RimWorld

RimWorld

Tree Chopping Speed Stat
76 Comments
velcroboy333  [author] 3 Jul @ 12:56pm 
Updated for 1.6
- Added support for Axe and Pick Tools

Let me know if anything pops up.
Cheers!
velcroboy333  [author] 21 Jan @ 7:41pm 
I think it should be but I can't guarantee it. I've not tested it with CE
Dreams 21 Jan @ 1:47pm 
Compatible with Combat extended ?
SCHMICK 6 Jul, 2024 @ 4:37pm 
thank you for this mod. def essential for my playthroughs.
this is cheeky, but i don't know any C#. so i was wondering, if you ever feel like adding 'Digging Speed' as a stat (like for extracting trees as well as for Evelyn's Soil Relocation Framework), i would be eternally grateful
velcroboy333  [author] 22 May, 2024 @ 12:33pm 
Updated for 1.5. Added compat for Tools O' Plenty and Right Tool For The Job (Continued).

Let me know if any bugs pop up.
Cheers.
Timou 12 May, 2024 @ 7:22pm 
Update please 1.5
velcroboy333  [author] 29 Aug, 2023 @ 8:14pm 
Sorry, gonna be a bit longer. I'm not where my computer is right now. Gonna be a week until I'm back.
velcroboy333  [author] 14 Aug, 2023 @ 7:51am 
Yeah, I think I saw some other mods recently that could use a patch.I'll try to get something up this afternoon.
Cloud Strife 8 Aug, 2023 @ 1:11pm 
Sure thing. Glad to have helped.
velcroboy333  [author] 1 Aug, 2023 @ 10:03am 
OK, updated. Thanks for looking into that Cloud Strife.
velcroboy333  [author] 28 Jul, 2023 @ 2:46pm 
Monday is probably the soonest I'll be able to look at it. But I'll make a reminder to do so.
Sawakiii 28 Jul, 2023 @ 2:13pm 
is there any way to get the bug mentioned by cloud strife updated?
velcroboy333  [author] 29 Jun, 2023 @ 7:54pm 
Thanks for the report. I am in the middle of moving and getting set up in my new place. I will look into this as soon as I can.
Cloud Strife 29 Jun, 2023 @ 1:57pm 
I noticed while using this mod that trees only ever left behind smashed stumps instead of chopped stumps even though they're obviously being cut down. A bit of digging shows that in JobDriver_PlantWork_Trees , the value for PlantDestructionMode is set to Smash (when it should instead be set to Chop ), which seems to be the cause of the issue; I changed the value in a local copy and trees started leaving behind the right kind of stumps, so I'm pretty confident about it.
velcroboy333  [author] 23 Mar, 2023 @ 7:26am 
Yes, there should be 2 jobs plant cut and tree chop. If you want them to chop trees, they'll need to have tree chop enabled.
KitsuneKito 23 Mar, 2023 @ 4:57am 
mhhh i noticed that my construction people dont cut down trees in the way but do cut down bushes/berries etc. without being assinged to either... any idea? should i load this mod last or early ?
velcroboy333  [author] 17 Mar, 2023 @ 3:55pm 
I'm away for a few more days. I will look when I get back. In the mean time could you post the full hugs log?
qux 17 Mar, 2023 @ 12:38pm 
Hello ! I have a red error when a raid spawn, I think it's something with your mod (and maybe an other), all ennemy pawns have this error :
Roslyn did not have work settings initialized.
TreeChopSpeed.PlantUtility_PawnWillingToCutPlant_Job:Prefix

and :
Exception in Verse.AI.ThinkNode_Priority TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
at TreeChopSpeed.PlantUtility_PawnWillingToCutPlant_Job.Prefix RimWorld.PlantUtility.RimWorld.PlantUtility.PawnWillingToCutPlant_Job_Patch1(Verse.Thing,Verse.Pawn)

Do you have an idea ?
velcroboy333  [author] 23 Jan, 2023 @ 7:40pm 
Sure, kinda been meaning to look into that mod anyway.
Gamuht 23 Jan, 2023 @ 5:49pm 
Can you make a patch for Survival Tools? There's 1.4 version. Im playing that mod with a setting that makes it so you cant do certain jobs without the right tools. I think it could be a great fit with your primitive series.
Annabellee 23 Nov, 2022 @ 8:42am 
thanks
velcroboy333  [author] 23 Nov, 2022 @ 8:38am 
Fixed!
Annabellee 23 Nov, 2022 @ 8:28am 
the patch for Medieval Madness: Tools of the Trade failed https://gist.github.com/HugsLibRecordKeeper/af13cc77751522df91602a9eaf9d009f
velcroboy333  [author] 21 Nov, 2022 @ 10:57am 
Also, I finally fixed the More Monster Girls Enhanced bug.
velcroboy333  [author] 21 Nov, 2022 @ 9:45am 
Thanks for the report. I haven't had much time to play around with Biotech yet. It's good to go with mechs now. I even added support for the Tiered Mechs mod. If there are other mods that need compat, please let me know.
Blooest 20 Nov, 2022 @ 5:11pm 
Reporting that the separate workType prevents Agrihands from being able to chop trees. You'll need to patch it back into their def.
Cassus 14 Oct, 2022 @ 1:34am 
Fantastic mod! Thank you!
Could you maybe do smth. similar with animal roping?

