Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Strengthened shields for tanks
30 Comments
TECHNIKER 6 Oct, 2024 @ 5:42pm 
It is also possible to restore shields by editing your .sav file (hint, it's a zip file under the hood) to remove the "slicers" section.
GHOST_ECHO 19 Oct, 2023 @ 4:12pm 
Getting crashes on Tiger II loading
HELL 29 Dec, 2022 @ 2:54am 
Me too.Crashes when loading the Tiger 2
meraDMG 16 Nov, 2022 @ 12:52pm 
Is anyone else having a bug where the game crashes when loading the Tiger 2?
Homuraaa 18 Aug, 2022 @ 2:08pm 
Amazing how little effort the GoH devs puts in their content *sigh*
swasfu 23 Nov, 2021 @ 7:56pm 
@Minor from what I've read, it sets the HP to 0 but the armor will still resist hits
Minor  [author] 21 Nov, 2021 @ 4:40am 
@swasfu
"instead of just making them invincible"
I recommend that you read the description for the mod as well as all the comments to it on this topic, before writing something, so as not to be mistaken.

"why not just make the mod restore the shields whenever the tank gets repaired"
If you know how to make shields on tanks recoverable after a battle in Conquest, I listen to your detailed suggestions.
swasfu 20 Nov, 2021 @ 3:22am 
why not just make the mod restore the shields whenever the tank gets repaired instead of just making them invincible?
Taylor 7 Nov, 2021 @ 1:29pm 
I like cosmetic only
Minor  [author] 7 Nov, 2021 @ 11:00am 
@Taylor Please read the posts below and draw a conclusion yourself, I've already expressed my position below. I conducted my tests and expressed my position. At the same time, for example, CalvinJZ has its own reasons.

The main purpose of this mod is cosmetic. Objectively speaking, all I changed was disabling the line of code leading to the shields falling off. This means that you can still destroy them, but they will remain on a tank.

If you are worried about regular updates of the mod - I haven't changed anything about the shields, just updating the file to support new versions of the game and making other small tweaks.
Taylor 7 Nov, 2021 @ 4:44am 
is this just cosmetic only?
CalvinJZ 14 Sep, 2021 @ 1:51am 
IIRC, from my own testing during making my own models: shields will always work, even if their hp drops to 0. The hp part is only there to determine if it will fall of or not, but the shield will not, at any point, lose its armor values. It's kinda like any other component really, destroying a turret does not mean that the turret becomes armorless.

For instance: even if it did pop off, it still resists its armor value when on the ground.

Example from my testing with own model: I made composite shields on that did not fall off, but did drop to 0 hp (checked with alt+c I think ), but it still resisted armor penetration, like HEAT would still detonate on it and prevent penetration, and could still ricochet AP rounds (at sufficient angles).
KampfTomate007 13 Sep, 2021 @ 2:06pm 
Alright, if it really resets their health to 100% after each battle in conquest, then that might be a good thing, since these things are AFAIK made to be cheap and expendable, so getting those "repaired" after each battle for free would be a cool economy mechanic.

Thanks for answering btw!
Minor  [author] 13 Sep, 2021 @ 1:38pm 
Unfortunately, this is quite difficult to check in practice, but given that the game now does not consider the shields to have fallen away from a tank, it will probably restore their health after replenishing in the menu between battles, like the rest of a tank parts (such as tracks or a gun), since the game recognizes that they are staying on a tank. In the end, I am satisfied that my method worked and visually the shields remain on the tanks.

This is a good question, I even think that it is better to address this question to developers, because they know the logic of their game better (and if you get an answer, I will also be interested to hear it).

P.S. There is a limit of 1000 symbols, and this didn't allow me to answer in one comment.
Minor  [author] 13 Sep, 2021 @ 1:37pm 
@KampfTomate007 All I changed in the tank-main.inc file was that I commented out a line of code in the context of the above extract:
___________________________________________________________________
{on break ;// {on break} is for when components break
{if not tagged "exploded"
...
;else component "cut_part"
___________________________________________________________________

346th line

As I said, I believe that this is only a visual change, because the line I have commented is responsible for" cut_part", which means that the shields should have fallen off forever, but now there is no such reaction to a hit anymore, unless it is an explosion of a tank itself. Thus, I didn't change anything related to hitpoints/shield health.
KampfTomate007 13 Sep, 2021 @ 6:33am 
So i did a test game yesterday, and i noticed that when a shield is hit by a high caliber round it has a decal, and changed model, while staying attached to the tank, which looks cooler in my opinion than having them pop off and leave an unscratched tank.

