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Thank you for trying but, unfortunately, the same results.
Since my last reply I've unpacked all the pbo's, re-signed them as my own, generated and verified a new key, re-packed as "@myownmod" and it still gave me this error. We did notice the config.cpp file in each pbo were not binarized but it made no difference when we did this and re-packed. It's so strange.
We've resorted to another faction to allow us to continue with the project but we're happy to discuss with you further privately to try and find a resolution. Our other dev and myself would love to understand the issue.
Unfortunately, no luck. Although it does only seem to be Opfor it's a having a breakdown about in the logs.
All players are still getting "\addons\o_gaf_<all pbo's> are not signed by a key accepted by this server. To play on this server, remove listed files or install additional accepted keys". The keys are a direct copy/paste from local Arma 3\!Workshop > server \keys folder. Old keys removed.
Removed / re-downloaded after update to ensure fresh. Loaded only GAF Blufor&Opfor + dependencies to rule out conflict. DSUtils signature check returns no error.
It's strange as there are many other mods (40+ both serverside and clientside), all running with the same method applied with no issue. Awesome mod in the editor though, works a charm :D
Feel free to PM me on here if you'd prefer.
Thank you for responding and looking in to it so fast, it's appreciated! :) Apologies if it's just me being stupid! :D
[CUP] German Armed Forces - All in One (Blufor)
[CUP] German Armed Forces - All in One (Opfor)
[RHS] German Armed Forces - All in One - If you wanted to look in to it but we are more trying to run CUP Opfor
Run fine in the editor but as soon as loading on dedi we get issues
All other decencies are running fine, it's just those above
As for now, there are some retextures of uniforms of Jagdkommando Austria and Swiss army, but just an infantry. Retexturing is very time consuming, at least for me at the moment. But in the future, it might be an option.
How about making 2 mods, 1 for a Swiss army and 1 for the Austrian Army?
I think you can get away with the two using practically the same equipment, the only other requirements would probably some NIA Arms mods for the most part