capi  [author] 28 May @ 6:50am 
Hi all, the mod was working properly but I have updated it to support 1.5. I have also added a bunch of textures. If anyone has any problems with said textures or suggestions I'll be keeping an eye on the comments section for a few days.
Dizzy Ioeuy 24 Dec, 2024 @ 8:39pm 
This mod can't be causing any of those issues. It has to be the mod it depends on for any of the below to happen, guys. The code to this mod is still valid for [NL] Facial Animation - WIP's format, so any problems have to be from there.

Sorry, I would update this one if it in some way wasn't working but it's working perfectly fine for me.

If anyone has more specific details on where it's at fault, let me know and I can take a look. The code for this mod is very very simple.
shira 11 Dec, 2024 @ 11:24pm 
солидарен с типом ниже он в натуре крутой, обновите мод
Aihzen 24 Oct, 2024 @ 10:13am 
good
Fat_Thumbs 19 Oct, 2024 @ 5:36am 
You do have issues with this matey it needs an update. It was working for me fine then i had another pawn join the settlement who had a bionic eye. It didn't screw my game up straight away but on returning to the game via a save file the pawns were all invisible. Hope your up for fixing this :)
Da Evil Wizard 3 Aug, 2024 @ 8:08pm 
even if it has 1.5 working this mod doesnt work too good with biotech, otherwise like one of the best mods ever man
Flash 29 Jul, 2024 @ 3:44pm 
Dizzy please update for 1.5
Thranos 6 Jul, 2024 @ 10:11pm 
Confirming this is working in 1.5 without any apparent issues.
Dizzy Ioeuy 4 Jul, 2024 @ 2:16pm 
Also it still works perfectly with my eye coloring mod addon:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2565622912
Dizzy Ioeuy 4 Jul, 2024 @ 2:08pm 
This works FINE in v1.5. I went to "update" it and upload a Continued version, but it is absolutely fine.
Arkalon 30 Jun, 2024 @ 2:11am 
1.5 please ?
BeyondAquilaRift 3 Jun, 2024 @ 8:41am 
lawdddd have murcyyyyyyyyy, 1.5 please and ima busttttttttttttttttttttt
lola 24 May, 2024 @ 7:20pm 
1.5 plsssssssssssssssssssss:steamsad:
Flash 21 May, 2024 @ 10:37am 
1.5 pls!!
rowblocks 7 May, 2024 @ 8:17pm 
@stevun theres no anime faces in that pack though
Da Evil Wizard 2 May, 2024 @ 9:22pm 
either way this mod will remain unsupported w biotech xenos. loved it tho, hard to give up.
Frankenfurt Sr. 1 May, 2024 @ 5:19pm 
1.5 update pretty pleaseee
тетеря, блин 27 Apr, 2024 @ 12:17pm 
🙏
Stevun 25 Apr, 2024 @ 9:52am 
yeah but that stuff is full of anime faces
Hrolgar 22 Apr, 2024 @ 12:20pm 
I don't like the other face mods, hope this one will be updated. :)
Malfiros 17 Apr, 2024 @ 11:10am 
I can't seem to figure out how to do anything with facial hair. Any help please?
Ms. Leaf the III 15 Apr, 2024 @ 11:38pm 
please update :)
=SSD= johnvilston 13 Apr, 2024 @ 1:03am 
We need 1.5 update, pawns are ugly without this ;(
TheoRhetorical 8 Apr, 2024 @ 10:13pm 
Seems like this one is emptying my health tabs out and making them appear as empty and all clear even when pawns are grievously wounded and bleeding out rapidly aha. No error, but I've tracked the issue down to this mod
Wiggler310 7 Apr, 2024 @ 11:31am 
is this coming to 1.5?
Kolljak 3 Apr, 2024 @ 8:11am 
@xTRACKERx read the mod page and grab the required mod. its in the top on the right of the screen...
xTRACKERx 11 Feb, 2024 @ 12:11pm 
dont work: it says: need (NL)Facial Animations WIP but when i load THAT the red warning sign dont disappear. dunno what to do :(
BurgerMaster81 12 Jan, 2024 @ 3:05am 
Add wounds for shot out eye, stabbed eye, scarification, blown off nose, etc etc
stumbix 3 Nov, 2023 @ 2:25am 
Does this decrease performance?
Hard Cat 16 Oct, 2023 @ 7:37am 
It kinda erased my ghoul race, is that normal?
VelxraTV 2 Aug, 2023 @ 1:56pm 
so how do we hide the original pawn eyes? I have had double eyes for forever when using this and want to finally fix it.
Da Evil Wizard 1 Aug, 2023 @ 8:04am 
im not saying by the way, the mod author should fix my problem or whatever but i am hoping for an eventual work around
Da Evil Wizard 1 Aug, 2023 @ 8:03am 
but fellas there are still some races that have a black skin tone or green and the mod does not seem to work for them, this is like my favorite mod but i dont use it cuz it doesnt seem to work for all skin tones/ races and i wanna use those new biotech mods
veil 28 Jun, 2023 @ 9:49am 
If possible could you work on making separate faces with the Genes from Vanilla Expanded and Alpha Genes? If you would like help we can work on it together I can help with art
J.C Denton 20 Jun, 2023 @ 1:40pm 
@Thundercraft Yeah, I (regretfully) used to be one of those people, mainly because doing so with the base mod loader is incredibly painful. You have to manually go through and disable each mod, and then re-enable them once you've found the actual culprit. With a bloated mod list, this can take a lot of time, more than your average person is probably willing or able to commit to a single game.

