The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Visible Alt Path Treasure
50 Comments
aleksramos68 13 Jun @ 3:16pm 
could you make a version for this mod that makes both item compatible with eid?
NerdCuddles 15 Feb @ 3:12pm 
Version that's silhouettes instead of fully showing the item?
cybershadow95  [author] 28 Jan @ 9:43am 
The mod now works for Boiler and Grotto from Fall of Grace, and for Mortis from Last Judgement if you have the Bloody Crown trinket!
eL_Pon40 3 Jul, 2024 @ 6:13am 
Please make this mod work only if the player has a dream catcher (sweet dreams)
cybershadow95  [author] 6 May, 2024 @ 8:54am 
@rainy I know it's been almost a year, but I just saw your message. I'll look into that when I have time.
rainy 12 Jun, 2023 @ 1:40am 
Could you update to make the mod compatible with Fall from Grace (Boiler) mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2974704582)
Leon 25 Feb, 2023 @ 7:53pm 
@cybershadow95 thank you so much for updating this mod. its one of my top favorites, and i never turn it off :resmile:
RFil 8 Feb, 2023 @ 4:35pm 
Well, that's a thing. It is not, Beebo :)
cybershadow95  [author] 5 Feb, 2023 @ 10:59pm 
I've updated the mod with the changes suggested from MentallyIllMale27. This mod should now work with items added in mods and any official items added in future updates.
Clyde 18 Jan, 2023 @ 8:40am 
how is that even fair..
Undercover Factory Strider 27 May, 2022 @ 4:22am 
finally no more taking a guess and getting bad items
Tw1ntend0 22 May, 2022 @ 8:21am 
For anybody looking for a version that is compatible with mods -- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2811321391
Tw1ntend0 20 May, 2022 @ 7:48pm 
Can confirm the answer is no. Can you update the mod to fix this? The guy bellow seems to have provided the solution
Tw1ntend0 20 May, 2022 @ 7:22pm 
Does this work with modded items? If you have everything manually added I would assume the answer is no?
cybershadow95  [author] 20 Dec, 2021 @ 9:32pm 
Thanks, I'll experiment with that and update when I get the chance.
MentallyIllMale27 20 Dec, 2021 @ 6:23am 
hey i just wanted to let you know that instead of manually setting the sprite path for each item you could just use ItemConfig:GetCollectible to get their ItemConfig::Item class then use the GfxFileName member like so
[code]
local sprite = entityPickup:GetSprite()
local newitem = Isaac.GetItemConfig():GetCollectible(entityPickup.SubType)
sprite:ReplaceSpritesheet(1, newitem.GfxFileName)
sprite:LoadGraphics()
[/code]
cybershadow95  [author] 19 Dec, 2021 @ 3:36pm 
Not sure what the issue is because it's definitely been updated. Try unsubbing and subbing again?
KingDragonReal 19 Dec, 2021 @ 1:24pm 
Updated and they are not added i can see in the main.lua file.
cybershadow95  [author] 18 Dec, 2021 @ 10:34pm 
Yes, thanks for the heads up. Those three items have been added.
KingDragonReal 18 Dec, 2021 @ 6:57pm 
Will you add the 3 new items to the list as they are still invisible
cybershadow95  [author] 29 Nov, 2021 @ 12:51am 
Unfortunately, there doesn't appear to be a way to unhide the alternate Flip item. Issue tracker here: https://github.com/Meowlala/RepentanceAPIIssueTracker/issues/370
cybershadow95  [author] 23 Nov, 2021 @ 11:51am 
I am aware of the issue concerning the new mechanics of Flip. I'll try to fix that as time permits.
