RimWorld
[Dizzy] Beds Need Bedding
154 comentarios
Dizzy Ioeuy  [autor] 13 JUL a las 20:56 
@hagnet this was my original idea and approach. Had it going but there was no way to require the fuel AND disallow Pawns from using the bed without fuel without resorting to C#. I decided this would remain an XML only mod, as it's simple to maintain and update, and works well for my use.
hagnat 13 JUL a las 20:46 
first of, /tips hat/ thanks for providing support for this mod for this long.
second, i like the idea of providing bedding to bed, but i think you could see it from another angle. Instead of making them a building requirement, you could make it a form of "fuel" for the bed, that you need to constantly replace. A bed without "fuel" would then provide half / third the comfort it would normally produce
Smiley Face Killer 27 JUN a las 0:52 
Fair enough, I only use these two (the one you did for Tinda and the one I asked for)
Dizzy Ioeuy  [autor] 27 JUN a las 0:11 
@Smiley It's done but i think I'm not going to write any more tedious patches for this guy's series... he writes a lot of them.
Smiley Face Killer 26 JUN a las 23:26 
Okay, thank you
Dizzy Ioeuy  [autor] 26 JUN a las 22:42 
@smiley Sure. Has a lot of subscribers, so... I likely will tomorrow.
Smiley Face Killer 26 JUN a las 21:34 
Could you by chance patch the other RR pack?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3310690878
It's the Rapture one
Tinda 23 JUN a las 21:34 
oh thank you!
Dizzy Ioeuy  [autor] 23 JUN a las 13:49 
Done. It's a simple file patch, but if they change their beds or add a lot later, I suggest they maintain the patch- they'll know what to do if they are interested.
Dizzy Ioeuy  [autor] 23 JUN a las 13:22 
Tinda 23 JUN a las 10:57 
yay!
Dizzy Ioeuy  [autor] 23 JUN a las 10:56 
I can check. There will be a few patch updates once other bed mods update
Tinda 23 JUN a las 1:13 
I love this mod.

May I humbly request a patch for RimImmortal-Living[1.6]? (Sorry I couldn't figure out how to post a link on mobile)
Dizzy Ioeuy  [autor] 24 JUL 2024 a las 17:18 
that one sounds tough to figure out. probably some mod that counts things or changes zones. but from my experience nearly anything because a lot of mod authors add extra bits they shouldn't and don't tell ya.
bugrilyus 24 JUL 2024 a las 16:50 
Okay, Ill try to test it with this mod being present only. Also, can you give me clues to look for for mod conflicts?
Dizzy Ioeuy  [autor] 24 JUL 2024 a las 11:52 
Just tested, and this is not behavior I am seeing. Asked to "do until 2," pawns made 2. Stacked in separate stacks. tested again. Asked "do until you have 4" they made two more and stacked them together (3 stacks) stopped making more, then consolidated (one stack). Made no more.

I suspect you have a mod conflict.
bugrilyus 24 JUL 2024 a las 9:33 
There is a problem. When bills are set to "do until X" the game counts the X as the number of stacks. So for example, when X set to 10 for bedding, the pawns try to make 10 full stacks at least, and that is at leasr 200 individual beddings,

Can you fix this issue?
Denneisk 25 JUN 2024 a las 8:25 
I just changed the required research to "basic furniture" instead.
Dizzy Ioeuy  [autor] 24 JUN 2024 a las 23:14 
Curious what you chose as the fix.
Denneisk 24 JUN 2024 a las 21:22 
Yes, I fixed it myself, but I thought you might want to know that. No worries anyway.
Dizzy Ioeuy  [autor] 24 JUN 2024 a las 21:12 
How to? Do you think to make that simple bed not require bedding? That would be easy.

Could also move that simple bed to complex furniture tech which is the vanilla tech.

It gets complicated to move bedding to a special tech devised by VE mods. I grow weary of keeping up with their changes and constant re-balancing. And honestly don't use 95% of their mods anymore.

And honestly this sort of bloated furniture mid-step tech is exactly why I left VE behind ages ago. Use a bedroll or a real bed was my take.

If you open the Recipes_Production.xml you can change <researchPrerequisite>ComplexFurniture</researchPrerequisite> to whatever tech VE added for your own mod mod. :)

Let me know what you think.
Denneisk 24 JUN 2024 a las 21:00 
VFE adds a "basic furniture" research with a "simple bed" that requires bedding, but doesn't actually unlock bedding to craft. May you patch it so the "basic furniture" research does allow bedding?
Dizzy Ioeuy  [autor] 12 ABR 2024 a las 16:32 
It will not affect the quality of the bed, that is up to the maker. It's simply a requirement that you use some sort of textile to create a bed rather than simply wood or metal. So use a cheaper textile, don't waste Devilstrand on a bed.
Scarlet Ice 12 ABR 2024 a las 16:17 
Does it offer bonus for sleeping or healing?
Hamacelos 14 MAR 2024 a las 5:58 
keep rocking, forever a staple in my modlist
Dizzy Ioeuy  [autor] 13 MAR 2024 a las 17:22 
And this, folks, is why I made this mod entirely XML with some custom graphics. Ready for v1.5; tested.

