Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Target, Infantry, COAX!
27 Comments
vlad_8011  [author] 21 May, 2024 @ 10:03pm 
It mention all vanilla definitions, but most important one, on which whole mod basis is "all_he" (not to confuse with all_he_arty), so in theory it can work with all mods. I have to check for sure after all new updates.
BroDimm 21 May, 2024 @ 8:39pm 
is this mentioning specific tank name / ammo name? (hotmod compatibility etc)
Lufian 4 May, 2024 @ 7:31pm 
Could try using the mod manager that is available on the workshop
vlad_8011  [author] 4 May, 2024 @ 3:51pm 
Or if you speak about detected infantry on vehicle rear, there is nothing you can do. That's how game works, once vehicle crew is aware, that there is someone behind them, they will watch it untill you kill it or move away and break detection and target sharing zone. Target sharing is 70m between each of your/friendly units (they give info further about detected enemy).
vlad_8011  [author] 4 May, 2024 @ 3:48pm 
That's bug introduced by game update. Nothing that I can fix. We have to wait for fix with next game update.
Woozle 4 May, 2024 @ 3:41pm 
Can something be done about tanks turning their turrets 180 degrrees to target something on the other side of the map they shouldn't be paying attention to? It is so incredibly frustrating for tanks with slow traverse speed on their turrets to turn their turret all they way around to target a lone infnatryman and then get killed by the tank infront of them
vlad_8011  [author] 12 Apr, 2024 @ 10:58am 
It should be compatible.
SplosTionMan1 12 Apr, 2024 @ 10:55am 
might be a dumb question man, but do you happen to know if this is compatible with hot mod and the sub mods for it?
vlad_8011  [author] 10 Apr, 2024 @ 7:08am 
Also, cannons (including tanks) are aiming for the vehicle hull. Now. In close engagements they won't aim for engine or track as they did in vanilla.

Keep in mind, even using HE for infantry is least waste, as tanks also use coaxial machine gun more (it have added line next to HE "use only if loaded" for infantry targets, which mean main weapon for infantry is machine gun).
vlad_8011  [author] 10 Apr, 2024 @ 7:01am 
Base game have function to lock ammo type, this mod changes crew behavior to not spam HE without locking ammo type.

Still, if enemy car, truck, static weapon appear on horizon, and crew detect it, they switch to HE, and since THEN they spam HE to infantry. User then need to change to AP manually or leave unit and it switch to AP by its own once they detect light, medium or heavy tank or apc, armored car.

So basically what this mod changes for now, tank crew won't switch to HE by their own upon detecting INFANTRY, and use machine gun instead.
BroDimm 10 Apr, 2024 @ 4:13am 
is this still valid with recent game version? or the base game already has this?
Thahat 30 Jan, 2024 @ 12:59pm 
stil MVP mod, this one!
Pierre Woodman 22 Jan, 2024 @ 6:24am 
thanks brother
vlad_8011  [author] 22 Jan, 2024 @ 12:50am 
Yes
Pierre Woodman 21 Jan, 2024 @ 9:02pm 
work now?
Alboyo 9 Jan, 2024 @ 2:57am 
the mod works in Co-op for me and my friends. We have conquest and skirmish missions using this mod.
vlad_8011  [author] 30 Nov, 2023 @ 1:14am 
@Elite911 - I really don't know what to say. It's technically impossible, but I believe you it happen. Unfortunately nothing I can do. Totally zero I can do. In this file I can't add "mod mp" as it would add definition = and after mod mp I would only repeat all those lines.
Elite911 29 Nov, 2023 @ 9:40pm 
When I disabled it the mod did work and he could join. My friend subscribed to it yesterday so we have the latest version together and we made sure to use the same mods.
vlad_8011  [author] 29 Nov, 2023 @ 6:47am 
@Elite911 - are you sure it because of this mod? It slightly changes original file. Doesnt add any new definitions. Both of you have newest versions of the mod and same set of mods (updated, in same version)?
Elite911 29 Nov, 2023 @ 5:49am 
Doesn't work in co-op. Causes desync error when people join.
FubukiBanzai 24 Nov, 2023 @ 10:12am 
@vlad_8011 Thanks mate!
vlad_8011  [author] 24 Nov, 2023 @ 9:45am 
@FabukiBanzai - no problem.
FubukiBanzai 24 Nov, 2023 @ 9:44am 
@vlad_8011 Great job with the mod, btw do u mind if we implement this system into a mod I'm currently making? I'll leave u a credit ofc =)
vlad_8011  [author] 24 Nov, 2023 @ 6:45am 
@dkgg910 - I made test - cancelled subscription, launched game - mod wasn't there. Closed game, subscribed again and it was there.
vlad_8011  [author] 24 Nov, 2023 @ 1:27am 
@dkgg910 - how is that? It should be visible, I see it.
dkgg910 24 Nov, 2023 @ 1:00am 
mod doesnt show up ?
[REDACTED] 23 Nov, 2023 @ 9:21am 
Niceeee!!!!