RimWorld

RimWorld

Royal Arsenal: Extra Permits
28 Comments
moo 11 Jul @ 10:57pm 
Hi. This mod patches out some permits that the linked mod (Sleepy's Mroe Permits) is dependent on.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2636891690
Get Donked On 5 Oct, 2023 @ 11:21am 
if you use VFE: empire all the permits https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2988865169

some of the permits overlap its not too bad of a fix just gotta move antigrain to 7,6 assasin to 4,9
and high yield to 1,9
kp-beeferella 22 Apr, 2023 @ 8:36am 
Without Royal Arsenal (Core), this mod always opens up the error log with a red error
"Failed to find RimWorld.QuestScriptDef named RA_Permit_CallAssassins. There are 116 defs of this type loaded."
I think the assemblies must be referencing it? I can't see any issue in the xml

Though -- instead of patching in the assassin defs you could put them directly in the RoyalPermits file with MayRequire="Bucko.RoyalArsenal"
ex. <PawnKindDef ParentName="ImperialFighterBase" MayRequire="Bucko.RoyalArsenal">
Bucko  [author] 14 Mar, 2023 @ 11:33am 
@TurtleShroom
I just pushed an update for this item which should fix that particular error. It shouldn't have caused any actual issues in your game either. It was just a patch operation failing to move the UI elements around on the permit screen.
TurtleShroom 14 Mar, 2023 @ 11:04am 
[Royal Arsenal: Extra Permits] Patch operation Verse.PatchOperationFindMod(Vanilla Factions Expanded - Empire, Royal Arsenal) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2571837731\1.4\Patches\RoyalArsenalMain.xml
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
TurtleShroom 14 Mar, 2023 @ 11:04am 
This Mod appears to fall apart with the Vanilla Factions Expanded Empire Mod.

[Royal Arsenal: Extra Permits - Start of stack trace]
Verse.PatchOperationReplace(xpath="/Defs/RoyalTitlePermitDef[defName = "RA_CallAssassinSquad"]/uiPosition"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(Vanilla Factions Expanded - Empire): Error in <match>
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2571837731\1.4\Patches\RoyalArsenalMain.xml
Bucko  [author] 4 Mar, 2023 @ 9:27am 
@El
Sure, go ahead.
El 4 Mar, 2023 @ 9:18am 
Hey! Clever mod. Would you mind if I use some of the C# for my own mod? I'd like to add a permit for a tornado and your code is great. I'll credit you in the mod of course : - )
Gamma Omega 7 Nov, 2022 @ 7:21pm 
I never like being this person, but I wanted to ask for the sake of being curious! Would there be any chance for a little compatibility thing for this mod? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2627364417

It adds a whole bunch of permits, but it has nothing quite like calling in a laser or the high yield! Plus the other permits are nice too. (Issue is, they end up overlapping together with the other mod.)
Murmeli_420 27 Jun, 2022 @ 10:46am 
@Bucko I dont have any other permit mods, so it shouldn't be that. What I do have is an assortment clusterfuck of like 300 unsorted mods, so it may be some other conflict as well
Coolchilion 26 Jun, 2022 @ 6:17pm 
@carrot I did, It's just that red errors are serious errors and thought to bring it up as an issue with my huglibs log to see if it can be resolved. If it cannot then so be it.
Bucko  [author] 26 Jun, 2022 @ 9:25am 
@MURMELIN VITTU
Do you have other mods that add or modify permits or just this mod? If you just have this mod, then maybe an update to the base game rearranged the permits and I need to fix them.

If you do have other mods that change permits, you could try to go into dev mode and see if the permit screen has any kind of edit feature like the research screen does.
Murmeli_420 26 Jun, 2022 @ 5:20am 
Problem: Dedicated Shuttle Service is an upgrade from the vanilla transport shuttle. However, it seems that on the permit choice UI the "call transport shuttle" has somehow ended up behind Glitter med drop, making it impossible to access. Any solutions?
Jane Enigma 21 Jun, 2022 @ 5:44am 
you need Royal Arsenal Core @Coolchilion

read the descriptions, people
Coolchilion 26 May, 2022 @ 1:24pm 
when loading I keep getting "Failed to find RimWorld.QuestScriptDef named RA_Permit_CallAssassins. There are 97 defs of this type loaded." error.

Huglibs Log:
https://gist.github.com/854d0cc6916f75d1afed4ba6c4905f1e
Ulas 9 May, 2022 @ 7:08am 
CE compatible?
turkler 18 Oct, 2021 @ 10:35am 
ok thanks
Bucko  [author] 18 Oct, 2021 @ 10:00am 
@turkler
This will work without the royal arsenal core mod. Only difference is that the assassin squad permit will not show up in your game.
turkler 18 Oct, 2021 @ 4:50am 
just asking to confirm, will this work without royal arsenal core?
Mazi1200 30 Aug, 2021 @ 10:09am 
Thanks! will check it out
Bucko  [author] 30 Aug, 2021 @ 8:14am 
@Mazi1200
'Ali's More Permit Points' may be what you are looking for. It should be compatible with this mod, but I haven't personally tested them together.
Mazi1200 30 Aug, 2021 @ 4:22am 
Does anyone know mod that adds more permit points? Or i have to do it hard way wich means just leveling up anothers pawn honor level?
arof 24 Aug, 2021 @ 1:11pm 
Instant sub and like for Dedicated Shuttle. May not use the others but that once is A++
PremierVader 11 Aug, 2021 @ 10:35am 
Thanks!
Bucko  [author] 11 Aug, 2021 @ 6:40am 
@PremierVader
It should be safe to add mid game. It should also be compatible with that other mod since it doesn't add any new permits.

Mods that do add new permits may be incompatible simply because the ui elements could overlap in the permit select menu.
PremierVader 11 Aug, 2021 @ 2:15am 
Also is this mod safe to add mid game?