IfoodMamador 22 Nov, 2021 @ 11:09pm 
Thank God for this mod. I'm already playing Tainted Lost, i don't need to blind pick items when trying alt path.
poiat 15 Nov, 2021 @ 6:49am 
with Flip don't show the alt item, it will be cool if it show the item
cybershadow95  [author] 14 Sep, 2021 @ 11:36am 
No problem. If you figure out which mod it is, I might be able to make a fix.
vrunn0 14 Sep, 2021 @ 9:42am 
Ah sorry, really i don't know anything about Modding in Isaac hahaha
Okay, i assume is a conflicting mod. Really i didn't spect that but it's possible.
cybershadow95  [author] 14 Sep, 2021 @ 8:19am 
pngLookup is an array/table. If the mod isn't working for you, there's probably a conflicting mod you're using.
vrunn0 9 Sep, 2021 @ 10:55pm 
line 738 : sprite:ReplaceSpritesheet(1, "gfx/items/collectibles/"..pngLookup[entityPickup.SubType])

I assume pngLookup is a function, but i don't know if works with the two points before the invocation. I searched for this because the mod don't works for me...
cybershadow95  [author] 25 Aug, 2021 @ 4:20pm 
Okay, the latest update should fix the interaction with the Animated Items mod
ShowtimevonParty 23 Aug, 2021 @ 11:16am 
"Animated Items" by Stewartisme, thx for trying
cybershadow95  [author] 22 Aug, 2021 @ 10:57pm 
I didn't build this mod to be compatible with any other mods, but if you tell me the exact name of the mod and who it's by, I may decide to look into whether I can make them coexist.
ShowtimevonParty 22 Aug, 2021 @ 9:41am 
This mod is kinda buggy with the animated item pedestals mod, both the animated one and the normal sprite show on top of eachother overlapping, idk if a fix for that would be possible
Semi-nobody 17 Aug, 2021 @ 1:03pm 
This feel's like cheating. I love it.
Dimes 16 Aug, 2021 @ 8:51am 
thank you, now I won't pick up anti grav or Ipecac with Trisagion
Boa 13 Aug, 2021 @ 4:50am 
skill issue
Agitatio 13 Aug, 2021 @ 1:00am 
Maybe it was a conflict with another mod? Although not sure which one. My mistake then.

Only other instance of red question mark showing up for me was with a mod Reworked Tainted Lazarus, and only for the second "flip" item. But that's outside of the scope of this mod.
cybershadow95  [author] 12 Aug, 2021 @ 8:29pm 
If anyone sees a question mark where this mod should show the item, pick up the item and let me know which item it was so I can correct the typo.
cybershadow95  [author] 12 Aug, 2021 @ 8:28pm 
@Agitatio I'm not sure what the issue is. The item was visible for me in the Strange Door Mausoleum/Gehenna II treasure room. I rerolled until I got Breakfasts and I didn't see any question marks. It's possible that there's a typo in the .png lookup table in the code.
Bonk Man 12 Aug, 2021 @ 7:03pm 
I personally enjoy the chance the OG mechanic adds, but people bitching about how this is cheating are such dumbasses lmao, play how yall want to play
Rokk 12 Aug, 2021 @ 5:42pm 
No idea why this has so many downvotes, this is great. Now I actually have a reason to go alt paths again.
cybershadow95  [author] 12 Aug, 2021 @ 3:33pm 
@Agitatio I will look into that
Addispoon 11 Aug, 2021 @ 8:28pm 
oh so cheating
Agitatio 11 Aug, 2021 @ 2:36pm 
Does not seem to affect Mausoleum/Gehenna II you access through A Strange Door.
gunoily 11 Aug, 2021 @ 4:37am 
thats a hack tbh
wolfbetter 10 Aug, 2021 @ 12:59am 
THANK YOU!
𝙋𝙍𝘽 Jed 8 Aug, 2021 @ 8:20pm 
Never played Antibirth, but assumed that the 1 hidden treasure item was something that was part of it. Pleasantly surprised to hear that it isn't. Now I don't feel guilty about being salty over getting a way worse item than what the other choice was. :bobblebear:
DamageMaximo 8 Aug, 2021 @ 8:11pm 
Awesome, now alt path item rooms are fixed, thank you!
cybershadow95  [author] 8 Aug, 2021 @ 6:47pm 
Update: rerolled items will not become hidden
cybershadow95  [author] 8 Aug, 2021 @ 5:19pm 
Known issue: item will be hidden again upon rerolling with a Dice or Reroll Machine (exit and reenter the room to unhide the item). I will attempt to fix this.
pablonchas 8 Aug, 2021 @ 3:55pm 
cool and based