Btw. I tried out Fluffys worktab mod like 5 times and it always fkd up my game. It might work for a while but I bet it causes all kind of incompatibilities somehow.
velcroboy333  [author] 13 Oct, 2022 @ 9:26am 
Updated for 1.4
VolatileGlitchAviator 11 Jul, 2022 @ 3:16pm 
well sort of a conflict not sure, fluffys worktab expands the jobs so you can see what the sub classes are felling trees is apart of plant cutting.
VolatileGlitchAviator 11 Jul, 2022 @ 3:06pm 
thanks for answering the question about a mod conflict.
velcroboy333  [author] 11 Jul, 2022 @ 2:16pm 
Felling trees is not from this mod.
VolatileGlitchAviator 11 Jul, 2022 @ 1:30pm 
In my work tab i have something called felling trees, and then this mod adds something called chopping trees im not sure if its a mod conflict or not but which one should i be using the one that comes with harvest plants for the new one that chops trees?
Uncle Nanny 4 Jul, 2022 @ 8:23am 
Much appreciated!
velcroboy333  [author] 4 Jul, 2022 @ 7:57am 
OK, I was able to reproduce this error and I'm looking into a fix for it. I made a fix for the Monster Girl mod a while back and that is still working for general tree chopping. This, for some reason, is tied specifically to clearing trees in a grow zone.
Uncle Nanny 3 Jul, 2022 @ 2:16pm 
I keep getting this error on repeat when I have helper monsters from More Monster Girls Enhanced Patch:

Centaur208776 threw exception in WorkGiver GrowerHarvest: System.NullReferenceException: Object reference not set to an instance of an object
at TreeChopSpeed.PlantUtility_PawnWillingToCutPlant_Job.Prefix (System.Boolean& __result, Verse.Thing plant, Verse.Pawn pawn) [0x0001d] in <0c7aff206d08416d97fc985465f0137d>:0

I can post the full thing in a discussion thread if needed.
velcroboy333  [author] 21 May, 2022 @ 8:35am 
Or actually JobDef "VBY_CutTreeDesignated"
qux 21 May, 2022 @ 8:34am 
thanks I send a message to the author
velcroboy333  [author] 21 May, 2022 @ 8:28am 
Taking a quick look, it seems it might be easier if the author of that mod would patch on their end. The JobGiverLogging is trying to use CutPlant and not the new job TreesChop defined by this mod.
qux 21 May, 2022 @ 3:45am 
oh I found the problem it's with the ''logging'' event from this mod :
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2554928098&searchtext=raid+extension
maybe a patch can fix that ?
qux 21 May, 2022 @ 2:42am 
Hi !
I have an error when pawn spawn, maybe the error is the TreeChopspeed work type, what do you think ?
https://drive.google.com/file/d/1YRoLKFD6o2noB80Oy6PNLrE4ldQNVOel/view?usp=sharing
velcroboy333  [author] 19 Mar, 2022 @ 10:44am 
Added. Thanks!
qux 19 Mar, 2022 @ 8:35am 
velcroboy333  [author] 4 Mar, 2022 @ 7:21am 
Thanks, I'll look into it. See if there's anything I can do on my end.
Phant0m5 3 Mar, 2022 @ 11:12pm 
The error appears to be an incompatibility with Rim73 - Performance and Optimisations. I've started a discussion thread with all the relevant information I could provide, but the short answer is the errors stop if you disable the Job Optimisation in Rim73's options menu.
velcroboy333  [author] 22 Dec, 2021 @ 7:06am 
It would be more helpful if you would send logs so I can look into it.
kamikadza13 22 Dec, 2021 @ 5:24am 
I uninstalled it because after copping tree pawn stun 1-2 sec
velcroboy333  [author] 9 Dec, 2021 @ 9:28am 
Looking closer at their code, it would be easy to add the Tree Chop job with a patch. (Now I'm kinda thinking this needs to be a thing for tamed Alphabeavers :winter2019surprisedyul:)
bonesbro 8 Dec, 2021 @ 3:34pm 
Thank you - it's working for me too. They seem to only do plant tasks and not tree-chopping tasks, and I have no idea if that's intended for them or not, but the current behavior seems fine.
velcroboy333  [author] 6 Dec, 2021 @ 11:25am 
Thanks Bonesbro. I pushed an update that should fix this. I tested w/ MMGE on my end and it's working as intended again.