RimWorld

RimWorld

ActiveResponseTraining (Continued)
23 Comments
Wish Granter 12 Mar, 2023 @ 10:20pm 
@KaskyKamikACE there arent really any mods that wont throw unbelievable amounts of free levels for you for no work.
Even simple learning, lets be honest, building a bookshelf and 2 tables is nothing that someone would consider "big invenst" for unlimited skills in everything.


You may also edit the worktime it takes which edits exp. That way you can double, triple, 10x times increase the time they take to train.
Wish Granter 12 Mar, 2023 @ 10:17pm 
got a Idea how to remove this very unfitting sound of smelting?
Even just...remove it. I dont want to replace it necessarly, but I gotte find a way to get rid of it.

Very irritating.
KaskyKamikACE 24 Jan, 2023 @ 6:54pm 
Nice mod. Though it's quite powerful and the costs are pretty low. I'd give this one five stars if higher level trainings required specialized shooting ranges. The higher the level the more space it should take. This way it feels like cheating.
Mlie  [author] 22 Jan, 2023 @ 9:01am 
@soglasen666 I have no gfx skill so the only way it will get animations is if someone else does a pr
soglasen666 22 Jan, 2023 @ 8:54am 
This mod needs proper animations and sounds. But using jobgiver instead of dubious approaches used in other mods is so much better that I will probably stick with this mod for a while. Because it works fine with colony groups and other job mods. Hope it will be updated someday.
It also requires separate job which can be achieved with mod Personal Work Categories.
Hedede 2 Dec, 2022 @ 6:50am 
I don't like this mod. Pawns use the pratice range like a regular work station which is boring.
I prefer this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=717575199
Itchy Flea 10 Nov, 2022 @ 9:35pm 
@Teirdalin:
If I had the time, I could make an updated version of this updated version, making the rabbit hole a full circle. :P
Teirdalin 10 Nov, 2022 @ 5:03pm 
"Update of James76543s mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1228227243"

James mod is actually an updated version of Itchy Fleas mod.. lol


https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=724766205

Which makes this an updated version of an updated version.

But then I wonder, does the rabbit hole go deeper?
Rearden 24 Oct, 2022 @ 10:55pm 
I've still been using the old version. thanks for supporting this one.
Dusty Lens 24 Oct, 2022 @ 4:50pm 
Dude thank you for continuing this one. The community at large is beyond sleeping on this mod. It's unreal good.
SlipperyJim 22 Oct, 2022 @ 11:20am 
Thank you so much for the update :)
Mlie  [author] 20 Sep, 2022 @ 10:09pm 
@oszy No custom animation, they just do bills to increase skill
ᴯᴱ jucikareal 20 Sep, 2022 @ 9:03pm 
Is there supposed to be shooting animation at the range? Right now my pawns just seem to stand there and idle like they're crafting
Mlie  [author] 4 Jan, 2022 @ 1:06am 
@thailyn No, that message is not vanilla. Probably some QOL mod.
thailyn 3 Jan, 2022 @ 11:33pm 
Thanks for the quick response. It is a good point that the mod-specific buttons are probably caused by that mod. However, I thought the "Empty Workbench" message was a vanilla RimWorld feature. Example screenshot of the message linked here, in case I'm not clear: https://imgur.com/a/5VwMrxn

The other buttons I'm referencing are from the "[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings" mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1180718516) .
Mlie  [author] 3 Jan, 2022 @ 10:58pm 
@thailyn Not without knowing what mods you have that adds those functions. Its probably better to ask the authors of those mods to add exclusions for benches that do not have recipes
thailyn 3 Jan, 2022 @ 10:23pm 
Really like the mod; thanks for continuing it. I do, however, get an in-game notice about an "Empty Workbench" for the shooting range sides (e.g., left or right). But these can't have bills. A mod I'm using to save and load bills also shows the buttons to do so for these objects, so it looks like the sides of the shooting range register as providing bills, just as the "main" part does. Would it be possible to clean those up, to remove the excess notifications and buttons? Thanks!
CordialVillain 28 Sep, 2021 @ 8:00pm 
Very nice mod, glad to see it updated.
Dusty Lens 28 Aug, 2021 @ 12:23pm 
Dude thank you! This is just such a good mod and the original author was a champion. I'm glad to see it live on. Thank you for the work!
SlipperyJim 26 Aug, 2021 @ 8:21am 
Thanks very much! Really appreciated :)
give me games on GoG 16 Aug, 2021 @ 6:14am 
Thanks alot man!!!
arisuknshn 9 Aug, 2021 @ 10:46pm 
Thank you very much! :steamhappy:
Havoc§R 9 Aug, 2021 @ 6:45am 
you're doing god's work, I appreciated it so much, huge Thanks!! :steamhappy: