RimWorld

RimWorld

[CZK] SeedsPlease ReTextured
38 Comments
Karmdal 17 Jun, 2024 @ 2:42pm 
1.5 when?
Zer0_Requiem 25 Oct, 2021 @ 9:40pm 
I forgot to let you know what I found. The seeds had your new textures
FlorestNerd 11 Oct, 2021 @ 3:06pm 
Hey, can i ask a patch for Kit's Brazilian Crops?
Zer0_Requiem 3 Oct, 2021 @ 7:58am 
Hmm, I wonder if she just forgot to add the list. I'll double check in my game and let you know!
CitizenKanye  [author] 2 Oct, 2021 @ 11:03pm 
@Zer0_Requiem I remember that too, but after checking there don't seem to be any patches for them on there.
Zer0_Requiem 2 Oct, 2021 @ 5:10pm 
Oh my apologies. I belived that they were patched as Charlotte mentioned in a recent comment that he did add that mod
CitizenKanye  [author] 2 Oct, 2021 @ 3:17pm 
@Zer0_Requiem
As I've said before I can only add textures for seeds that are already supported by the SeedsPlease mods. This mod's purpose is not to add new seed patches. If you want you can check out SeedsPlease lite, which already supports pretty much all plants across the workshop.
Zer0_Requiem 2 Oct, 2021 @ 12:25pm 
Thank you fro this awesome mod! But if I may make a request. Could you add Argons Tribal Medicine Mod? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2310530147
CitizenKanye  [author] 14 Sep, 2021 @ 10:10am 
@Lindsey Rosabell
This mod is 99% textures and two miniscule patches that do nothing beyond adding a texture path
I think I can safely say that it's impossible this mod could ever cause a single bug
Ellie "Fuse" Nibbles 14 Sep, 2021 @ 9:49am 
After updating this mod, my settlers have broken down working with plants, they are trying to cut down a tree or harvest a crop, but they repeat it endlessly
CitizenKanye  [author] 13 Sep, 2021 @ 10:25am 
Big Update: 99% of supported seeds now have new textures. With the next update of SeedsPlease: Lite this will be the case for that mod as well. As I originally said this mod isn't intended to add seed patches, only textures, so I consider this project completed until more seeds are added into the base mods.
SeedsPlease Lite has support for 300+ textures across 90+ mods by this point, so if anyone needs seeds textures for pretty much any mod not covered here you will find them there for the time being.
Eclipse 2 Sep, 2021 @ 11:36pm 
thanks for your textures included in seedsplease lite ^^
Owlchemist 29 Aug, 2021 @ 3:30am 
I tried looking you up on the rimworld discord the other day but couldn't seem to find you there.
CitizenKanye  [author] 27 Aug, 2021 @ 10:45am 
@Owlchemist
Sounds interesting. Send me a PM
Owlchemist 27 Aug, 2021 @ 2:52am 
I love these textures. Only just became aware of them after getting a comment about them on a seedsplease fork I made ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2586052937 ). How open to the idea would you be to making these textures official over there, all credit given of course? No obligations, of course.
CitizenKanye  [author] 24 Aug, 2021 @ 2:12pm 
@Nohrryp
Fixed the recipe icons for the recipes I found. You can notify me if any more wrong textures pop up for other mods I already added support for.
Tappator 24 Aug, 2021 @ 8:14am 
is it also supposed to change the recipe texture ? the modded ones are fine but none of the core recipe use the new texture, strange.
Charlotte 24 Aug, 2021 @ 2:09am 
Don't rely on autogenerated ones, contribute them back or include them in your mod.
Arcanant 24 Aug, 2021 @ 1:57am 
@CitizenKanye that is strange, I am pretty sure Charlotte mentioned she did. I will have to check myself again.
CitizenKanye  [author] 24 Aug, 2021 @ 1:55am 
@Arcanant
I have the latest versions of all those mods installed and I can't find seeds for those plants anywhere with dev mode right now. Not even autogenerated ones

@Charlotte
Yes, I know about that. I was talking about autogenerated seeds only since they are more unpredictable and usually have issues generating with textures
Charlotte 24 Aug, 2021 @ 12:55am 
CitizenKanye you can patch in textures to SeedDefs just fine with PatchOperation.Set, which exists because SeedsPlease uses the PatchOperationHighlander.

