Tabletop Simulator

Tabletop Simulator

Real Boosters - Pokemon TCG (Base Set - Evolving Skies) (obsolete, see link in description)
21 Comments
Wumblz 14 Apr, 2022 @ 11:49am 
Are you aware if it's possible to make the card you use to request a pack delete after a single use? Thanks.
Pepper0ni 22 Jan, 2022 @ 12:50pm 
My upgraded and up to date version of the mod is finally done https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2728313160
TheKuhlOne  [author] 12 Jan, 2022 @ 4:03pm 
The mod is currently behind, missing Celebrations and Fusion Strike. Sorry for that! The good news and reason for the delay is that Pepper0ni is getting close to being ready to release his much-improved mod. I'll post again here when that is available, so sit tight!
KaptainKoolAidz 6 Nov, 2021 @ 7:38pm 
I started updating this myself before I found TheKuhlOne's update and saw Pepper0ni's additions. Pepper0ni basically did everything I was doing but probably better. I'm just going to stop wasting my time and wait for peppers release. Awesome work Guys! and Extreme Props to Lotus Assassin!
TheKuhlOne  [author] 28 Sep, 2021 @ 9:47am 
That's awesome, updated, thanks Lotus! You wouldn't believe all the improvements Pepper0ni has made, it's looking really great.
Lotus Assassin 27 Sep, 2021 @ 3:49am 
@TheKuhlOne I had some free time and went ahead and made some box art for Battle Styles, Chilling Reign and Evolving Skies: https://imgur.com/a/525ruxA
I can't promise to make these consistently due to time constraints, but I do enjoy the process and wouldn't mind doing it every now and then if it helps out with the mod :)
Pepper0ni 11 Sep, 2021 @ 6:07am 
Sounds good to me, should be much easier to share what I have there while I finish pushing the update to the point where I'm comfortable publshing it as a new mod
Lotus Assassin 10 Sep, 2021 @ 8:21pm 
@TheKuhlOne Honestly, I'm currently a bit overloaded with work, so I'm afraid I can't commit a lot of time even if I wanted to. If you haven't found anyone to do the box art, maybe you could make a forum topic for people to post images in and I may be able to do some every now and then.
TheKuhlOne  [author] 10 Sep, 2021 @ 7:42pm 
Pepper0ni your work sounds amazing! We can coordinate wherever you like, Discord is a good way to get hold of me so I'll add you on Steam and message my Discord info. Lotus, sounds like you're happy to continue taking a back seat, but if you want to be included please just let us know!
Lotus Assassin 9 Sep, 2021 @ 4:17am 
@Pepper0ni Nice, seems like you've improved the mod in every way. I don't put any restrictions on what you can do with the original mod; you can repost it or do whatever you'd like. TheKuhlOne has been doing a good job so far, so maybe you could collab, but that's up to you guys. Either way, impressive stuff and I look forward to seeing it.
Pepper0ni 6 Sep, 2021 @ 12:48pm 
I have been helping set up and participate in a progression series style draft of the TCG (vid https://www.youtube.com/watch?v=bkw0AwXn71g ) using an edited version of this mod and have made several improvements and fixed a few things that i would like to get in touch about passing upstream to the main mod as well as putting up my own with the edits.
0/3
Pepper0ni 6 Sep, 2021 @ 12:48pm 
The biggest change I made was a near-complete rewrite of the pack code to be far less laggy. I did this by changing the code to, instead of deleting every unwanted card, simply moving the desired cards to a new deck, then deleting the unwanted deck all at once. This virtually eliminates pack opening lag, even for large sets, making packs much faster to open.

While I was doing this I made several other changes, including a new way to handle reverse holos (meaning reverse holo cards no longer need to be duplicated within the set deck), a nicer way to handle most slots with more than 1 possible rarity, an auto-spread feature to easily see your pulls, and a switch to remove basic energy from packs (except when they are reverse holos).
1/3
Pepper0ni 6 Sep, 2021 @ 12:48pm 
Other map changes include full 6 player support, scripted versions of the newly added playmats for easy card swapping and fancier energies in the energy bags.

Additionally, while I am only as far as Ruby Sapphire EX in my conversion from the old pack code to the new,I did research on packs and found 2 glaring errors in the old pack code.

Firstly legendary collection's commons and uncommons work far differently from what is intended. Specifically, the cards aren't shuffled at all! There's a fixed rotation of cards that covers the entire set and each pack starts in a random place in it, and then has the next 9 cards. The full order is here https://docs.google.com/document/d/1RPpLfoJ109k0X88iKRQ0ZpjIup35lfqi3XsZCXx3RY8/edit?usp=sharing .

2/3
Pepper0ni 6 Sep, 2021 @ 12:48pm 
Secondly, the pack order and odds for Ruby and Sapphire EX are wrong. Specifically the EX appears in the same slot as the energy and the Rare Foils, not the Rare slot, and that the odds are, based on my review of box openings, quite different from the current pack code. specifically 1/6 for both EX and Rare Foil, 1/3 for energy and 1/3 for a common. Sources: https://www.youtube.com/watch?v=SJZVzJMq0M4 https://www.youtube.com/watch?v=lT2nYSSkWx4 https://www.youtube.com/watch?v=BNMIA9a2yVI https://efour.proboards.com/thread/22188/guide-early-series-pull-rates

I have already made these fixes in my new pack code, but am not sure what to do from here. Should I upload my own version of the mod? Discuss changes here? Organise things in a discord?

3/3
TheKuhlOne  [author] 2 Sep, 2021 @ 3:16pm 
Updated for Evolving Skies!
TheKuhlOne  [author] 14 Aug, 2021 @ 7:50am 
Removing the original mod's hidden zones was one of the few changes I made for this version--I found them unnecessary and annoying. You can always add hidden zones back in if you choose to! I've added hand positions on the deckbuilding tables so that they can dual-function as play-space, and brought over the Pokemon TCG mod's collection of playmats as well. Thanks for your feedback!
Pepper0ni 14 Aug, 2021 @ 6:28am 
Oh, I missed that because i was rusty and forgot that hands were tied to player colour not player number, 4 player support would be nice but not as important. Having hidden zones on the tables cracking packs and building decks would also be nice to have.
TheKuhlOne  [author] 13 Aug, 2021 @ 5:55pm 
@Pepper0ni the mod does have a playmat and hands for 2 players, I assume you're asking about having space for 4+ players?
Pepper0ni 10 Aug, 2021 @ 8:22am 
Very Nice mod! Is there any plans to make a version that would enable people to draft and play in the same room by having tables with multiple hand positions? It's kinda awkward to have the packs available but need to save the pulls and load into a new "game" to actually play.
TheKuhlOne  [author] 6 Aug, 2021 @ 11:35am 
Thanks again, Lotus, for all your work on the project! My friends, I, and so many others have gotten hours of enjoyment from your work, and I hope to keep that going.

Thanks for the fix, I assumed it would be more complicated so didn't initially bother, but it was a quick solution and should be easy to implement going forward as well. Thanks for the tip!
Lotus Assassin 6 Aug, 2021 @ 9:18am 
Nice job. Visuals aside, the only issue I found was the random booster deck cards were not hooked up to the booster boxes. To do that, you should put in the GUID of the booster boxes in the card description. Good luck with the mod :)