Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Given the lifetime of colonists, I don't think it's worth it; but it might work if you have Biorobots. I guess the path is there if you want to explore it.
Vindicated was chosen because most of the time, it's the player's fault the colonists become Renegades, and Vindicated people in the dome actually lower the chances of others becoming Renegades; though the actual mechanics are a bit complicated to explain (in interrupts the code that turns people into Renegades).
If you have 100 Renegades not in Rehabilitation and without any Security Facilities in the same dome, then yes, they could potentially steal 100% of your money. The big Security Stations reduce this by 5*performance, the smaller ones by 2*performance, and none of the Renegades in Rehabilitation participate in any crimes.
what kind of dystopian hell hole do you live in where unhappy people commit domestic violence 30% of the time?
and if i have 100 renegades, they can somehow steal every penny in my coffers?
and this seems to encourage you to create renegades only to rehab them for the +20 performance bonus.
so i should have a hellish "hardening" dome, then a rehab dome, then my actual active domes with the improved, hardened, tough, loyal, brainwashed colonists?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2623349189
But if my IoFP dome has 2 or more kinds of medical facilities (like my screenshot link above : that dome has Sanatorium and Hospital) then the effect of "Criminal Psychologists" stacks? or only the largest is applied?
If you are doing all these things and the speed is still too slow, I'll see if I can do something.
When a dome has Medical Post in itself but has Hospital in passage-linked dome, then which medical facility affects Criminal Psychologists upgrade?
2. Yeah. If you have Incubator the kids will be sent to the Incubator Dome.
2. Well. I have a Nursery-Education dome made by SkiRich's Incubator mod. Then, when the prisoners give birth will the babies be expelled to the Nursery-Education dome?
Checkout this documentary on Canadian Prison Farms: https://gem.cbc.ca/media/cbc-docs-pov/s05e01 where the prisoners are allowed to work on Farms and Ranches while in Rehabilitation.
My mod follows a similar idea, but allows all prisoners to keep working on their specialty (except for Renegade Officers, who must work outside of their specialty).
As long as they work within the boundaries of the prison Dome; they will be allowed.
I can't understand what it means.
Mars can't afford the luxury of not having people work, specially Medics. Only exception is Renegade Officers because they can't be trusted to follow orders.
But - a question.
In my IoFP a Medic (who is a Renegade) works in Hospital... at the same shift when an (only 1) officer works. My IoFP has a critical workforce insufficiency now.
But then can my Officer treat the Medic-Renegade? I think Renegade who is on the treatment procedure should be in his cell, but now he works outside his cell with Officer.
But it seems that "Hospital gives only +10 performance to Security facilities" bug still exists. When I turned off/on Criminal Psychologists upgrade and un/re-employed my Officer, that Security Office Building Performance only rose +2. (39 before, 41 after)
Well, Is it beacuse my Hospital is unmanned? In fact, common-sensically unmanned Hospitals do no work of course. I'll test it again with my that Hospital manned.
- When I man that Hospital with 2 medics that Security Office still has 41 Performances, which is the same when that Hospital is unmanned.
Unmanned Security Station can't rehabilitate; but the Renegades follow trait filters, so they might exit the prison if the filters tell them to go to another Dome.
Expeditions also take colonists at random, so a Rocket could have taken a Renegade on an Expedition.
Nobody is working in this Security Office but it has 10 of Building Performances. And despite the medical facility is Hospital but Security Office's Performance is 10, not 20. Is it intended?
It seems that the unmanned Security Office does its rehabilitation progress to the hospitalizeds. perhaps it were my delusion, but 1 of prisoner has exited my prison and he seems to be cured.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2623408345
I originally subscribed Internal Affairs, but when I see this mod I unsubscribed it and subscribed this mod.
Now I made Institute of Forensic Psychiatry Dome in my real-game, but Sanatorium still has Cure Renegade option and it cured one of my Renegade... without any Officer who paroles him.
If a residence has 70 comfort, then base progress is multiplied by 70%
If a residence has X comfort, then the rehabilitation base progress is multiplied by X/100.
Each point of comfort results in a 1% faster rehabilitation.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2623349170
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2623349189
My real-game Institute of Forensic Psychiatry Dome.
Thanks to Vista that raises Comfort by +10, Apartment (cells for the Renegades) in that dome has 70 Service Comfort. and Smart Apartments (rooms for workers and janitors) have 95 Service Comfort.
I didn't research Home Collective, so when I research that and upgrade my Apartment then my Renegade-criminals will enjoy 80 Service Comfort.
Well, Is Renegade's residences' Service Comfort not important when it's below 100?
It seems that your mention "Residences with Comfort over 100 will increase rehabilitation speed." says Service Comfort below 100 is all the same no matter how high it is. Right?
Not sure what the English equivalent is.
In Korea there is the only 1 facility where is in charge of rehabilitating criminals who have mental diseases, so that (only 1) facilitiy's proper name became these facilities' common name, but I heard England, America, etc have many of this kind of facilities.