Let me know if it interacts badly with any mods you use that I support, but only AFTER they update their mods, please. Wild bugchases are not fun.
Nomad 16 NOV 2023 a las 10:47 
@dizzyLoeuy. Hope things are well.
I'm just checking in, have you had time to look into adding the patch for Un-Furnished?
Nomad 9 NOV 2023 a las 16:51 
that would be greatly appreciated. I was trying to see if I can't get the beds to choose what resource they want with another mod but was unable to do that.
Even if the toggle is there for it, it would be greatly appreciated.

I'm mainly using this in a fairly realistic Zombie survival mod-list and having Unfurnished be an odd one out just doesn't fit well.

but yes that cost sounds great honestly
I couldn't thank you enough :D
Dizzy Ioeuy  [autor] 9 NOV 2023 a las 16:45 
It's possible, not hard at all, but I'd be unsure others want that? If they use this mod and that one and like that mod's cloth use and other beds using bedding. As this is an XML mod only, I can't put in a simple option for users to select.

If no one objects I'll do it in a few days. Say instead of 40/80 cloth it's 1/2 bedding, no other changes.
Nomad 9 NOV 2023 a las 16:10 
@Dizzyloeuy would it be possible to patch the use for cloth and rather have it use Bedding?

If it's not too much to ask for that is.
Dizzy Ioeuy  [autor] 9 NOV 2023 a las 12:03 
@bugrilyus Added patch for VFE spacer beds- advanced single and double.
Dizzy Ioeuy  [autor] 9 NOV 2023 a las 11:34 
@true_goo Looks like all the costs of the beds in that mod already include cloth. (Looking in the Mlie re-release).
Nomad 9 NOV 2023 a las 2:51 
Hi there Dizzy.

I don't suppose you could add support for the beds in Un--Furniture

(https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2894831795&searchtext=un-con)

It would be really awesome if you could.
Dizzy Ioeuy  [autor] 26 OCT 2023 a las 9:10 
I might never have payched that bed. Or vfe changed or added it. Will fix soon.
bugrilyus 26 OCT 2023 a las 2:53 
Okay I tried to put "bed needs bedding" after all the mods that add beds, still vfe spacer module's beds dont use bedding.
bugrilyus 26 OCT 2023 a las 1:29 
"Beds need bedding" is already above both of them, both of the vfe and vfe spacer module is below your mod. Do you mean I should place your mod below all of the mods that have beds?
Dizzy Ioeuy  [autor] 25 OCT 2023 a las 14:30 
So... Try placing below? It uses patch operations, but still.

I'll check that that bed is patched when i get a chance.
bugrilyus 25 OCT 2023 a las 13:45 
when placed before the vfe and vfe spacer module, beds from vfe use bedding such as ergonomic beds but not the beds from vfe spacer module such as advanced beds
Nörr 13 AGO 2023 a las 17:40 
One question, why does the simple bed from VFE need bedding? Its one of the only two beds without actual bedding, so I thought it was a little funny. I do love the mod though, never quite found one that works for me like this one :p
StarlightSovereign 10 MAY 2023 a las 10:50 
ok thank you, you should consider adding that info to the description! Thank you!
Dizzy Ioeuy  [autor] 10 MAY 2023 a las 0:59 
I'd place it below everything that adds beds.
StarlightSovereign 9 MAY 2023 a las 23:41 
Please add to description where this goes in load order. :)
Does it go before all mods adding beds or after all mods adding beds?
Thanks!
Dizzy Ioeuy  [autor] 2 MAY 2023 a las 13:35 
Basically after all the core stuff, and other mods that say they need to be before or directly after core.
Star Sanctioned Dreamer 2 MAY 2023 a las 13:00 
Just got Rimworld and I've been shopping around for a lot of furniture mods. Where/how should I place this mod on the list to make sure the beds have bedding on them (I've installed Vanilla Furniture Expanded as well)?
Dizzy Ioeuy  [autor] 1 MAY 2023 a las 20:18 
Sorted, I believe. In a stockpile Bedding will be found under manufactured as ts own entry.
Smiley Face Killer 1 MAY 2023 a las 12:01 
@Dizzy loeuy
Okay, thank you. Both for trying to fix issues and taking the mantle of "realistic" beds
Dizzy Ioeuy  [autor] 1 MAY 2023 a las 11:08 
Dang, thought i solved that!

Ok imma consult on the RimWorld mod discord. This has to stop.
Smiley Face Killer 1 MAY 2023 a las 5:35 
Not sure if a just me issue, but when I do the bill "make bedding until X/10" it'll only count as 1 bedding even if there's like 10 in a stack the whole stack counts as being 1/10 so he just keeps making the bedding.
Spürgelwürg 27 ABR 2023 a las 23:32 
No problem.^^
Maybe another thing. There is a remnant Buildings_Misc with copies of the slab beds in the Defs folder. Lefter overs from development?