Sid Meier's Civilization VI

Sid Meier's Civilization VI

Anti Cavalry Buff, Superior Zone of Control
5 Comments
Civophile  [author] 23 Feb, 2023 @ 11:23am 
@D34DLY, sorry for the late reply but that is not the mods doing :) Cities exert their own ZoC over ships.
D34DLY 28 Jan, 2023 @ 12:19pm 
fyi: this also exerts zone of control on naval units, for example when a spearman is in a city.
Civophile  [author] 3 Aug, 2021 @ 6:36am 
@JNR Thanks! Only problem with this method is zoc won't be highlighted until cavalry units get into it. It works exactly like the Indian Varu. And those words from a legendary mod maker made my day :)

@Lucius, the Heavenly Dragon Glad to hear you like it!
JNR 3 Aug, 2021 @ 6:16am 
wow amazing that simply setting the modifier to false can negate the effect. Kudos for actually trying that out in the first place!
Lucius, the Heavenly Dragon 3 Aug, 2021 @ 3:28am 
This actually feels like a nice change for Anti-Cavalry units. A slight buff that makes them more useful for their intended purpose, without compromising the weird Rock-Paper-Scissors design of Civ.