American Truck Simulator

American Truck Simulator

Better VR Route Adviser
103 Comments
FateOfNorns  [author] 6 Jul @ 12:45am 
It is this mod, which appears to no longer be getting any updates since April.

(Closed) Google Maps Navigation Night Version

If you want to change the colours to something different, you would need to either unpack the above mod and try and tweak it, or find a different mod that is the colours you want, or create a mod yourself to get the colours that you want. If you check the SCS forums likely someone will explain which *.sii file(s) need modifying. If you do not know how to mod, there are various tutorials for this.
FahQ 5 Jul @ 6:26pm 
Hey, Hate to bug you again but what mod are you using to change the colour of the suggested route? I like the blue colour, but want to change it sometimes.
FahQ 3 Jul @ 12:39pm 
you can do that in console?! lol wow, that is going to make life so much easier to move the UI around. I was opening and closing the game each time to change to value to where i wanted it. Thank you!
FateOfNorns  [author] 3 Jul @ 12:07pm 
Not that I am aware of. But I think if you are just referring to changing the UI position values from the config.cfg file, then you can open the developer console and enter the changes there and you do not have to keep exiting the game. If you mean values in the *.sii file for the mod then I think it ends up being trial and error. You could always take screenshots I suppose, each time you change something and then review the screenshots to get a better idea of how much a certain value moves the UI, or a certain element of it.
FahQ 2 Jul @ 7:46pm 
Hi, is there some sort of grid for reference? Its such a pain in the ass to have open and close the game 100 times just to get it where you want it.
FateOfNorns  [author] 15 Feb @ 4:10am 
Based on feedback from the ETS2 mod, it seems that a recent update may have changed the default values of the following config.cfg fields to the following values which results in the route adviser being offset to the right and down.

uset r_manual_stereo_ui_pitch_game "-10.0" (pitch down)
uset r_manual_stereo_ui_yaw_game "-40.0" (yaw right)
uset r_manual_stereo_ui_y_game "-0.2" (translate down)
uset r_manual_stereo_ui_x_game "0.5" (translate right)

To correct, these should be changed back to “0” which will center the user interface again.

As noted in the mod summary you may need to further modify the various field values listed to achieve the desired user interface positions in both the menu and the in-game route adviser overlay. The values given in the summary are my own user interface size and position settings, they may not work for everyone and should be adjusted in small amounts as needed to meet your preference.
FateOfNorns  [author] 28 Jan @ 12:06pm 
As far as I am aware, the only available rotations are those in the config.cfg file, so X (pitch) and Y (yaw).
Thank you very much!
I see it makes no sense to post settings, because they depend on the seat settings etc...

Is there a way to rotate the Route Advisor around the Z-axis?
FateOfNorns  [author] 2 Nov, 2024 @ 2:34am 
Yes, the mod is also in the workshop for ETS2.
Devil in me. 1 Nov, 2024 @ 5:26am 
Will this work with ETS2 as well?
Sininside 25 Jun, 2024 @ 6:19am 
Awesome! Ty so much for explaining what the settings are actually adjusting. Now it makes sense (finally). Much appreciated.
vred 22 May, 2024 @ 2:42am 
Thank you for keeping the mod updated ♥
FateOfNorns  [author] 20 May, 2024 @ 11:36am 
Thanks for the feedback, and also for offering some alternate config.cfg settings for others to consider. :PhogsHappy:
EdTruthan 19 May, 2024 @ 1:06pm 
Just confirming your 1.50 update works for me. I had to tweak the yaw entry as (for some reason) the default config had the advisor at a 40 degree angle to the right. After a few adjustments to suit (thanks to your excellent tips in the description) it's perfect now! I drive the Cascadia in VR mostly, but if it helps anyone save some time tweaking, here are my config.cfg settings:

uset r_manual_stereo_ui_pitch_game "20.0"
uset r_manual_stereo_ui_yaw_game "0.0"
uset r_manual_stereo_ui_y_game "0.0"
uset r_manual_stereo_ui_x_game "0.1"
uset r_manual_stereo_ui_fov_game "100"
uset r_manual_stereo_ui_radius_game "0.0"
uset r_manual_stereo_ui_dist_game "0.5"

That results in the PERFECT position in the Cascadia for me. THANK YOU for this indispensable mod. After tens of thousands of ATS miles with the advisor at a moment’s upward glance in the last several years, it was a bit disconcerting driving without it the last few days!
FateOfNorns  [author] 19 May, 2024 @ 1:09am 
Updated for 1.50 now. You may need to unsubscribe and re-subscribe for it to update.
FateOfNorns  [author] 18 May, 2024 @ 12:43pm 
Thanks, I've updated already the ETS2 mod for 1.50 compatibility. I'm simply waiting on feedback to work out any kinks before I copy/paste it to update ATS.

