Stormworks: Build and Rescue

Stormworks: Build and Rescue

MWS-B | ARCM-3B "Gannet" Anti-Ship Cruise Missile
102 Comments
Programmer Alex 28 Jul, 2024 @ 3:53am 
Use keep active block on the missiles themselves to stop the signal issue. It's the missiles getting unloaded.
Yoyoguy9000 17 Jul, 2024 @ 1:43pm 
EXACTLY
Viper 18 May, 2024 @ 8:26am 
bro for some reason after the missile finishes the staging it immediatly looses signal its so annoying and i doing anything wrong
Ryan Gosling 14 Mar, 2024 @ 4:47am 
The missile cuts off aprox 10-13 seconds after launch, it also fails to lock the target that is around 4KM away.
Am i doing this wrong?
Breezing 5 Jan, 2024 @ 8:44pm 
I want to know how you made the missile arrow keys controllable
Keptin  [author] 26 Feb, 2023 @ 7:47pm 
Don't need a compressor if you're going fast enough. The speed acts as a ram.
Ponos_Slona4 12 Feb, 2023 @ 10:31am 
Wait, how does the jet engine works without compressor on your missile? Iver tried to do it myself but the engine only makes starting noises very frequently.
sheepism1 21 Jan, 2023 @ 7:32am 
Fun Fact: The container missiles are cruise missiles
sheepism1 21 Jan, 2023 @ 7:32am 
Modern Warfare II (2022)
꧁Vladiev꧂ 27 Dec, 2022 @ 10:34pm 
now we could be in need of a container varriant
Keptin  [author] 17 Nov, 2022 @ 1:01pm 
Yep, go for it!
X Multiverse 16 Nov, 2022 @ 4:21pm 
hey is it ok a add the turrets to my build and give you credit for it
Leo Sypher 28 Jun, 2022 @ 4:12pm 
actually the jammer currently scans and jams 10,000 channels, I honestly thought that was the amount of channels this missile used
Keptin  [author] 15 Mar, 2022 @ 5:02pm 
@TheLastHope The command launcher does quite a bit of work to sync with the missile and transmit executed maneuvers. I don't recall exactly, but the warhead may not even go live if the launcher doesn't communicate with it.
Just_Latvian 15 Mar, 2022 @ 1:46pm 
Very Good:steamthumbsup:
The Last Hope 23 Nov, 2021 @ 6:07pm 
I have a quick question, is everything required for steering self contained within the missile? Does it require the launch pad and computer, or can a single toggle button to launch work?
Squigee 3 Nov, 2021 @ 1:57am 
its meant to be attached to a ship or another vehicle, but if you really want to you could just put 4 wheels on the missile platform base and roll it out of your hangar on foot.
rat 15 Oct, 2021 @ 5:00pm 
how do i get this outside of my hangar?
Koger 10 Oct, 2021 @ 10:59am 
could you make a laser disruptor system for ground vehicles
maybe you could make a way for the missile to continuously change course to reduce the possibility of hard kill or maybe only if it senses an incoming object
Nayomi 8 Oct, 2021 @ 7:47am 
For some reason it keeps tracking random thignsi n the sea (npc disabled) and cannot track any boat i tried, I followed the video tutorial pics etc. Still cannot get it to hit the ship..
Keptin  [author] 6 Oct, 2021 @ 9:32pm 
Yep! It just did. :steamthumbsup:
Hydra 5 Oct, 2021 @ 10:57am 
will this be getting dlc update?
Rufus Shinra 26 Sep, 2021 @ 2:16pm 
Well, it does look I have enough room in my submarine to fit a single launcher: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2612458103

Gonna be enjoying the DLC a lot with some Soviet ship-killing tactics. Thanks for this glorious design!
Keptin  [author] 17 Sep, 2021 @ 8:18am 
Some, maybe. I tend to work forward, not backward. We'll see.
LordBlueBaron22 13 Sep, 2021 @ 12:59am 
@Keptin are you planning on adding warheads to all these guided weapons when the weapon DLC comes out?
Panzerzwerg 5 Sep, 2021 @ 6:44am 
They seem to be broken now
Phantec 3 Sep, 2021 @ 4:18am 
The detail you put into making this is amazing
Keptin  [author] 24 Aug, 2021 @ 7:53pm 
The map should be working as intended on the latest version. To ensure you have the latest, unsub, restart the game, and resub.
pingucanada 24 Aug, 2021 @ 9:20am 
One problem i still have, the map and camera is bugging out.
Keptin  [author] 22 Aug, 2021 @ 12:24am 
-The missile's map orientation has been fixed, also fixing the target found location on the map.
-The missile will no longer continue to steer in the direction last input when there is no input.

