MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

OmniCore - Gameplay
37 Comments
Whitebeard 8 Jan @ 11:47pm 
update?
Mechmaster2.0 30 Sep, 2024 @ 4:20pm 
has anyone tried to see if this still works with dlc 4?
Colithiel 13 Oct, 2023 @ 8:31pm 
Will this work with DLC5?
Sarblade 7 Mar, 2023 @ 4:58pm 
Anyone tested it with dlc4? :)
snaf  [author] 30 Aug, 2022 @ 8:29pm 
Hmm that's weird. You should be able to drag any weapon onto them. I'll have to do a fresh test run to see if i can recreate the bug.
Twenty-One Echoes 30 Aug, 2022 @ 5:07am 
I have a dumb question. All my OmniPod slots are greyed out. How do they...work exactly? Is MechLab conflicting with them?
Doom monkey 5 Jul, 2022 @ 10:30am 
Thank you! I was really gonna be bummed about not having a Templar this run.
snaf  [author] 4 Jul, 2022 @ 9:44pm 
New update coming tomorrow which will work with latest YAML and DLC3 :)
Doom monkey 4 Jul, 2022 @ 4:27pm 
In case anyone hits this, with the latest YAML mod, this mod seems to have mechs with fixed engines overweight.
Sinostorm 15 Jun, 2022 @ 3:26pm 
Hey just got a quick question, do you by chance have an update timeline for this mod?
snaf  [author] 11 Mar, 2022 @ 2:04am 
That's a good lead. Thanks mrlungfish!
mrlungfish 10 Mar, 2022 @ 12:36pm 
Think I've worked it out. With YAML V2 Salvage it gives partial mech, V1 Salvage in YAML gives nothing. Spotted a note on sirfallsdownalot's mods, certainly works for other mods such as hatchet-man which had the same issue. Hope this helps someone else.
snaf  [author] 18 Feb, 2022 @ 8:52pm 
@mrlungfish Yep, I'm getting the same bug while playing. Has been happening since I added the fixed engines, but it makes no sense and can't seem to fix it yet ;(
mrlungfish 11 Feb, 2022 @ 12:03pm 
None seem to drop any salvage since the last YAML update. Anyone else seeing this? This is an awesome mod, I still get the mechs in stores and missions, just not dropping any kit. Used to work fine. Both Lore and game play version, from Steam and Nexus. This is currently the last mod loading, and I am using the mods cazolee recommends
snaf  [author] 18 Dec, 2021 @ 8:24pm 
@Kill Me - Done. You can get it here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2568388434

Now.. i believe there was some mention of free crack? *scratches arm*
Anarchy 18 Dec, 2021 @ 8:11pm 
That is honest af and i respect you for it.
snaf  [author] 18 Dec, 2021 @ 7:58pm 
@Kill Me - Laziness. Sometimes references get messed up when i try to duplicate a UE4 editor project. I think i might have a handle on it now though, so will give it a go today.
Anarchy 16 Dec, 2021 @ 9:31am 
i honestly can't comprehend why you wouldn't have the lore version also on workshop as an alternate download, seems very crack heady, but you do you.
Madman 12 Dec, 2021 @ 12:47am 
need the Omni King Crab aka Proteus
snaf  [author] 25 Nov, 2021 @ 6:55pm 
Hey Waruiko,

There is a lore-friendly version available on nexusmods. This is the non-lore version (mechs available from 3014).

I might try and release the lore-friendly version separately on steam. For now try this link: https://www.nexusmods.com/mechwarrior5mercenaries/mods/257?tab=files
Waruiko 24 Nov, 2021 @ 7:56am 
There doesn't seem to be any year limit tied the new mechs showing up. Going on a low level mission and having a blackjack show up to AC10x was not nice.
spyderDFX 24 Nov, 2021 @ 1:45am 
Found Templar, finally. Btw, it has a small bug with the right hand https://i.imgur.com/kDwOckj.png
snaf  [author] 23 Nov, 2021 @ 11:39pm 
The templar has only been added in the most recent patch. You should be able to find it in the marketplace for steiner/davion.

Load order you would want to set it lower than Yet Another Mech Lab as it uses placeholder slottypes for the engines etc.

Next release i am going to set a mod load order value of 99 to make sure it always loads last.
Nuwisha 22 Nov, 2021 @ 8:22am 
What is the proper load order? Last time i tried Mechs had no engine etc.
spyderDFX 22 Nov, 2021 @ 7:37am 
Huh, I've never seen Templar for some reason
Nuwisha 16 Nov, 2021 @ 11:07pm 
What load order do you suggest to get the mode to work? Currently my builds lack engines etc.
invisus7343 12 Nov, 2021 @ 11:08am 
Quick question. I was only running the 3 YAML mods, and when I added this one, none of the omnis have engines, nor do they have the enhanced details (gyro, targeting, endo, FF, etc.). Am I missing a setting or something? Thanks in advance.
Wailing Sailor 31 Oct, 2021 @ 10:06pm 
Find this a great addition so far, just a slight issue with the Owens with how they can only put back on 5 JJ instead of the pre-installed 8.
Xavius 4 Oct, 2021 @ 7:38pm 
Hmm... is this DLC compatible???
DarrVF 27 Aug, 2021 @ 1:09pm 
Snafulator i wouldn't mind stomping around in a summoner but its not worth the trial of possession against jade falcon for, now if it was a Timber Wolf well that'd be a different story.
sashahellsing 8 Aug, 2021 @ 7:09pm 
oh. to bad then
Madman 8 Aug, 2021 @ 6:17pm 
I believe the Owens and Strider use Jenner and Locust models, respectively. Not sure if they're to scale, though.
sashahellsing 8 Aug, 2021 @ 8:19am 
could u add pics of the owens and strider in the DESCRIPTION
Omega24 8 Aug, 2021 @ 6:49am 
think you could tackle the Sunder? also looks like a solid mod.
snaf  [author] 7 Aug, 2021 @ 8:41pm 
Owens is actually manufactured on Luthien the same as the Firestarter & Blackjack :)

I am considering trying my hand at some Clan mechs later on. The Thor/Summoner being an easy one because it looks like a thunderbolt.
sashahellsing 7 Aug, 2021 @ 6:01pm 
isnt the Owens a clan mech ?
Madman 7 Aug, 2021 @ 6:49am 
poggers
I will be waiting on the omni-centurion :^)