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Assuming you are, I can't see why deleting the ship and booting the game wouldn't have fixed your problem.
In any case, another mod that might help is Crew Capacity Configurator.
Main thing i am wondering is since the crew size stays after uninstalling the mod if that would cause issues even if I don't have the mod installed anymore (with regards to multiplayer). Cause my current plan would be to play in multiplayer until i unlock the upgrade to 12 crew members, then go to single player with the installed mod and upgrade it there to be safe and uninstall it before rejoining the server.
Assuming no issues are caused by your multiplayer situation, you can install this mod any time before you upgrade your ship. Having the upgrade unlocked or not shouldn't matter. The changes from this mod take effect when you upgrade the ship, so as long as you aren't already on the tier with 12 crew, you're not too late.
if I am on the tier with 10 crew members should I install the mod before I unlock the ability to upgrade or can i have the upgrade already unlocked for it to work? I don't want to accidentally upgrade too far and have to go through the whole deleting certain files thing
also I am playing on a multiplayer server, is this mod compatible with that even though the rest plays vanilla?
If I'm wrong about that, or if that mod doesn't work on the tiers from Tier Nine Ships, feel free to tell me and I'll put together that Tier 9 mod. Otherwise, I think you'd be better off just using that one.
It's a mod that came out after I made this one. I've never tried it, but if it works as advertised on its page then frankly it's a better mod than this.
Ok friend, thanks hehe
Even if you did that, it would still only take effect when you upgrade the ship, so a ship that is already at the last tier when you do that wouldn't have increased crew.
The reason I don't believe an alternate version of this mod is necessary is that nothing is forcing you to recruit crew. If you want your ship to have a "max" of 4 crew members, stop recruiting once you have 4 crew. If you want that "max" to instead be 24 or 32 or anything, stop recruiting once you have the amount you want.
For example, the Novakid ship (to put any ship), edit the file "novakidT8.structure" (this is the file of the last ship update) in this part:
"config" : {
"shipUpgrades" : {
"capabilities" : ["teleport", "planetTravel", "systemTravel"],
"crewSize" : 12
And changing the 12 to something else, 24, 32, whatever, would be done in a clear .patch file, to replace, wouldn't it be enough to simply increase the ship's crewmembers "just with the latest ship upgrade"?
This would allow you to have more than 12 crew members "but only when you get the last upgrade of the ship" exclusively, isn't it possible to do so?
If you really want this to work, it's possible to delete your .shipworld file, which would let you upgrade your ship again. There are guides online if you want to do so. That deletes your ship, though, so if you do that make sure to move anything you want to keep onto a planet first. After that, you could upgrade your ship back to where it was before through admin commands.