Given how tedious it can be with the tools provided, it's not shocking that people just assume it's the mod's fault. While third-party mod loaders do exist, I think it comes down to people just not knowing how these kinds of things work or where to look for things that make the process less arduous. I don't know if the Mods menu in RimWorld has been updated from when I last played, but it's very much not equipped for singling problem mods out in a large load order. (If it has, then it's just people being lazy, which I'm not going to excuse at all.)
Sharkfowl 10 May, 2023 @ 10:54pm 
Does this add expressions to non-baseliners?
Inquisition 4 Apr, 2023 @ 11:20pm 
@Thundercraft Within this group are the people who think the mod author is obligated to fix their issue because they posted a mod.
Capi  [author] 20 Mar, 2023 @ 7:04am 
@KhanicalI I appreciate your input, but I'm not seeing that problem, for me the heads color matches the body color, if there is any difference it is extremely small and in any case that would be realistic, many people have slightly different skin tone in different areas of their body.

The color of my head textures at their whitest point is RGB: 247,247,247. (FYI, the whitest point in the vanilla heads is RGB 245,245,245.) The color is deliberately "almost white" and should not generate any visible color difference from the body. All textures are high resolution (512x512) and have not suffered any compression. (vanilla heads are 128x128)

You may be using a body mod with non-white or weird textures.

RGB 222,255,255 is some kind of blue and there is not a single texture in my mod that is not white, black or gray and again, they have not undergone any compression. Please check your mods, I will be happy to correct any texture as long as the issue is real.
Thundercraft 15 Mar, 2023 @ 7:23pm 
I would hazard a guess that nearly half of the so-called "bug reports" for mods for RimWorld - and for a few other games I could mention - are similar: Not actually bug reports, but mod conflicts that players mistake as bugs because they don't bother to test their primary suspect all by itself to see if they can reproduce the bug without any other mods.

It does not help the situation that (a) such "bug reports" are seldom accompanied by a link to an error log or game log, (b) it can upset mod authors that they get extra work over things that aren't their fault and (c) authors are expected to miraculously make mods that are compatible with almost every other mod in existence (and every new DLC released).
Super Toaster 14 Mar, 2023 @ 9:31pm 
ah shit it does work
my b i didnt even bother testing with just those 2 mods, i guess i got a conflict somewhere
Khanical 14 Mar, 2023 @ 6:53pm 
most of the head shapes dont match the body skin tone, usually looking warmer, lighter or darker than usual.

I'd recommend making heads the default shape for all characters to avoid this, or change each head's default colour one manually

maybe some of them got compressed and have a base value of something like 222 255 255 on the rgb thingy, im not sure how to read whatever code rimworld uses, but im pretty sure each body and head uses a default value which is white, so.
Capi  [author] 14 Mar, 2023 @ 11:54am 
Works just fine, as long as you are loading this mod after "Facial Animation" and not using my mod alongside "Vanilla Textures Expanded - Facial Animation" it should be fine.