RimWorld

RimWorld

[LTS]Furnishing
746 Comments
Nurnuru Wafferu 19 hours ago 
so im having a new problem there is too much furniture in my tabs wasnt their a tab for all the LTS stuff before?
G-Fiti 10 Jul @ 12:52pm 
Hey just wanted to say, i absolutely love the Vinyl flooring, that is all, have a nice day :D
Falc 7 Jul @ 12:09pm 
So the Modern Wall is supposed to "transmit electricity". Any explanation on what does means, exactly? I mean, i have a power producer with a conduit running to a wall tile, and then further long that wall I have a battery. But the battery's not charging.

Is this not how it's supposed to work, and if not, what does it actually do?
LimeTreeSnake  [author] 7 Jul @ 2:18am 
Hmm, I probably have forgotten to set them as medieval tier. Will add it to the list of things to do or check. You can easily do it yourself if you search for "lantern" in the xml files and change the tech tier by looking at other things that have "Medieval" tech tier and pretty much do the same. But I will check it out myself as well.
enchantress 6 Jul @ 3:37pm 
I was really excited for this mod for the additional medieval looking items to add to my game. I'm not playing with MO. For some reason, I cannot find the Lanterns at all. I am using World Tech Level to keep things medieval style. I double and triple checked that the Lanterns were allowed at my tech level and even looked at some of the coding that says they only require stone cutting research. Yet they still aren't in game, I can't even spawn them. Any ideas?
octogiraffe 2 Jul @ 2:03am 
Beautiful stuff :D Been scouring wall mods for hedges (in 1.6), and this saves my resort from dooooom, so many thanks. I recco mentioning the word hedge somewhere in the steam description if possible to make it show up in (workshop) searches too, who knows how many other hedge-lovers are hedgeless at the time of writing! (most likely 0 but still >.>)

Excellent work, happy to finally be trying out such a great mod ^^
mochi pants 1 Jul @ 2:08pm 
Update on the GUI crash discussion from Loki, Sorayuki, Luma, and BadCat.

I'm running RimWorld 1.6; LTS Systems is not yet compatible so I don't have it loaded. The single rule of LTS Furnishings loaded after [/i]VFE Production[/i] resolves the electric stove placing glitch for me.
gh0stashes 29 Jun @ 4:52pm 
Some wall lights can be placed in "bad" spots that shouldn't be able to place a wall light, like inside of an embrasure. They place anyways and upon placement the game's visuals deep-fry. https://i.imgur.com/ycutCPJ.gif
Calypso 29 Jun @ 9:17am 
This mod causes my Dev Palette to stop working- idk why that is the case, but i have attached the log, just in case it helps:


[ url0https://github.com/Calypso2511/LTS-Furnish-Error-log/blob/main/Log%20of%20error/url ]
BadCat 24 Jun @ 9:27am 
Thank you Luma for the tip! It's fixed by loading in this order: VFE Framework, LTS Systems, VFE Production, LTS Furnishing
BadCat 24 Jun @ 9:12am 
So this was causing the issue for my electric stove, I thought it was VFE Productions, but enabling just that without other mods worked. Finally narrowed it down to this mod conflict.
Luma 19 Jun @ 5:35pm 
Hello, I have the same problem as Loki and Sorayuki described. I have narrowed it down to a (potential?) conflict between [LTS] Systems and Vanilla Furniture Expanded: Productions. So far, it seems we can resolve the problem by loading [LTS]Systems *after* Vanilla Furniture Expanded: Productions. I have not tested if there are any further conflicts than the game throwing exceptions on trying to build an Electric Stove.

@LimeTreeSnake, if you need any more information I would be happy to help.
Sorayuki 18 Jun @ 6:06pm 
I have the same problem as Loki1387 has, and I'm still using 1.5 with LTS Systems activated.
Is this problem already solved?
LimeTreeSnake  [author] 16 Jun @ 1:49am 
Innie, you using 1.5 or 1.6?
If 1.6 systems is not required but it still is for 1.5.
Loki1387 16 Jun @ 12:32am 
After updating this mod it now causes my UI to disappear and the game refusing to almost all my keyboard/mouse inputs except for when I hit 'z' (the search hotkey) when attempting to build an Electric Stove, deactivating this mod fixes the issue.

