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Given the lifetime of colonists, I don't think it's worth it; but it might work if you have Biorobots. I guess the path is there if you want to explore it.
Vindicated was chosen because most of the time, it's the player's fault the colonists become Renegades, and Vindicated people in the dome actually lower the chances of others becoming Renegades; though the actual mechanics are a bit complicated to explain (in interrupts the code that turns people into Renegades).
If you have 100 Renegades not in Rehabilitation and without any Security Facilities in the same dome, then yes, they could potentially steal 100% of your money. The big Security Stations reduce this by 5*performance, the smaller ones by 2*performance, and none of the Renegades in Rehabilitation participate in any crimes.
what kind of dystopian hell hole do you live in where unhappy people commit domestic violence 30% of the time?
and if i have 100 renegades, they can somehow steal every penny in my coffers?
and this seems to encourage you to create renegades only to rehab them for the +20 performance bonus.
so i should have a hellish "hardening" dome, then a rehab dome, then my actual active domes with the improved, hardened, tough, loyal, brainwashed colonists?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2623349189
But if my IoFP dome has 2 or more kinds of medical facilities (like my screenshot link above : that dome has Sanatorium and Hospital) then the effect of "Criminal Psychologists" stacks? or only the largest is applied?