Also I've only tested with ETS2. I plan to test with ATS tomorrow morning and if there are no anomalies then I will try to update by the end of the day.
Freeminer 18 May, 2024 @ 10:37am 
@FateOfNorns I've just seen your post about v1.50 issues and really appreciate that you're looking to get a fix out soon - I love this mod and can't live without it!

The odd thing is that it still works fine in ETS2 v1.50... guess I'll stick to that until ATS is up and running again.

Thanks again for this excellent mod
tekias 16 May, 2024 @ 9:40pm 
A quality mod is worth waiting for. Take your time, we'll be here to use it when it's ready.
Ghost 16 May, 2024 @ 9:08am 
Thank you for your work.
FateOfNorns  [author] 16 May, 2024 @ 6:45am 
I'm aware this breaks with 1.50. I have an update I am testing which appears to work, but still need to package the mod correctly so that it will work with both versions. This update has changed some things in the 'adviser_oculus.sii' file so the 1.49 version of that file will simply crash the game when it tries to load into 1.50.

I have had to compare and review all changes, revise or remove sections as needed, and repeatedly test and tweak. As you can appreciate this is a tedious exercise and time consuming. I will try and push an update later today or tomorrow if I can get this packaged correctly to work with the different game versions as I would like to avoid making another separate mod just for 1.50+
FateOfNorns  [author] 24 Apr, 2024 @ 12:55pm 
I believe there is but it would likely depend on your ability to extract the mod, change the opacity of a texture file and repack the mod. From what I recall, the background texture is reuse of a pre-existing semi-opaque texture from the default adviser UI where I tweaked the opacity to suit my preference.

I am looking now at the file structure and I believe that you could try to extract the mod, and go via universal >> material >> ui >> adviser >> then open 'bcg_light.dds' with something like Gimp or Ps and change the opacity (in your case lower it) then save that file and repack the mod.

Sorry I cannot really be of much more help than to suggest that, and I cannot be certain that it would definitely work. I do not have the game installed currently, nor my VR stuff to try this myself so that is all I can really suggest. I hope this helps.
Monster 24 Apr, 2024 @ 11:42am 
This is the best mod for VR ATS. Is there a way to increase opacity for the semi-transparent background? I have a difficult time reading the text much of the time but I don't want to full grey background.
FateOfNorns  [author] 8 Apr, 2024 @ 2:34pm 
Check that the mod is enabled, perhaps check your game version. If enabled and the latest or a recent version of the game it should work unless another mod is conflicting with it. Maybe try the mod alone without any others enabled to see if it is due to a conflict.
JoeyPlayzG 8 Apr, 2024 @ 1:47pm 
I can't get it to work. I downloaded the mod, and adjusted the .cfg file, but it only shows the default route advisor. did i miss something?
FateOfNorns  [author] 14 Feb, 2024 @ 1:46pm 
I would try using smaller increments to the value. Reading the mod description I've noted 0.1 or 0.05 increments to X/Y values, so I must have tested this at the time the X/Y value adjustment was added in the 1.46 update. A value of 5 has probably just pushed the UI entirely off the screen so to speak. Try just bumping it up 0.1 and testing.

I can look into this over the weekend if you still have trouble as I will need to play to complete my event deliveries.
Cygg 14 Feb, 2024 @ 7:48am 
Great mod. I wanted move it a bit to right because i'm using camera mirrors and part of mirror is on top of the map. After changing value uset r_manual_stereo_ui_x_game "0" to for example 5, all UI dissapeared. Do you know what value will be correct? 1-2cm to right side
DD7GOHARD 2 Jan, 2024 @ 11:09pm 
wow U so kind FateOfNorns ^_^ I understand, Thanks for this mod. happy new year!:steamthumbsup:
FateOfNorns  [author] 2 Jan, 2024 @ 8:15am 
I do not think that you are able to turn off the map separately from the rest of the route adviser UI elements. F3 should switch between the route adviser UI elements either being (1) on with transparent background, (2) on with shaded background or (3) off entirely.

To remove the map element from everything else, I would need to make a separate mod where the map element was pushed off the visible overlay. Should be do-able, but I've not actually taken the time to do this as moving the elements around and repeatedly testing is quite tedious.

Also, if I pushed the UI element which houses the map off-screen, then I'm pretty sure non of the other F5, F6, F7, etc.. adviser pages would work as they all are displayed within the same element.
DD7GOHARD 2 Jan, 2024 @ 4:34am 
How do I turn off the map? Pressing F3 doesn't make the map disappear
FKDZ 30 Sep, 2023 @ 10:03am 
lifesaver! ty so much
FateOfNorns  [author] 13 Aug, 2023 @ 11:27am 
Could you get me a screenshot of it please, or describe the location and size of this box. Is it there all the time and only when the background is transparent? With my .cfg settings I do not get this problem so I will need to try and replicate it. What are your .cfg settings for the settings listed in the description please, and I can try to reproduce myself.
BumbleBeeVR_[RPM] 13 Aug, 2023 @ 7:57am 
ok thanks for reply on this. seems that alot of convoys servers don't have this optional ticked on.

any fix on the grey box when background is transparent?
FateOfNorns  [author] 2 Aug, 2023 @ 12:37pm 
According to the comment history I did add the required multiplayer optional tag late last year and have not had feedback to suggest this does not work in convoy mode. I've also checked the mainifest.sii file on the mod for both games and the line "mp_mod_optional: true" is there, so this should work as an optional mod without issue.

