MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

133 ratings
OmniCore - Gameplay
   
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8.940 MB
7 Aug, 2021 @ 5:21am
4 Jul, 2022 @ 11:07pm
17 Change Notes ( view )

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OmniCore - Gameplay

Description
Gameplay version. All mechs available from 3014.

Adds 31 Inner Sphere OmniMech variants to the game.

Blackjack II - 7 variants
Firestarter - 9 variants
Owens - 6 variants
Strider - 5 variants
Templar - 4 variants

Required mods:
Yet Another Mech Lab
Yet Another Weapon Mod
37 Comments
Whitebeard 8 Jan @ 11:47pm 
update?
Mechmaster2.0 30 Sep, 2024 @ 4:20pm 
has anyone tried to see if this still works with dlc 4?
Colithiel 13 Oct, 2023 @ 8:31pm 
Will this work with DLC5?
Sarblade 7 Mar, 2023 @ 4:58pm 
Anyone tested it with dlc4? :)
Snafulator  [author] 30 Aug, 2022 @ 8:29pm 
Hmm that's weird. You should be able to drag any weapon onto them. I'll have to do a fresh test run to see if i can recreate the bug.
Twenty-One Echoes 30 Aug, 2022 @ 5:07am 
I have a dumb question. All my OmniPod slots are greyed out. How do they...work exactly? Is MechLab conflicting with them?
Doom monkey 5 Jul, 2022 @ 10:30am 
Thank you! I was really gonna be bummed about not having a Templar this run.
Snafulator  [author] 4 Jul, 2022 @ 9:44pm 
New update coming tomorrow which will work with latest YAML and DLC3 :)
Doom monkey 4 Jul, 2022 @ 4:27pm 
In case anyone hits this, with the latest YAML mod, this mod seems to have mechs with fixed engines overweight.
Sinostorm 15 Jun, 2022 @ 3:26pm 
Hey just got a quick question, do you by chance have an update timeline for this mod?