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Is this not how it's supposed to work, and if not, what does it actually do?
Excellent work, happy to finally be trying out such a great mod ^^
I'm running RimWorld 1.6; LTS Systems is not yet compatible so I don't have it loaded. The single rule of LTS Furnishings loaded after [/i]VFE Production[/i] resolves the electric stove placing glitch for me.
[ url0https://github.com/Calypso2511/LTS-Furnish-Error-log/blob/main/Log%20of%20error/url ]
@LimeTreeSnake, if you need any more information I would be happy to help.
Is this problem already solved?
If 1.6 systems is not required but it still is for 1.5.
My HugsLib log
https://gist.github.com/HugsLibRecordKeeper/dfc5df1b120b64dd57ec17d484b6ba5b
The stone stove and stone oven also require being in a workshop.
same as VFE&VFE spacer remove mod tabs.
why remove mod tabs in new version?
I took a partial screen shot.
https://imgur.com/a/aKaUwLa
I disabled LTS Furnishing, and all this goes away and the game goes straight to menu as normal.
I tried to re-subscribe thinking maybe that was the issue, but no, the errors still come up.
I disabled, errors go away, enabled, errors are back.
If this is in some part a fault on my end, I would appreciate some help, I am completely new to the game and mods for the game, so perhaps I have done something.
Either way, I thought it best to come here and make you aware of what was happening.
Cheers.
[code]
Could not find a type named LTS_Systems.ThingWithComps.Building_Door
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
[/code]
- Removed Systems dependency.
- Removed the LTS Furnishing/Structure tabs in favour of vanilla ones.
- Moved Furniture/Structures/Production Benches etc to their respective vanilla tabs.
- Updated the floor stats.
- Increased drawsize of lanterposts by ~20%
- Adjusted placement of Sink and Electric Modern Stove
https://i.imgur.com/Qlj5BM0.png
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 4E873B8D] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch7 (string)
Verse.Root_Play:Update ()
[09:06:23] Could not resolve cross-reference to Verse.RecipeDef named DankPyon_CookMealBreadSoup (wanter=recipes)
[09:06:23] Could not resolve cross-reference to Verse.WeatherDef named RG_Hail found to give to RimWorld.WeatherCommonalityRecord RimWorld.WeatherCommonalityRecord
[09:06:23] Could not resolve cross-reference to Verse.RecipeDef named DankPyon_CookMealBreadSoupBulk (wanter=recipes)
[09:06:23] Could not resolve cross-reference to Verse.RecipeDef named DankPyon_CookMealCheeseSoup (wanter=recipes)
[09:06:23] Could not resolve cross-reference to Verse.RecipeDef named DankPyon_CookMealCheeseSoupBulk (wanter=recipes)
@Tytonia & @glenchild There are patches included in the mod that seem to use "PatchOperationReplace" and "PatchOperationInsert" to make these changes. If you were particularly ornery about it, you could experiment with removing these sections in the Royalty and Ideology patches located in Shared/Patches.
If i can choose between those two objects, that would be great win! Love this mod ^.^
Nobles in my game require Idana and Koppang, but they don't even connect to the bed.