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amogus
It's a very simple mod and technically it should work.
I will eventually update the version number and work on another vassal related mod I have in mind.
As a note, I've set most of my mods to be for game version 3.* so I don't have to keep updating them. I recommend you do the same just to save yourself the questions.
I guess saying it only releases the capital is a false statement lol since it does release the whole sector but then just gives it back but the player is not going to notice that.
I'll update the version number when I can be asked.
S U S
I have updated it so that it shows as up to day anyways tho...
paradox is sus for that
Also serious question, why are you spending so long just downtalking a mod?
I see you are a status quo guy, you want nothing but the boring current stuff and anything too fun you wanna stay away from.
I get it, not all of us can be adventurous and adaptable.
Everything is very 'by the books' with you it seems.
Now that you have gotten your free psycho-analysis please go play your vanilla stellaris (probably with no dlc too lol).
I never claimed the sector system was *good*, I claimed its the best iteration of it we have ever had. What you have implemented is too easy to exploit. Which is part of the reason why it was changed how it was. That people were both making too big, and too small of sectors means just defining them out the gate is the better solution, and doing that via jumps is the simplest way.
And no, Espionage is pretty bad. As I predicted it would be, and argued against the people wanting it. Though I'm guessing you want op shenanigans like killing leaders and causing rebellions, seemingly without thinking of what those sorts of very powerful tools would look like when turned against you. Especially when outnumbered.
smh you tryna tell me xenophobes shouldn't want to vassalise xeno empires?
mechanics do matter yes and from a mechanics standpoint the sector system is still bad.
just cause you like the system does not mean others aren't allowed to complain about it.
I bet you think the espionage system is good too lol.
stellaris for me is first and foremost a roleplaying story making game and the current sector system is in strong opposition to that
you are in the minority who actually like this new sector system, nothing would be lost if they just allowed us to add or remove systems to sectors (just have empire sprawl penalty if sectors are too big)
-you want to release a newly conquered xeno world as a vassal because you are playing xenophobe and you don't want xenos in your main empire
-if you release the xeno sector capital as a vassal one of your own species' planets will be release alongside it because it is within 4 jumps
this is the kind of thing that this mod is trying to prevent
literally the only upside to the current system is that you don't have to worry about making the sectors yourself and that players can't make huge sectors
the player should have control of their sectors for practical and rp reasons, I liked being able to section off my empire in differently named sectors and giving them all cool names but now with the new system all of that goes out the window.
First you say it doesn't have to exist because the sector system is fine in it's current iteration (considering it's next to non-existant that says a lot). Then you say cheating because you can boost your cap. Now you're going on about there being 'no merit' outside of aesthetics.
?????????
Are you randomly generating what you're gonna say next?
s-sussy baka???
b-bussy saka?!?!?!?!?!?!
And so I am sus after all..... :(
The current sector system is the best if you also enjoy not being able to have a cool sector map and instead prefer 20 sectors each with only one planet in them. (unfortunately I don't have the modding expertise to bring back custom sectors and the only mod that does that is out of date right now).
The amogus memes use StoneToss comics ironically without any inclusion of their original political views.
I officially declare your comment as very sus, now repent you impostor.