My HugsLib log
https://gist.github.com/HugsLibRecordKeeper/dfc5df1b120b64dd57ec17d484b6ba5b
2941026574 15 Jun @ 11:07pm 
1.6老
ChubbyPanda 15 Jun @ 6:52pm 
Playing on 1.6, the counters change the room into a dining room, and the modern stoves get a speed debuff because they're not in a workshop, even though when you place them in a room they turn the room into a kitchen (but they don't overwrite the dining room caused by the counters (haven't tested in 1.5).

The stone stove and stone oven also require being in a workshop.
xkp92110(orick) 15 Jun @ 8:59am 
there are too many furniture add in vanilla tabs(_ _)
same as VFE&VFE spacer remove mod tabs.
why remove mod tabs in new version?
☆Innie☆ 15 Jun @ 8:44am 
The error list is extremely long so I could only post a tiny part of it, sorry.
I took a partial screen shot.
https://imgur.com/a/aKaUwLa
☆Innie☆ 15 Jun @ 8:39am 
Starting the game up this pops up for me. I am using RimSort, and all seemed to be in order, but when starting up the game I get a huge list of errors.
I disabled LTS Furnishing, and all this goes away and the game goes straight to menu as normal.
I tried to re-subscribe thinking maybe that was the issue, but no, the errors still come up.
I disabled, errors go away, enabled, errors are back.

If this is in some part a fault on my end, I would appreciate some help, I am completely new to the game and mods for the game, so perhaps I have done something.
Either way, I thought it best to come here and make you aware of what was happening.

Cheers.


[code]
Could not find a type named LTS_Systems.ThingWithComps.Building_Door
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
[/code]
LimeTreeSnake  [author] 15 Jun @ 6:04am 
- Updated to 1.6, updates henceforth only for 1.6. Previous versions kept as is.
- Removed Systems dependency.
- Removed the LTS Furnishing/Structure tabs in favour of vanilla ones.
- Moved Furniture/Structures/Production Benches etc to their respective vanilla tabs.
- Updated the floor stats.
- Increased drawsize of lanterposts by ~20%
- Adjusted placement of Sink and Electric Modern Stove
qux 31 May @ 9:55am 
The growing pits are drawn under the grass, do you know why?
https://i.imgur.com/Qlj5BM0.png
GVLT 29 Apr @ 5:24am 
Hi, does doors in this mod are using 1.5 multidoor system?
qux 26 Apr @ 5:24am 
Hi ! placing wall lighting anywhere other than on a wall crashes the map with infinite error :

Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 4E873B8D] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch7 (string)
Verse.Root_Play:Update ()
BreBearz 20 Apr @ 1:14pm 
Just some of the red codes
BreBearz 20 Apr @ 1:14pm 
Having issues running this with MO. I have it in the right load order. All mods are up to date. Any idea why this is happening? Is this just not compatible? These errors only pop up when I activate this mod.

[09:06:23] Could not resolve cross-reference to Verse.RecipeDef named DankPyon_CookMealBreadSoup (wanter=recipes)
[09:06:23] Could not resolve cross-reference to Verse.WeatherDef named RG_Hail found to give to RimWorld.WeatherCommonalityRecord RimWorld.WeatherCommonalityRecord
[09:06:23] Could not resolve cross-reference to Verse.RecipeDef named DankPyon_CookMealBreadSoupBulk (wanter=recipes)
[09:06:23] Could not resolve cross-reference to Verse.RecipeDef named DankPyon_CookMealCheeseSoup (wanter=recipes)
[09:06:23] Could not resolve cross-reference to Verse.RecipeDef named DankPyon_CookMealCheeseSoupBulk (wanter=recipes)
big fella 19 Apr @ 5:37am 
My last comment is likely related to this report.
Angel_Forge 19 Apr @ 5:33am 
tile boarder corners no longer work for me. they have no texture.
big fella 13 Apr @ 1:42am 
@Taemaly I don't know shit about modding this game, but this seems to be because the textures for TilesBorder_C is stored in the shared folder, and not the expected textures folder. I imagine this is probably deliberate for some reason.

