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"instead of just making them invincible"
I recommend that you read the description for the mod as well as all the comments to it on this topic, before writing something, so as not to be mistaken.
"why not just make the mod restore the shields whenever the tank gets repaired"
If you know how to make shields on tanks recoverable after a battle in Conquest, I listen to your detailed suggestions.
The main purpose of this mod is cosmetic. Objectively speaking, all I changed was disabling the line of code leading to the shields falling off. This means that you can still destroy them, but they will remain on a tank.
If you are worried about regular updates of the mod - I haven't changed anything about the shields, just updating the file to support new versions of the game and making other small tweaks.
For instance: even if it did pop off, it still resists its armor value when on the ground.
Example from my testing with own model: I made composite shields on that did not fall off, but did drop to 0 hp (checked with alt+c I think ), but it still resisted armor penetration, like HEAT would still detonate on it and prevent penetration, and could still ricochet AP rounds (at sufficient angles).
Thanks for answering btw!
This is a good question, I even think that it is better to address this question to developers, because they know the logic of their game better (and if you get an answer, I will also be interested to hear it).
P.S. There is a limit of 1000 symbols, and this didn't allow me to answer in one comment.
___________________________________________________________________
{on break ;// {on break} is for when components break
{if not tagged "exploded"
...
;else component "cut_part"
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346th line
As I said, I believe that this is only a visual change, because the line I have commented is responsible for" cut_part", which means that the shields should have fallen off forever, but now there is no such reaction to a hit anymore, unless it is an explosion of a tank itself. Thus, I didn't change anything related to hitpoints/shield health.
I am however curious how the game logic behind this work, in CtA those shields had a health pool of IIRC 50hp, or maybe these values are from the TCI mod, but when that heatlh value drops to 0 the shields are detached.
In Conquest we had the issue that we couldnt replenish these shields by repairing the tank, but would the damaged shields, that would otherwise be shot off, only be attached visibly, but with still 0 health, so they dont provide any extra protection, or is their health reset to 100% of whatever the max health value is?
Thanks for taking your time to explain these sort of things btw, its really appreciated!
Some time ago, I tested panzerschrecks and bazookas on the sides of tanks with shields and most of the tanks just bursts (from 1 or 2 strikes), exeption for it is only late heavy tanks. Shields can fly off only after a tank explodes, its final destruction.
I didn't change the protection of the shields of specific tanks, the mod works differently in relation to the shields, only a visual change. In this regard, tanks from mods will also be subject of changes of this mod.
AFAIK these shields have their own health pool, atleast in CtA they had those, and if a shell pens it and does enough health damage (I think they had either 50 or 100 health per shield) then they get thrown off.
My question would be if they dont get thrown off after being destroyed, do they still have a limited health pool, so that they might be present visually, but shells will completely ignore them in armor/damage calculations, or will they basically act like additional armor that cant be shot off, so its like a solid, permanent, armor upgrade, like if it was part of the hull?