Arma 3
Red Hammer for Cold War Rearmed³
26 Comments
SHJ-Studio  [author] 15 Jul @ 12:27pm 
@psifena(Ghost)

I haven't changed anything in the AI. I just adopted the AI units from Cold War Rearmed³ for the campaign and added them to the missions. Could it be that CWR has changed something in the AI?
psifena(Ghost) 15 Jul @ 9:42am 
Just a question... I pretty much your AI, but I could not find any refference of how you made them "stronger". I know you posted to set settings of AI and Accuracy to 0. Could you hint or point me what did you do to make them more accurate???
Wolfi  [author] 8 Jun @ 5:18am 
@Maréchal88

I assume that one of the script triggers was damaged by an update of ArmA 3 and this prevents the normal completion of the mission. Unfortunately, there is not much I can do about it in that case, as SHJ-Studio has managed / edited the scripts and there is nothing I can do.

Unfortunately, one way to get further is to cheat the end of the mission. This can be done by: hold down the left shift key and briefly press the minus (-) key on the numpad. Then hold the left shift key and enter: ENDMISSION - the code will appear at the top left of the screen as confirmation.

The mission should then be completed and you should be able to continue playing.
Maréchal88 4 Jun @ 2:29pm 
Hello, in the mission under orders at the end when I arrive at Maux for the ambush the end of mission cinematic starts and blocks after a while, preventing the mission from being completed what should I do? Does anyone have this problem?
SHJ-Studio  [author] 7 Feb @ 4:41am 
I have retired from A3. There will be no further updates from me on my projects. Sorry guys.
Thank you to everyone who supported these projects. :steamthumbsup:
bug echo 4 Feb @ 11:44am 
are the bmps in the beachhead mission supposed to assault the town containing the aa? they just sit in the field next to it and do nothing. considering that attacking on foot is suicidal because of the static mgs and technicals running around it'd be great if they helped.
SHJ-Studio  [author] 15 Jan @ 3:56am 
@Oumuamua
Thanks for your feedback. There may be a mistake here and there. The units should all be from Cold War Rearmed³
Oumuamua 14 Jan @ 6:29am 
Thanks for the great mod ,I found the soviet soldiers helmet is not like shh68?
Maréchal88 6 Jan @ 12:12pm 
too bad thank you very much for your answer
SHJ-Studio  [author] 5 Jan @ 10:53am 
@Maréchal88
Sorry. The French language was unfortunately not available in the original translation file. The Chinese and Russian translations were created by other users.
Maréchal88 2 Jan @ 5:55am 
Hello, can you put the subtitles in French please? Thank you very much for your work
SHJ-Studio  [author] 22 Jun, 2023 @ 3:28am 
@BlackKnight
Thank you for the information :steamthumbsup:
BlackKnight 21 Jun, 2023 @ 3:51pm 
Hi, i think i found the problem, turned out the not compatible mod is dynamicCamo. Still don't understand what in that mod makes the camera stuck
SHJ-Studio  [author] 3 Jun, 2023 @ 12:13pm 
@BlackKnight
Start the campaign, only with the recommended mods. Then it should work.
BlackKnight 2 Jun, 2023 @ 1:11pm 
Hi, i have a problem with the cutscene in Meaux in mission Under Orders. The camera transistion is jammed in the town scene, no convoy arrived. I try to get rid most of my mod out and it is still there. I used mostly the animation and the effect mod, no messing with AI or any ACE at all
SHJ-Studio  [author] 19 May, 2023 @ 1:43pm 
@BlackKnight
I tested it, everything is fine for me. Maybe you loaded a mod that caused this bug. Thanks for the detailed feedback :steamthumbsup:
SHJ-Studio  [author] 18 May, 2023 @ 12:26am 
@BlackKnight
Thanks for your feedback, I'll check it out.
BlackKnight 17 May, 2023 @ 3:27pm 
Hi, I don't know whether the other people still run this game smoothly or not, but I have some bug about the waypoint and triggering the event, interact with special object. For example I have bug with first mission, the BMP keep running back to the sea and the game stuck there forever, then at the mission Repulsion, enemies parachuted down and not attacking the checkpoint. After I killed them with Zeus, tried to go to the camp to find evidence. Found it but it wouldn't let me to collect it, I keep pressing the take evidence object but it doesn't respond. Hope you can take a look back to the mod. Thanks
SHJ-Studio  [author] 25 Feb, 2023 @ 3:35am 
@Sneaky Weasel
Thanks for the detailed feedback :steamthumbsup:
Sneaky Weasel 24 Feb, 2023 @ 6:37pm 
Completed the campaign without a single issue. It's technically flawless. You guys are professionals!
SHJ-Studio  [author] 19 Feb, 2023 @ 1:39am 
@Sneaky Weasel
Thank you for your feedback. Equipment in the lobster may well be that I have not changed it, maybe it is in the mod CWR 3 available. Campaign you can like it or not. It was also the beginning of Bohemia Interactive.
Sneaky Weasel 18 Feb, 2023 @ 2:58pm 
Thanks for the mod. Everything works!

Feedback:
In some ammo crates you can find modern equipment that wouldn't have existed in 1985:
In the hummer to the right during the beach invasion (FGM-148 Javelin).
In the mission where you have to steal the chopper, inside the base (Dragon Launcher).

The original campaign itself, though... Saying "it's the worst of the three campaigns" doesn't describe it. The script appears to have been written by a 10 year old. I don't know what Bohemia Interactive was thinking. :steamsad:
SHJ-Studio  [author] 7 Feb, 2023 @ 12:34pm 
@chak231
Thank you for your feedback :steamthumbsup:
Jacklyn 6 Feb, 2023 @ 2:11am 
Well then, this is only a minor problems. The Campaigns are good. Thank you very much.
SHJ-Studio  [author] 6 Feb, 2023 @ 12:16am 
@chak231
If you mean the Hints field book entry, my programming skills are not good enough, sorry.
Jacklyn 5 Feb, 2023 @ 8:29pm 
Hi, I found that there is a bug in the contents in the field manual are gone on the SHJ mods I've downloaded. (Red Hammer, Red Hammer for CWR3 and Arma Rearmed 3)