@Tytonia & @glenchild There are patches included in the mod that seem to use "PatchOperationReplace" and "PatchOperationInsert" to make these changes. If you were particularly ornery about it, you could experiment with removing these sections in the Royalty and Ideology patches located in Shared/Patches.
Tytonia 1 Apr @ 3:07pm 
It changed the Grand temple requirements from 4x column (Idologie) to 4x simple pillar out of this mod - is this a bug or a feature?:D

If i can choose between those two objects, that would be great win! Love this mod ^.^
Crouton 24 Mar @ 8:52pm 
itd be nice if there was compatibility with the gulden biome mod with the stone bricks they add
Johnny 18 Feb @ 4:38pm 
Is this mod compatible with ReBuild: Doors and Corners?
Inspector 12 Feb @ 3:01pm 
Can confirm that this mod has a lot of issues on start up now.
Axxux 12 Feb @ 7:45am 
the way food stacks in storages is very weird
Taemaly 10 Feb @ 9:58am 
Red errors at startup with no mods, only dependancies and hugslib publisher .Log: https://gist.github.com/HugsLibRecordKeeper/2c1258ac3165cab0d92a943429b4c146
BasedMouse 16 Jan @ 8:39pm 
I am also having issues with the Idanas, and Koppang not linking to any beds other than the Hemnes. They don't link to normal beds or royal beds and don't show up in those beds menus.
glenchild 15 Jan @ 3:57pm 
I second nanaya's question - it seems like overreaching for this mod to sub it's modern furniture in for royal bedrooms. Would it be possible to remove that? Otherwise, this is fantastic and I love all the decorative options.
Вор872 7 Jan @ 11:55pm 
It doesn't matter, I found it.
Вор872 7 Jan @ 11:53pm 
I don't have a sleeping place for animals in the construction menu, does anyone know what mod this might be related to?
bonesbro 4 Jan @ 4:52pm 
Rimworld 1.5 has a new property for building, <building><multiSittable>true, which you can put on furniture to allow multiple people to sit on it. The Kivik and Stockholm would benefit from this. You can see an example of it on the new vanilla Couch.
nanaya 22 Dec, 2024 @ 1:26am 
Royalty Titles room requirement must use “hemnes bed” from this mod,is that a bug?
Montu 21 Dec, 2024 @ 11:09am 
Hi, I love this mod. Can I suggest adding a fountain to this mod? It seems like it would fit perfectly with the theme, and there are surprisingly no mods that add fountains to the game. I would recommend a small fountain 1x1, a normal fountain 2x2, and maybe even a large fountain 3x3. Thanks for considering :)
Kamisato Ayato 2 Dec, 2024 @ 12:56am 
can this be added mid game?
Skeleton Knight 8 Nov, 2024 @ 6:13pm 
I can confirm @Hadley's complaint on previous page.
Nobles in my game require Idana and Koppang, but they don't even connect to the bed.
bean 6 Nov, 2024 @ 4:04pm 
@Kuji Argisia how do we tell what's needed? It's only saying furniture from this mod, so I'm not sure what I actually need.
Realm Imp 28 Oct, 2024 @ 7:38am 
Does this also change the door's perspective look? the other one has not been updated
Cyber_Chupacabra 24 Oct, 2024 @ 1:28am 
A pretty looking chairs in Rimworld?? You crazy! :D
McLets 27 Sep, 2024 @ 2:12am 
@DeathiumDev you can get 1.5 forked cherry picker to remove what you don't want
Stellar ❤️💙💛 25 Sep, 2024 @ 1:06pm 
Mullfjället doesn't change the color of furniture even you make it colorful and precious materials :steamfacepalm:
Deathium 25 Sep, 2024 @ 4:22am 
Is there a version of this with just the Walls and Floors?