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You could technically add a Lost Lure effect to all thrown items, but that will only tag enemies in that area .. you can't make the lost swarm to "a point in space of contact" ...
Doing that to all thrown items is outside the scope of this mod imo.
Sorry the MCM is a complex piece of code that I still haven't fully grasped how to work it.
It's a fair bit involved. Lots of things need to be adjusted by script on the item. It's not really something you can do with a few config edits
All abilities add to the pool , once the threshold is reached a spawn will happen on the round. You can see this from the sidebar as it hits new thresholds. "The sound attracts lost .. howls echo a lost swarm is close .. the lost are right on top of you, etc ". That is what the value represents.
The CHL hooks main purpose is so we can adjust the value to add to the pool -per grenade type- instead of just from the 'throw grenade' ability, which has a flat rate of 30 for all grenades throws ... some of which never made sense, like throwing a non-explosion-non-sound-generating item.
Also yes there is a LostUnitCap in the games config files to help lower end PCs not struggle with hoards of Lost. I highly recommend adjusting it based on your PCs performance, with consideration that it will affect all tactical maps with the Lost present.
so the actual value doesnt matter as long as its below or above the minimal threshold, which default is 30, look in gamedata.ini for LostLoudSoundThreshold. below wont trigger and above triggers
if im wrong please correct me, im not an expert with coding and such, but im almost positive that im not wrong so i just wanted to point this out so ppl dont get the wrong idea about how much control they over the lost spawning. i was pretty disappointed when i learned
also just a fun fact, there should only be about 25 lost on the map at any point, gamedata.ini LostUnitCap=25
Have some likes.