RimWorld

RimWorld

Adjustable Ability Cooldowns
149 Comments
Raziel 16 Jul @ 2:28pm 
Yes. The settings all say the values as they are supposed to be, but none of them are working for me. I've both hit apply all settings and apply for each "Biotech" tab etc. I'm running most Vanilla Expanded mods, but I made sure to run this mod above that, but it didn't change anything. It also worked back in 1.4 (I haven't added any more mods for 1.6, but I'm running less mods cause they all haven't updated), so my modlist hasn't really changed since then.

I will say the menu ui looks bugged on my end, the sliders has numbers being cut off, but I don't know if its related to them not working at all..
kippetje2000  [author] 16 Jul @ 1:59pm 
Did you press apply?
Raziel 16 Jul @ 8:01am 
I'm not sure why its not working for me at all. I've placed it essentially on top of the load order (Under all important ones mind you), but its not reducing the cooldowns of anything at all. My resurrect is 2 years cooldown, and my convert it back to 3 days, any idea what I could do?
IceMaverick 11 Jul @ 8:47pm 
Thanks for the day 1 patch. Your work is appreciated!
Lord Rugdumph 18 Jun @ 4:42pm 
Umm either alpha memes or another meme mod lol. Figured out how to edit it in notepad so not a huge deal :D
kippetje2000  [author] 11 Jun @ 2:03pm 
What mod is that from?
Lord Rugdumph 11 Jun @ 2:57am 
Damn, no option for animal scanning :C
VitaKaninen 2 Jun @ 4:24am 
Nice!
Moonshrooms 1 Jun @ 6:55pm 
@VitaKanien hey that was actually me that made that post on reddit! I did find a mod that helped me queue bloodfeed multiple times, though it takes a bit of tweaking to get it setup. The mod was called Charged Abilities!
VitaKaninen 21 May @ 5:40am 
Is there a way for it to be queued up on multiple downed enemies in a row?

Here is the post I am referring to. I am assuming that the post is accurate, as I have not tested it: https://www.reddit.com/r/RimWorld/comments/1kq36io/looking_for_mod_that_lets_me_queue_bloodfeeding/
kippetje2000  [author] 21 May @ 5:31am 
Bloodfeed is a Biotech ability but it doesn't have a cooldown
VitaKaninen 21 May @ 5:21am 
Is there a reason that bloodfeed is not listed as a Biotech ability? There was someone on Reddit the other day saying that they used to be able to queue the ability up on many people all at once after a battle, but that no longer works.
kippetje2000  [author] 30 Apr @ 2:51am 
@m11kire Will start to work on that

And im also making a new settings menu because its getting to many tabs
D9sinc 30 Apr @ 12:54am 
@Kippetje2000, Yeah I don't know if maybe something they patched on VFE Tribals fixed it but I'm not seeing the issue anymore. Apologies and thank you.
kippetje2000  [author] 30 Apr @ 12:51am 
@D9sinc i did some test but i cant find any problems for me its working fine
D9sinc 18 Feb @ 1:46pm 
Hey, I wanted to point out that I think the latest update of VFE Tribals has stopped working with your mod. Since the update, the option to tweak Tribal Gatherings is no longer present in the mod options.
m11kire 19 Jan @ 2:38pm 
kippetje2000  [author] 17 Dec, 2024 @ 11:13am 
VE mods are my plan for now.
I'm not touching Vanilla Psycasts Expanded because i think its good and doesn't need adjustments
Trapus 17 Dec, 2024 @ 9:04am 
I think ability adjustments can be made of the psycast mods.
Kimo' 16 Dec, 2024 @ 1:30pm 
Safest bet is continuing VE mods, especially those who either add ideo rituals (VE memes, VE christmas, ect...) or abilities like VE races for exemple, I know their sanguophage mod add a bunch of abilities
kippetje2000  [author] 16 Dec, 2024 @ 12:15pm 
Yup any more mod ideas i can make work?
Kimo' 16 Dec, 2024 @ 12:04pm 
Alpha genes too? Hell yeah, thanks
kippetje2000  [author] 16 Dec, 2024 @ 12:03pm 
And its done now works with Alpha Genes and VFE Tribals
Kimo' 16 Dec, 2024 @ 11:37am 
Tribals indeed only add one ritual, I think Seanbeag suggested to make it ajustable
kippetje2000  [author] 16 Dec, 2024 @ 11:10am 
Vanilla Factions Expanded Tribals has only 1 ritual that i can find so i dont know what you want me to add
kippetje2000  [author] 16 Dec, 2024 @ 10:16am 
I'll have a look, not making any promises
Seanbeag 13 Dec, 2024 @ 2:24am 
Just wondering if you'd consider adding in the rituals for Vanilla Factions Expanded Tribal. They're used for advancing technology and it can be a bit of a slog in the early game.
kippetje2000  [author] 6 Nov, 2024 @ 11:34pm 
Maybe, maybe not if you wanna test it and let me know that would be nice
TeH_Dav 6 Nov, 2024 @ 5:32pm 
Mamut Rahal 28 Oct, 2024 @ 2:57am 
good afternoon, I recently downloaded your mod and ran into a problem
I started the gladiator fighting ritual, decided to save the game myself before starting the duel, after which I went to save and lost the opportunity to conduct any rituals
Legatus-Rex 22 Oct, 2024 @ 8:38pm 
Thank you!
Scarlet Sade 16 Oct, 2024 @ 6:00am 
Sweet. Thanks for looking into it.
kippetje2000  [author] 16 Oct, 2024 @ 3:05am 
Update
Now you can adjust Psychic Rituals

