Total War: WARHAMMER II

Total War: WARHAMMER II

Blessed Spawnings choose blessings
50 Comments
JediMasterDraco 21 Mar, 2023 @ 6:35pm 
If you don't feel like porting this mod over to Game 3, would you mind if someone else did?
Геннaдий 10 Sep, 2022 @ 2:21pm 
WH3 Port would be awsome.
Call me Mad 8 Sep, 2022 @ 1:59pm 
I would love a WH3 Port aswell
Shulgi 29 Aug, 2022 @ 5:00am 
Hi, will you port it to W3 for IE? Love it. Thx
Gorwe 13 Aug, 2022 @ 3:57am 
Hey, TD, do you plan on updating your mods for TWH 3?
Leno 19 Dec, 2021 @ 10:09am 
Great mod my man, something like this would be super easy for CA to implement, it's a shame in which state they left the Lizardmen campaign mechanics.

The only problem left is that not all units are eligible for blessings and the random nature in which the missions spawn. There problably needs to be a system that lets the player control spawnings, maybe with a resource coming from the other undercooked campaign mechanic, the geomantic web. But I digress, thx 4 your work.
BrightSkywalker 9 Oct, 2021 @ 8:24pm 
This is fantastic, and I'm so thankful you took the time to do this. Thematic, appropriate, and impactful without being overpowered.

A Perfect mod.
Gorwe 11 Sep, 2021 @ 3:57am 
You did. Now, balance could be argued(Greater Sotek is super powerful, but then again, Tehen doesn't have an awful lot going for him, so let that be it), but that's besides the point. Because without your mod(that other mod helps for consistency, so you don't end up with random crap), Blessed Spawns are just...eh. Like, ok. What's the point, even worse than RoR, but at least uncapped. And completely, super bland.
TDKillen  [author] 11 Sep, 2021 @ 2:39am 
@Gorwe
I am super glad that you have found such enjoyment in this mod, and that you consider it a staple for playing LM. The goal with this mod was mixing viability with thematics while also being fun, so I am glad that you think I made a good job
Gorwe 10 Sep, 2021 @ 5:09pm 
Again, I wish to thank you for making Sotek(Tehen) campaign incredibly fun(apart from that super annoying / boring Vortex Ritual) and thematic(Damage over Time, yay!). It probably applies to other factions too(jet fighter Tlaqua lol?). Not playing LM without this!
Gorwe 2 Sep, 2021 @ 1:52pm 
Yes, they work together! That mechanic is officially solved now. But they'd still be quite tasteless without your mod. I just tried Temple Guard(grt Tlazcotl) and...they don't die(apart from magic - not as in a bug but as a "tough as nails") ; but they're immobile(maybe that's a bit too much - maybe cut speed in half? I get it, you were going for "300 Phalanx" feel). Feels like Itza unit, don't it? Just like Ranged Skinks with grt Sotek feel like a Sotek's unit.

Great work, thanks! I don't mind liking proper, working ideas.
TDKillen  [author] 31 Aug, 2021 @ 7:22am 
@Gorwe
Thank you for the kind words. It feels nice knowing other people like my ideas.
As for the compatibility, they should work together, but you will have to try them yourself. If it does not work, try changing their load order
Gorwe 28 Aug, 2021 @ 2:40pm 
Thank you very much for this! I've just tried this and ... those are REALLY some TRULY BLESSED units! Greater Sotek Cham.Skinks really ripped a new one in Lokhir's side. Thus, can't wait for the Sotek Campaign!

