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- fixed some overly long storage descriptions
- removed pointless quality comps and beauty stats from storage
- changed skip mass from 5 to 50
- some other changes will be dealt with later on
I still stand by my decision not to remove the middle shelf. The reason is very simple - It allows people finer control over how many stacks they want in a specific place
I would ask you to make a 1x1 Tall Shelf because I couldn't be bothered with making the texture and you are probably better than me at that.
There is the question whether some categories should be excluded from the Tall Shelf for realism and balance, even the original creator mentioned it in the description that items such sculptures shouldn't fit. I would extend that to also exclude Steel, Stone blocks, Chunks, Corpses and most minified items with a few exceptions such as bedrolls. It would also give you an incentive to use the specialised containers such as the Skip.
Going to look over them. From a quick look the only one I disagree with is removing the middle-size shelf. Do you want me to add them into the patch?
You can use the Shelf for that.
I advise people learn to play the vanilla game before delving into modding.
It's also rather nice to have a dedicated storage unit for medical items, just to add a visual means of finding something that, when you need it, you need it RIGHT NOW, BEFORE MY STAR COLONIST(S) BLEED OUT ON THE FLOOR.
I mean, whenever you can get around to it. RL is a PITA.
double shelf or the tall shelf should be removed - disagree. As much as it would help debloating, I think that the generic shelf is the one thing that deserves to have three tiers of size
weapons cabinet and weapons locker - I agree here
The hook rack, weapons cabinets and the skip look tiny and out of scale - agree
quality modifiers where it makes no sense - agree
embarrassingly cringy item descriptions - agree
Does the safe actually work - LWM is supposed to code that. It's a work in progress as far as I know
The clothing rack - too complex to code. Not my field
The skip - decent idea. Will give it some thought
All that said I'm not going to be making changes to this mod anytime soon. If I come back to it I want to give it very close attention which right now I don't have
I am probably asking for too much thought to be put into this than most people that use storage mods would be able to put in though.
The hook rack, weapons cabinets and the skip look tiny and out of scale.
Some items seem to have quality modifiers where it makes no sense, such as the (masterwork) hook rack.
Also if you could remove the embarrassingly cringy item descriptions that would be great.
Does the safe actually work according to its description at preventing items from being taken from it?
That's a code issue caused by 1.3. I can only count on LWM to fix it.