It's just a simple...


<PatchOperation Class="PatchOperation.Set">
<xpath>/Defs/SeedDef[defName="the_seed"]</xpath>
<value><graphicData><texPath>path/to/the/image</texPath></graphicData></value>
</PatchOperation>
Arcanant 24 Aug, 2021 @ 12:41am 
@CitizenKanye Charlotte was generous enough to add support for Argon's Tribal Medicine, you may want to take a look. FCP Fallout Plants is a bit more complicated matter.
CitizenKanye  [author] 24 Aug, 2021 @ 12:37am 
@Arcanant
I've been experimenting with getting autogenerated seed textures to work for more than a few days now. With the way it generates them right now I can't add retextures that work. The base mod will have to add patches for them.

@Thundercraft
I realized that back when I was first testing the textures. I wasn't happy about it but I did the oval label version because it looked cleaner. I looked at other textures during that and it's clear that nothing in the game is made to be looked at from too far away so I kept going.
No use crying over spilt milk.
Thundercraft 21 Aug, 2021 @ 3:08am 
I am definitely interested in this. And I like most of the textures.

However, judging by the Before and After of seed bags, I definitely prefer the "Before". The main reason I prefer the "Before" is because the plant image on the bags in "After" are smaller - too small for me to see the details as clearly as on "Before".

Just saying: If you made the plant images slightly bigger, I could better appreciate them.
Arcanant 18 Aug, 2021 @ 4:54pm 
Charlotte 18 Aug, 2021 @ 3:11pm 
Having trouble adding it with patches?
CitizenKanye  [author] 18 Aug, 2021 @ 12:47pm 
@Charlotte If you're talking about the texpath issue, it's simply several seeds that are missing a texpath line in their defs. The ones I've found are the willow seeds, the bonsai seeds and the majority of the alpha biomes seeds
Charlotte 18 Aug, 2021 @ 2:02am 
Nice I like it. What texture issue are you having? I don't understand.
__ 16 Aug, 2021 @ 6:59pm 
Looks great!
CitizenKanye  [author] 15 Aug, 2021 @ 8:11am 
Update: added support for Anima Gear, VGP mod series, and ReGrowth: Aspen Forests, even though I realize that the people playing with VGP are the players who wouldn't use this mod in the first place.
- added partial support for Alpha Biomes. The SeedsPlease mods are currently not coded to have texturepaths for those seeds, which means I can't do much
warmainiac 14 Aug, 2021 @ 5:59pm 
could the base mod be listed as a requirement?
CitizenKanye  [author] 12 Aug, 2021 @ 9:45pm 
@catharsis I couldn't figure out how I'm supposed to list that a mod has alternate dependencies. If it's no problem by workshop rules I'm gonna remove all forced dependencies
catharsis 12 Aug, 2021 @ 9:22pm 
Question. I want to use this mod with the forked version (the one you just added compatibility for), however to use this mod I have to use the original SeedsPlease, what should I do? Sorry if this is a silly question.
Orqwith 12 Aug, 2021 @ 11:17am 
based
CitizenKanye  [author] 12 Aug, 2021 @ 6:41am 
Update: added compatibility for SeedsPlease: Dizzy Fork
Nanotonium 11 Aug, 2021 @ 9:56pm 
Thank you Sneed and Chuck.
Hcup 11 Aug, 2021 @ 6:57pm 
Yes thanks you.
Frydendahl 11 Aug, 2021 @ 3:21pm 
Oh my God, thank you so much! I love Seeds Please, but the textures are sooo outdated.