With that said, it isn't compatible with this mod, is it: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2547237270 ? These two together would fix the entire system, nothing else is needed.
Gorwe 28 Aug, 2021 @ 8:25am 
Much appreciated. I am taking some time off Total Warhammer(feeling kinda burned out and another Vortex{Tehen} would NOT help with this!), but your work is appreciated. Less "meh / mediocre" mechanics, the better.
TDKillen  [author] 28 Aug, 2021 @ 5:27am 
@all
Update: Sotek's Poison should no longer cause friendly fire damage
TDKillen  [author] 28 Aug, 2021 @ 4:42am 
@Gorwe and 123
I will try to have a update out today fixing this
Gorwe 28 Aug, 2021 @ 3:37am 
Hey, a nice idea(Blessed Spawnings are in general a very meh mechanic)! You would just probably need to fix Sotek's poison, is all.
Great Comrade 27 Aug, 2021 @ 9:30am 
i think the issue with the soteks poison lies in ark of sotek generally not affecting friendly troops with his skill, therefore he cant poison them. a diffrent unit, able to do friendly fire like the skinks can then proc the poison on your own units, you need to change the poison effect similiar to the normal poison where the poison generally ignores friendly fire.
Great Comrade 27 Aug, 2021 @ 9:05am 
i just tested the greater soteks poison and it does massive friendly fire
TDKillen  [author] 19 Aug, 2021 @ 8:07am 
@Inu
No it is not. I might have made the first mod with this concept, but I don't own it. A big part of modding is taking inspiration from each other and making ever growing and better mods
Kou 17 Aug, 2021 @ 5:25am 
Hey, thank you for the mod, been having 3 great campaigns as lizardmen, really fun. I wanted to ask, is this getting integrated into SFO? The new lizardmen update on the mod seems quite similar.
TDKillen  [author] 14 Aug, 2021 @ 12:32pm 
@TechPriest97
Then the fault is not mine, but CA's, as the sotek poison is actually in the game already, I only made the greater one.
Techpriest97 14 Aug, 2021 @ 4:37am 
@TDKillen The normal one as of now, I haven't used the greater Sotek one yet
TDKillen  [author] 14 Aug, 2021 @ 2:21am 
@Count Alexander
I might look into how it would work, we will see
@TechPriest97
I will look into this, but are you referring to the normal one or the one unique to the Cult of Sotek?
Techpriest97 13 Aug, 2021 @ 1:04pm 
Sotek's poison seems to do friendly fire, which is painful with 2+ chameleon skinks
Lord Alexander 11 Aug, 2021 @ 4:30am 
@TDKillen Hmm yeah, I see. It's a good point and would probably be better to make it as a submod if anything - if you're allowed that is
TDKillen  [author] 11 Aug, 2021 @ 4:26am 
@Count Alexander
Well i am not sure how it will fit into the whole dlc aspect, as the units added would come from the dlc's, so I don't know how it would interact with a player that does not own a particular dlc, or if I am even allowed to
Lord Alexander 9 Aug, 2021 @ 3:42pm 
@TDKillen Would it be in your interest to add these at some point? I'm surprised no one have made a mod for this yet. Maybe I'm one of the few who have these kind of dreams :P
TDKillen  [author] 9 Aug, 2021 @ 1:09pm 
@Count Alexander
I think it is possible but I am not actually sure
Lord Alexander 8 Aug, 2021 @ 11:05am 
Very nice update bringing the rest of the band in the club with greater blessings! Now all my Lizard heart desire is blessed variants of more of the roster :D Not sure how or if that even will be possible
TDKillen  [author] 7 Aug, 2021 @ 12:17pm 
@all
Updated with Greater Blessings for every faction
@Ptero64
The plan is to add more Old Ones in the future, but I will work on other mods first
Shulgi 7 Aug, 2021 @ 7:32am 
Love your mode! Maybe to make 10, Caxuatn the predator god?
TDKillen  [author] 7 Aug, 2021 @ 2:04am 
@thelosh68
I will consider it
@new0day
I see no reason for it not to be, but you will have to test yourself
@npdejong
Tzunki was a hard one to make, because I wanted to keep it in line with the lore but still make it good. I will have a look at balancing it
npdejong 6 Aug, 2021 @ 4:42pm 
I love it! Though, could you change the Blessing that only grants the regeneration at sea? I would keep in the bonus at sea, but add that you can gain the regeneration part even outside the sea.
hi3r0ph4nt 5 Aug, 2021 @ 3:47pm 
Compatible with the blessings of the old ones?
thelosh68 5 Aug, 2021 @ 11:30am 
really enjoying this. Thank you. I do feel a few need tweaks, only suggestion I have tho is something that adds missile damage? on the one that's woodsmen and stalk and strider.
Bigzmama2017 5 Aug, 2021 @ 8:39am 
Thank you for the mod! I've enjoyed it a lot
TDKillen  [author] 4 Aug, 2021 @ 10:52am 
@crocodominator
Quetzl is their warrior god, yes. But Tlazcotl is the impassive
From lizardmen 6th edition on Saurus blessed by Tlazcotl: "These Saurus reflect the impassiveness of the Old One Tlazcotl, and remain unaffected by even the most harrowing experiences."
This line is from 8th edition on Gor-Rok: "Gor-Rok does not know pain or fear, and in combat he is unrelenting"
While Quetzl is the warrior god, Tlazcotl is the passive and defensive, fitting Gor-Roks theme more
So I stay by my decision
crocodominator 4 Aug, 2021 @ 10:43am 
Tlazcotl perhaps, but I'd definitely say Gor-Rok seems most aligned with quetzal. Quetzal is the foremost deity of war for the lizardmen and Gor-Rok is the mightiest saurus, born for war.
TDKillen  [author] 4 Aug, 2021 @ 7:42am 
@Chipzahoy
The normal one has a 50% chance to deal 1 damage to 30 models every 0.5 seconds. The Greater one simply sets the seconds to 0.25.
@BungusFlungus
Do you mean as skills, as Saurus Oldbloods have, or as upgrades?
TDKillen  [author] 4 Aug, 2021 @ 7:40am 
@JediMasterDraco
Glad that you enjoyed what I have done here

To me, the three Greater ones currently in the mod was the most clear, but now that I think about it Huanchi for Oxyotl is pretty clear as well.