Both of these changes are only LUA code changes to the launcher's two LUA code blocks, which can be easily swapped out to patch an existing integrated Gannet Block II launcher.
Keptin  [author] 21 Aug, 2021 @ 8:46am 
Enjoy man!
[126]Victor 21 Aug, 2021 @ 3:13am 
VSPM 22 block 2 is curently in last development stage.
MWS B system has been sucessfully integratedand we are ready to send you a prototype for benchmarking.
Thanks again for this engineering marvel.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2580243468
Keptin  [author] 19 Aug, 2021 @ 6:22pm 
It's primarily a sub-system meant to be equipped onto a ship. You can also use the mission editor to spawn it anywhere.
Kiwi 19 Aug, 2021 @ 2:14pm 
So, quick question for anyone who can answer. How do you get it out of the hangar once you've spawned it in, It's fine that it's in the hangar I would just rather not spend about a minute turning the missile around to get it where I want it to go.

Thank you in advance
Lt. Lynx 15 Aug, 2021 @ 1:13pm 
ever heard of AT, we now have AS
Arbalest 15 Aug, 2021 @ 3:23am 
did you have airbased wersion?
Keptin  [author] 14 Aug, 2021 @ 5:58pm 
Hmm, could the target, could be a lot of things. The missile is complex. I'd probably have to see a video to understand the issue better. Feel free to hit me up on the SW Discord to fill me in.
Hammer 14 Aug, 2021 @ 12:56pm 
they lock on, and engage but wont actually steer to the target, and if it gets close it just plunges underwater 300 meters away from the target
Keptin  [author] 14 Aug, 2021 @ 11:22am 
They work for me ¯\_(ツ)_/¯

You'll have to be more specific in how they aren't working. Tracking their launcher is normal--don't aim at yourself.
Hammer 14 Aug, 2021 @ 11:02am 
also, the missiles do not work for me, they track a target and lock on, but wont actually hit a target, any fix to this? it also seems to be tracking the creation its launched from
Hammer 14 Aug, 2021 @ 10:59am 
any chance this could work on air targets too?
Keptin  [author] 13 Aug, 2021 @ 9:32pm 
For those wanting to make Block II easier to control and acquire targets:

-Reducing the Link Per X Ticks on the missile will make the target acquisition more responsive.
-Reducing the Link Sync Interval on the launcher will make navigation and flight controls more responsive.

Doing so to either will reduce the missile's ECCM ability, making it more vulnerable to jamming.
Keptin  [author] 13 Aug, 2021 @ 7:20pm 
You use the Selection Grid in-game to copy it and paste it onto a ship or other craft. There are Youtube tuts that show how to use the selection grid.
ShikiEternal 13 Aug, 2021 @ 5:23pm 
How do I put this on a ship?
Keptin  [author] 13 Aug, 2021 @ 1:42pm 
Hey all, the BLOCK II update is live. Change notes and info above.
Keptin  [author] 13 Aug, 2021 @ 12:30pm 
I'll have an update dropping today that may help, but you can also try using Direct Attack mode.
Hydra 13 Aug, 2021 @ 10:50am 
I tried launching this missile at a relatively large coastal ship but i cant get it to go below alitudes of something like 50 meters and am thus unable to hit the target
Keptin  [author] 13 Aug, 2021 @ 9:13am 
That's what the Keep Active block was made for. Placing one on a vehicle prevents it from despawning when out of range. Try placing one on whatever is despawning and giving that a go. It might also be a game quality setting--view distance or something.
wombert 13 Aug, 2021 @ 12:02am 
Hey one problem I have with is vehicle despawning. When I get too far away from the vehicle it despawns so I cant shoot the missile because of the staging phase it always just goes past it and doesnt lock on, is there anything I can do?
Ioloboss 12 Aug, 2021 @ 10:50pm 
Im pretty sure if you steal the passcode from the radio the jammer is recieving if you play that back the missile wont realise its jammed and wont switch channels.