Took less time than expected
kippetje2000  [author] 16 Oct, 2024 @ 1:54am 
Now starting on Anomaly rituals and mod support
kippetje2000  [author] 16 Oct, 2024 @ 1:53am 
Fixed the bug

@Scarlet Sade
@Legatus-Rex
Phrozehn 14 Oct, 2024 @ 9:26pm 
I think the most important mods to take into account would be Alpha Gene's and the Vanilla Races Expanded mods.
Legatus-Rex 10 Oct, 2024 @ 1:07am 
Hi! Love your mod BTW! But I have the same problem as Scarlet over there ever since Rimworld updated. It's showing an error.
kippetje2000  [author] 9 Oct, 2024 @ 6:22am 
ill have a look
Scarlet Sade 9 Oct, 2024 @ 4:33am 
Hi, I'm suddenly getting an error from this mod (I guess it updated). Its 'failing to patch unnatural healing.' I don't have Anomaly: https://gist.github.com/HugsLibRecordKeeper/5ff529b2e2812dceef8d6a2f3a43785b
Гений 8 Oct, 2024 @ 12:22pm 
Tried right after update and it works, thanks. Love you!
kippetje2000  [author] 8 Oct, 2024 @ 12:08pm 
Update out
Remade the setting menu, now with tabs
Some Abilities can target self now so watch out.....
Fixed some bugs breaking the abilities.

Please test and let me know the Bugs

@Гений I hope i fixed it in this update
kippetje2000  [author] 8 Oct, 2024 @ 9:55am 
I'll have a look if i can make it like 0,01 hours or something instead of 0
Гений 8 Oct, 2024 @ 7:32am 
Tried setting transmutation of steel to 0 hours and looks like it doesn't work for me as well as foam spew. After recharge game show that ability is alreade in queue but I haven't even used it. Setting it back to 0,5 hours makes it recharge. Sad :C
Is there any possibility to make another mod version or fork or just mode of work of ther currnt with checkboxes for each ability "Set %ability name% cooldown equal 1sec."?
lydocia 8 Oct, 2024 @ 3:02am 
I love you.
kippetje2000  [author] 6 Oct, 2024 @ 9:17am 
when you do a ritual while the cooldown is not done it gives a -95% quality outcome and with my mod you can adjust that
krzarb 6 Oct, 2024 @ 3:23am 
Quick question, what exactly is the ritual penalty percentage and what will changing this value affect?
krzarb 6 Oct, 2024 @ 3:02am 
@Star_Chris just an fyi, there is a mod on the workshop called "faster boss summons" that does just this. It both makes the bosses arrive quickly once summoned, and also gives them a much shorter cooldown before they can be summoned again.
Star_Chris 6 Oct, 2024 @ 2:16am 
Would it be possible to add the Mech Boss summon cooldown?
I usually just turtle until I can get around to farming a bunch of chips easily with overwhelming firepower so the 2 day cooldown between each is annoying.
kippetje2000  [author] 6 Oct, 2024 @ 1:49am 
Drop you ideas in the Ideas discussions
And 1 more question
Would you like if i added Royalty Permits to the settings?
kippetje2000  [author] 6 Oct, 2024 @ 1:46am 
Big update in the making.

Remade the setting menu, now with tabs for Ideology, Biotech and Anomaly.
No longer 1 list with all the setting.

Works with other mods?
Im gonna try and make this work but i need mod ideas.