After doing some quick research right now, I could easily bind Kroq-Gar to Itzl from this line from the wiki "and each possessed an innate dominion over the native beasts of the jungle."

And the line "Gor-Rok does not know pain or fear, and in combat he is unrelenting" kinda fits with Tlazcotl, and he is albino so he has to be blessed by someone

We will see about Nakai, as I can't find anything specific from my quick glance. But he has three old ones build temples to right? I will look into him and we will see

I will look into Huinitenuchli (I looked it up) and Tetto'eko but I see no reason not to add them if I find something fitting

And last, regarding more blessings, I see no reason not to add more in the furure, but for now I will focus on these canges first
TDKillen  [author] 4 Aug, 2021 @ 7:21am 
@Flipse
"Blessing of Huanchi" I could lower the hiding scalar for blessed spawnings in general, making stalk and snipe better.

"Blessing of Tlazcotl" In tabletop, which some of these are based after, it actually gives Immunity to psychology, and for the reasons you stated, I upgraded it to unbreakable, which actually helps the Lizardseven though they don't have huge morale problems

"Blessing of Tepok" Tepok is the god of protection from magic, not actually magic if I don't remember wrong, and he is also the god of air, making speed kinda fitting. Also, giving them a aoe magic resistance remover is kinda op, and a contact effect would interfere with the factionwide poison skinks get from tech

"Blessing of Itzl" Decelaration and acceleration isn't actually to important is it, and if there was another ability on the same blessing, the UI would be a bit crowded

"Blessing of Chotec" The greater one has flammable attacks, but I might ad the resistance
sHoF4T 4 Aug, 2021 @ 6:21am 
sounds cool!
JediMasterDraco 3 Aug, 2021 @ 10:29pm 
Now this is what I love to see from Upgrades. What we see from the original scrap mechanic is fine, but my favorite upgrade mods are the ones that add unique stuff and this fits that billing perfectly.

Just making suggestions in the event that you add more Greater Blessed Spawnings, Itzl or Xokha seem like they'd work with Kroq-Gar. Quetzl or Tlazcotl seem like they'd fit for Gor-Rok, or Quetzl could go to Nakai given the later could always use stuff to toughen up his Kroxigors. And it'd seem like something of a crime if Huanchi didn't go to Oxyotl. And if you wanted to go crazy and take into account Mixu's Lizards, I'd go Tzunki for Purple and Yellow Toad (now way I'm going to try and spell that name from memory) and whoever you didn't choose for Kroq-Gar would be Tetto'eko's.

Or maybe you'll take us by surprise and add more Blessings since there are still a couple Old Ones out there. Either way, I'm subbed and will watch this mod with great interest.
Chipzahoy 3 Aug, 2021 @ 9:55pm 
The Greater Sotek blessing appears to double Sotek's Poison damage. Would you mind telling me what the original damage was? I've been wondering for a bit.
Flipse 2 Aug, 2021 @ 7:17am 
This mod realy spices up the Blessed Units; some of the effects could be better.

"Blessing of Huanchi" also give additional range to the unit; as of currently the Snipe ability is sort of useless most units just have too short range to realy make use of it; since by that point that they're close enough, enemies can see them anyway; addition also usefull for artillery.

"Blessing of Tlazcotl" - not that usefull since most lzd units never have issue on leadership; i suggest giving it some buff-aura.

"Blessing of Tepok" - i'd give it magic-attacks along with the minus magical-resistance aura debuff instead of speed-bonus; and move the speed to Itzl; since Tepoc associated with magic typicaly.

"Blessing of Itzl" - speed bonus from above to this one; also grant it that new passive-ability that gives increase decelaration/acceleration.

"Blessing of Cho'tec" - Flammability debuff & Fire-Resistance? or if you're feeling realy spicy x1 use of Fireball instead of the flammability debuff.
BungusFlungus 31 Jul, 2021 @ 8:39am 
I cant mod for my life but will you add upgraded blessing for the lizardmen lords like Oxyotl will get a greater blessing of huanchi?
Flipse 31 Jul, 2021 @ 7:42am 
<3
Godzilla2021 30 Jul, 2021 @ 6:35pm 
Love this
Villas 30 Jul, 2021 @ 2:07pm 
Nice! Will try it out when I have the opportunity.