Now, using it on a server that does not allow mods at all, I'm not really sure how you could do that easily as the relevant files are all within the base.scs file. I'm not sure that you can extract the base.scs and then pack it again with modifications and have the game work normally.

If you wanted to try you'd have to extract the base.scs and the mod files, overwrite the relevant original files with the modded files, then repack the base.scs; this would in theory ‘bake’ the mod into the base.scs, though I have a feeling this probably would not work as there may be a check when starting the game to ensure the base.scs is not modified.
BumbleBeeVR_[RPM] 2 Aug, 2023 @ 12:53am 
Wanted to ask if this works in convoy mode. Or be turned into a local mod so I can use it in vr even if in convoy mode that may not allow mods
FateOfNorns  [author] 29 Jul, 2023 @ 2:42am 
I've just tested this with the 'oculus - Oculus+OpenVR - 1.48' beta and there does not appear to be any issue, the route adviser UI is as expected.

The only thing I noted that was during random testing with different trucks on quick deliveries, one of the new Western Star trucks, the UI sits too far down with my preferred config.cfg settings; In that case probably the 'uset r_manual_stereo_ui_y_game' may need adjusting to bump it upwards.
Asst.Chief.Joe white 25 Jul, 2023 @ 3:12pm 
okey
FateOfNorns  [author] 25 Jul, 2023 @ 1:11pm 
Ok, thanks for letting me know, I will have to set up my VR and test it when I get some free time. I will try to set some time aside this weekend.
Asst.Chief.Joe white 24 Jul, 2023 @ 7:01pm 
in game
Asst.Chief.Joe white 24 Jul, 2023 @ 7:01pm 
no it doesent work with any of the semi
FateOfNorns  [author] 24 Jul, 2023 @ 3:43pm 
Does the mod not work anymore with the current game version?
Asst.Chief.Joe white 24 Jul, 2023 @ 3:15pm 
is it okey if this mod can be updated or were already thinking about doing that
FateOfNorns  [author] 28 Mar, 2023 @ 12:52pm 
Yes, it should be the fields,

uset r_manual_stereo_ui_fov_game
uset r_manual_stereo_ui_dist_game

Where 'fov' would be effectively the scale of the UI and 'dist' would be the distance of the UI from the viewer. I find that an fov value of 40 (default 100) with a distance of 0.9 (default 0.5) is nice for me, as it makes the UI a bit smaller ('fov' decreased) and further away ('dist' increased).
Synthworm 28 Mar, 2023 @ 10:02am 
It is a way to move the route adviser UI position in "Z"?
FateOfNorns  [author] 21 Dec, 2022 @ 5:12am 
Thanks for the nice feedback :PhogsHappy:
Voden 21 Dec, 2022 @ 5:09am 
Absolute thumbs up on this mod. I was hoping to find a simple mod just to add the remaining destination to the main GPS dashboard, but this is a nice and clean second option (which also lets me set a second map with a different zoom level). It also tucks up nicely into my Peterbilt's sun visor, so blends in pretty cleanly. Most excellent.
FateOfNorns  [author] 2 Nov, 2022 @ 2:09pm 
Change this value in your config.cfg file before starting the game

uset r_manual_stereo_ui_dist_game

I have mine set at 0.9; If you want to experiment you can use the developer console to edit the config.cfg file while in game. Otherwise you need to keep restarting the game to make changes and test them. 0.5 is default, which is really close while 0.9 is much further away.

How to turn on dev console:
https://modding.scssoft.com/wiki/Documentation/Engine/Console

Example of using the dev console to edit the config.cfg file variables:
https://modding.scssoft.com/wiki/Documentation/Engine/Configuration_variables

Hopefully this helps.
BumbleBeeVR_[RPM] 2 Nov, 2022 @ 12:52pm 
lovely is there anyway to push it backwards (z axis?) cause Id like to be able to push it further away from me face
rusty_dragon 24 Oct, 2022 @ 10:49am 
Eventually this should be done through in-VR menu interaction. I even have a neat idea how it can be designed without controllers.

But unless SCS would put effort into finishing VR support we have to deal with what we have. :p2chell::teacup:
FateOfNorns  [author] 24 Oct, 2022 @ 10:44am 
Unfortunately though one still needs to edit the config.cfg file to adjust the UI whether using this mod or not. I'm not sure if its possible to inject value changes to the config.cfg file using a mod.
rusty_dragon 24 Oct, 2022 @ 8:32am 
It's much more convenient to install mod, than edit config files. So you're doing good service for lots of people. Cheers. :retro_beer::lunar2019coolpig: