RimWorld

RimWorld

[Dizzy] Beds Need Bedding
154 Comments
Dizzy Ioeuy  [author] 21 hours ago 
@hagnet this was my original idea and approach. Had it going but there was no way to require the fuel AND disallow Pawns from using the bed without fuel without resorting to C#. I decided this would remain an XML only mod, as it's simple to maintain and update, and works well for my use.
hagnat 21 hours ago 
first of, /tips hat/ thanks for providing support for this mod for this long.
second, i like the idea of providing bedding to bed, but i think you could see it from another angle. Instead of making them a building requirement, you could make it a form of "fuel" for the bed, that you need to constantly replace. A bed without "fuel" would then provide half / third the comfort it would normally produce
Smiley Face Killer 27 Jun @ 12:52am 
Fair enough, I only use these two (the one you did for Tinda and the one I asked for)
Dizzy Ioeuy  [author] 27 Jun @ 12:11am 
@Smiley It's done but i think I'm not going to write any more tedious patches for this guy's series... he writes a lot of them.
Smiley Face Killer 26 Jun @ 11:26pm 
Okay, thank you
Dizzy Ioeuy  [author] 26 Jun @ 10:42pm 
@smiley Sure. Has a lot of subscribers, so... I likely will tomorrow.
Smiley Face Killer 26 Jun @ 9:34pm 
Could you by chance patch the other RR pack?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3310690878
It's the Rapture one
Tinda 23 Jun @ 9:34pm 
oh thank you!
Dizzy Ioeuy  [author] 23 Jun @ 1:49pm 
Done. It's a simple file patch, but if they change their beds or add a lot later, I suggest they maintain the patch- they'll know what to do if they are interested.
Dizzy Ioeuy  [author] 23 Jun @ 1:22pm 
Tinda 23 Jun @ 10:57am 
yay!
Dizzy Ioeuy  [author] 23 Jun @ 10:56am 
I can check. There will be a few patch updates once other bed mods update
Tinda 23 Jun @ 1:13am 
I love this mod.

May I humbly request a patch for RimImmortal-Living[1.6]? (Sorry I couldn't figure out how to post a link on mobile)
Dizzy Ioeuy  [author] 24 Jul, 2024 @ 5:18pm 
that one sounds tough to figure out. probably some mod that counts things or changes zones. but from my experience nearly anything because a lot of mod authors add extra bits they shouldn't and don't tell ya.
bugrilyus 24 Jul, 2024 @ 4:50pm 
Okay, Ill try to test it with this mod being present only. Also, can you give me clues to look for for mod conflicts?
Dizzy Ioeuy  [author] 24 Jul, 2024 @ 11:52am 
Just tested, and this is not behavior I am seeing. Asked to "do until 2," pawns made 2. Stacked in separate stacks. tested again. Asked "do until you have 4" they made two more and stacked them together (3 stacks) stopped making more, then consolidated (one stack). Made no more.

I suspect you have a mod conflict.
bugrilyus 24 Jul, 2024 @ 9:33am 
There is a problem. When bills are set to "do until X" the game counts the X as the number of stacks. So for example, when X set to 10 for bedding, the pawns try to make 10 full stacks at least, and that is at leasr 200 individual beddings,

Can you fix this issue?
Denneisk 25 Jun, 2024 @ 8:25am 
I just changed the required research to "basic furniture" instead.
Dizzy Ioeuy  [author] 24 Jun, 2024 @ 11:14pm 
Curious what you chose as the fix.
Denneisk 24 Jun, 2024 @ 9:22pm 
Yes, I fixed it myself, but I thought you might want to know that. No worries anyway.
Dizzy Ioeuy  [author] 24 Jun, 2024 @ 9:12pm 
How to? Do you think to make that simple bed not require bedding? That would be easy.

Could also move that simple bed to complex furniture tech which is the vanilla tech.

It gets complicated to move bedding to a special tech devised by VE mods. I grow weary of keeping up with their changes and constant re-balancing. And honestly don't use 95% of their mods anymore.

And honestly this sort of bloated furniture mid-step tech is exactly why I left VE behind ages ago. Use a bedroll or a real bed was my take.

If you open the Recipes_Production.xml you can change <researchPrerequisite>ComplexFurniture</researchPrerequisite> to whatever tech VE added for your own mod mod. :)

Let me know what you think.
Denneisk 24 Jun, 2024 @ 9:00pm 
VFE adds a "basic furniture" research with a "simple bed" that requires bedding, but doesn't actually unlock bedding to craft. May you patch it so the "basic furniture" research does allow bedding?
Dizzy Ioeuy  [author] 12 Apr, 2024 @ 4:32pm 
It will not affect the quality of the bed, that is up to the maker. It's simply a requirement that you use some sort of textile to create a bed rather than simply wood or metal. So use a cheaper textile, don't waste Devilstrand on a bed.
Scarlet Ice 12 Apr, 2024 @ 4:17pm 
Does it offer bonus for sleeping or healing?
Hamacelos 14 Mar, 2024 @ 5:58am 
keep rocking, forever a staple in my modlist
Dizzy Ioeuy  [author] 13 Mar, 2024 @ 5:22pm 
And this, folks, is why I made this mod entirely XML with some custom graphics. Ready for v1.5; tested.