I am however curious how the game logic behind this work, in CtA those shields had a health pool of IIRC 50hp, or maybe these values are from the TCI mod, but when that heatlh value drops to 0 the shields are detached.

In Conquest we had the issue that we couldnt replenish these shields by repairing the tank, but would the damaged shields, that would otherwise be shot off, only be attached visibly, but with still 0 health, so they dont provide any extra protection, or is their health reset to 100% of whatever the max health value is?

Thanks for taking your time to explain these sort of things btw, its really appreciated!
KampfTomate007 12 Sep, 2021 @ 5:21am 
Alright thats good to know, thanks for the answer Minor!
Taylor 11 Sep, 2021 @ 10:44am 
keep it visual only i like that
Minor  [author] 11 Sep, 2021 @ 7:20am 
@KampfTomate007 Yes, the mod prevents situations with the inability to repair shields, everything about shields in this mod is a purely cosmetic change. Furthermore, when a shield is damaged, it will be visually visible, shields just only won't drop off.
Some time ago, I tested panzerschrecks and bazookas on the sides of tanks with shields and most of the tanks just bursts (from 1 or 2 strikes), exeption for it is only late heavy tanks. Shields can fly off only after a tank explodes, its final destruction.
I didn't change the protection of the shields of specific tanks, the mod works differently in relation to the shields, only a visual change. In this regard, tanks from mods will also be subject of changes of this mod.
KampfTomate007 11 Sep, 2021 @ 6:48am 
Im mainly asking because although i dont like that we cant repair those plates in the previous games, it would probably be somewhat confusing if they were all shot off "physically" but stayed on, so it would seem like a tank still has them, but then when another tank shoots the sides they dont get the additional protection that they would provide if they werent shot off.
KampfTomate007 11 Sep, 2021 @ 6:48am 
So if i understood you correctly, this is a purely visual mod?

AFAIK these shields have their own health pool, atleast in CtA they had those, and if a shell pens it and does enough health damage (I think they had either 50 or 100 health per shield) then they get thrown off.

My question would be if they dont get thrown off after being destroyed, do they still have a limited health pool, so that they might be present visually, but shells will completely ignore them in armor/damage calculations, or will they basically act like additional armor that cant be shot off, so its like a solid, permanent, armor upgrade, like if it was part of the hull?
Minor  [author] 9 Sep, 2021 @ 5:54am 
@Taylor, do not worry when you see the sign "activate an outdated mod" and no matter which mod it is, just ignore it, it works fine as before. This mod works fine, when it will be necessary, I'll update it. And I can update it out of pure perfectionism, but apart from the fact that the sign will disappear, nothing will change.
Taylor 9 Sep, 2021 @ 2:12am 
uupdate pls
jakerenner49 22 Aug, 2021 @ 5:25pm 
ok thank you great mod and thx for replying
Minor  [author] 15 Aug, 2021 @ 2:02pm 
Hey, jakerenner49! This mod originally wasn't intended to strongly change the balance of the game. So, if to do this, then such changes needs to be done standalone. If you mean an increase in the tank's armor, there the mod which makes such things for Germans - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2560703053 .
jakerenner49 14 Aug, 2021 @ 8:00pm 
hey i was wondering if you would be able to add a function where you could add armor to the tank?
Minor  [author] 6 Aug, 2021 @ 11:22am 
@TheChileanGuy No. You can still penetrate or break the shields (and this is visually visible, as in the original game) or damage/destroy a tank. Everything works as in the original GoH with slight visual changes in that the shields are never completely lost and even when damaged, the shields remain on a tank until it is finally blown up.
TheChileanGuy 6 Aug, 2021 @ 9:14am 
so this makes them inmune to AT rokets and pzfaust?
Minor  [author] 5 Aug, 2021 @ 7:38am 
Nice to hear! :steamthumbsup: :goht34: :gohtiger:
Canxuea1 5 Aug, 2021 @ 7:23am 
Great! I always want this kind of mod