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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3383245777
Hope it helps anyone!
para realmente ser util deveria ajustar os subempregos do mod Work Tab.
I would like to be able to set it so any work a pawn has any passion in gets
priority 1.
maybe as an optional thing?
I'm using the Work Tab mod and have 9 of them, thus i can't use this mod atm ... even though I'd really really want to
I think I found an issue with mechanoids. It seems that the priorities also apply to them, but since they cannot normally be modified, they cannot be changed manually later.
This leads to the problem, that when the default for hauling is set to 0, lifters will never haul.
Therefore I'd suggest to not apply the priorities to mechanoids.
There is this mod for auto-assigning "attack". I doubt anyone serious would ever want to assign any other "default" to their colonists.
- About "medical care", any default wouldn't work with modded medicine.
- About surgery using best medicine -> Smart medicine . Let's not reinvent the wheel.
- About "outfits", default makes no sense on "naked brutality", not-so-uncommon border cases like nudist ideologies, or even in general given that most people using this mod will have a high number of clothing mods anyway.
- About "drug policies", default is already set to a reasonable one by vanilla.
To the mod author, thank you for creating and sharing this useful mod.
Telardo - pls give us that button, would be a really nice feature for your mod. ♥
Job min skill is not alaigned to job priority to assign. I assume it's unintended?
{LINK REMOVED}https://gist.github.com/5aef41f46dc7782c501dae2d550deab3