Let me know if it interacts badly with any mods you use that I support, but only AFTER they update their mods, please. Wild bugchases are not fun.
Nomad 16 Nov, 2023 @ 10:47am 
@dizzyLoeuy. Hope things are well.
I'm just checking in, have you had time to look into adding the patch for Un-Furnished?
Nomad 9 Nov, 2023 @ 4:51pm 
that would be greatly appreciated. I was trying to see if I can't get the beds to choose what resource they want with another mod but was unable to do that.
Even if the toggle is there for it, it would be greatly appreciated.

I'm mainly using this in a fairly realistic Zombie survival mod-list and having Unfurnished be an odd one out just doesn't fit well.

but yes that cost sounds great honestly
I couldn't thank you enough :D
Dizzy Ioeuy  [author] 9 Nov, 2023 @ 4:45pm 
It's possible, not hard at all, but I'd be unsure others want that? If they use this mod and that one and like that mod's cloth use and other beds using bedding. As this is an XML mod only, I can't put in a simple option for users to select.

If no one objects I'll do it in a few days. Say instead of 40/80 cloth it's 1/2 bedding, no other changes.
Nomad 9 Nov, 2023 @ 4:10pm 
@Dizzyloeuy would it be possible to patch the use for cloth and rather have it use Bedding?

If it's not too much to ask for that is.
Dizzy Ioeuy  [author] 9 Nov, 2023 @ 12:03pm 
@bugrilyus Added patch for VFE spacer beds- advanced single and double.
Dizzy Ioeuy  [author] 9 Nov, 2023 @ 11:34am 
@true_goo Looks like all the costs of the beds in that mod already include cloth. (Looking in the Mlie re-release).
Nomad 9 Nov, 2023 @ 2:51am 
Hi there Dizzy.

I don't suppose you could add support for the beds in Un--Furniture

(https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2894831795&searchtext=un-con)

It would be really awesome if you could.
Dizzy Ioeuy  [author] 26 Oct, 2023 @ 9:10am 
I might never have payched that bed. Or vfe changed or added it. Will fix soon.
bugrilyus 26 Oct, 2023 @ 2:53am 
Okay I tried to put "bed needs bedding" after all the mods that add beds, still vfe spacer module's beds dont use bedding.
bugrilyus 26 Oct, 2023 @ 1:29am 
"Beds need bedding" is already above both of them, both of the vfe and vfe spacer module is below your mod. Do you mean I should place your mod below all of the mods that have beds?
Dizzy Ioeuy  [author] 25 Oct, 2023 @ 2:30pm 
So... Try placing below? It uses patch operations, but still.

I'll check that that bed is patched when i get a chance.
bugrilyus 25 Oct, 2023 @ 1:45pm 
when placed before the vfe and vfe spacer module, beds from vfe use bedding such as ergonomic beds but not the beds from vfe spacer module such as advanced beds
Nörr 13 Aug, 2023 @ 5:40pm 
One question, why does the simple bed from VFE need bedding? Its one of the only two beds without actual bedding, so I thought it was a little funny. I do love the mod though, never quite found one that works for me like this one :p
StarlightSovereign 10 May, 2023 @ 10:50am 
ok thank you, you should consider adding that info to the description! Thank you!
Dizzy Ioeuy  [author] 10 May, 2023 @ 12:59am 
I'd place it below everything that adds beds.
StarlightSovereign 9 May, 2023 @ 11:41pm 
Please add to description where this goes in load order. :)
Does it go before all mods adding beds or after all mods adding beds?
Thanks!
Dizzy Ioeuy  [author] 2 May, 2023 @ 1:35pm 
Basically after all the core stuff, and other mods that say they need to be before or directly after core.
Star Sanctioned Dreamer 2 May, 2023 @ 1:00pm 
Just got Rimworld and I've been shopping around for a lot of furniture mods. Where/how should I place this mod on the list to make sure the beds have bedding on them (I've installed Vanilla Furniture Expanded as well)?
Dizzy Ioeuy  [author] 1 May, 2023 @ 8:18pm 
Sorted, I believe. In a stockpile Bedding will be found under manufactured as ts own entry.
Smiley Face Killer 1 May, 2023 @ 12:01pm 
@Dizzy loeuy
Okay, thank you. Both for trying to fix issues and taking the mantle of "realistic" beds
Dizzy Ioeuy  [author] 1 May, 2023 @ 11:08am 
Dang, thought i solved that!

Ok imma consult on the RimWorld mod discord. This has to stop.
Smiley Face Killer 1 May, 2023 @ 5:35am 
Not sure if a just me issue, but when I do the bill "make bedding until X/10" it'll only count as 1 bedding even if there's like 10 in a stack the whole stack counts as being 1/10 so he just keeps making the bedding.
Spürgelwürg 27 Apr, 2023 @ 11:32pm 
No problem.^^
Maybe another thing. There is a remnant Buildings_Misc with copies of the slab beds in the Defs folder. Lefter overs from development?