Arma 3
WebKnight Flashlights and Headlamps
155 Comments
Reticuli 26 Jun @ 9:21am 
I want to disable all flashlights and headlights due to the light through walls issue. I already know how to get rid of all lamps on a map.
whiskey8150 2 Jun @ 8:25pm 
great mod! any chance we could have the option to change the headlamp color to red?
PeaceWalking 25 May @ 2:21pm 
@A. Ares thank you!
快雪迎春 24 May @ 1:33am 
Hey! I really love the clicky sound when toggling the flashlight in this mod. Any chance we could get that same feature for the laser attachment too? That would be awesome!
A. Ares 5 May @ 10:54am 
@PeaceWalking... I would say that a missionEventHandler of type " EntityCreated would do the work!
Jheisingerc 5 May @ 9:50am 
Can the headlight be changed from left to right?
PeaceWalking 4 May @ 4:51pm 
Is there a convenient way to make it so all NPCs spawn with a flashlight?
WebKnight  [author] 29 Apr @ 2:22am 
@Special no
Special 29 Apr @ 2:03am 
Client side?
LEVA(전역하사) 18 Apr @ 1:47pm 
can i adjust the distance of the lantern light?
Sugar Man ♠ 17 Apr @ 3:19am 
Was just about to write same thing @mags mentioned.
Shurelia 8 Mar @ 11:38am 
Friend, can you update the IR lighting mode?:steamthumbsup:
DrakoMT 2 Feb @ 6:49am 
It's conflicting with a a mod called iBuild it does not allow you to CTRL+L after save is resumed
Had to use Submenu command option from arma to allow me to use the torches again lol.
WebKnight  [author] 2 Feb @ 6:33am 
@DrakoMT keybinds do not work after saved game?
DrakoMT 2 Feb @ 4:12am 
If you have a permanent saved mission and you find that the torches aren't working anymore
run this code on global player spawn WBK_CustomFlashlight;
It will turn on and off your lights every time you execute it
mags 21 Jan @ 8:43pm 
Hello, i noticed some probably unintentional behaviour, first when running ace and later without it.

All the items this mod adds act as a toolkit!

I was easily able to reproduce this by loading ace, cba and this mod, setting the ace repair setting so it requires a toolkit for repairing, and then pick engineer with a headlamp instead of the toolkit, repairing works.

Upon further testing this seems to be independent of ace, even in vanilla with just this mod and cba, having the items from this mod allows repairing and dealing with mines, in whats otherwise Vanilla.
HBAOplus 4 Jan @ 5:47pm 
@LEE O C
At least for Headlamp items, you can use KtweaK.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3036516333
LEE O C 3 Jan @ 6:21am 
cool mod, how do i script ai to wear?
BraveSirRobin71 27 Dec, 2024 @ 2:30am 
I understand.
Maybe colors? Red, green and IR?
Thanks for the quick reply.
WebKnight  [author] 26 Dec, 2024 @ 5:06pm 
@BraveSirRobin71 not really without additinal scripting that will tank performance.
BraveSirRobin71 26 Dec, 2024 @ 5:04pm 
Great work.
Is there a way to have the lamp lights more centred? Currently they kind of go off to the right side.
greetings
Sugar Man ♠ 20 Nov, 2024 @ 4:24am 
any chance can you add a Fulton flashlight for WW2 missions?
Sugar Man ♠ 20 Nov, 2024 @ 4:22am 
this update is peak man
WebKnight  [author] 5 Nov, 2024 @ 11:00pm 
@devildogg237 no
devildogg237 5 Nov, 2024 @ 5:34pm 
does this still break mine detectors and/or GPS's?
Bax 1 Nov, 2024 @ 12:45am 
Thanks, no problem. I thought I have a problem with mods etc. Love it!
Archine 31 Oct, 2024 @ 7:43pm 
is it possible to add volumetric lighting to the IR illuminators in the ITN mod?
WebKnight  [author] 31 Oct, 2024 @ 2:57pm 
@SHINNA AKANE will add a compat patch
WebKnight  [author] 31 Oct, 2024 @ 2:57pm 
@Bax because there is no model, our moddeler wasnt able to model it in time and i released it without it.
Bax 31 Oct, 2024 @ 8:45am 
The light and animation is there, but I don't see a model of the flash light (strong, or regular). Any idea why and what to do? The lantern works as expected, I see the model and light.
SHINNA AKANE 31 Oct, 2024 @ 6:47am 
this mod is amazing but i don't is happen only me So when i use this mod and immersive animation together when i use hand flashlight and push to talk flashlight in hand is move follow talk animation (im sorry for my english)
Bax 31 Oct, 2024 @ 3:13am 
Let's be honest: We love you Webknight!
ElPedroChicoRaulAlfonsoTejada 28 Sep, 2024 @ 7:01am 
A compatibility patch for ITN would be nice, currently the flashlights of said mod doesn't have the volumetric effect
onestar 13 Aug, 2024 @ 10:41am 
Oh okey, thanks! I'll check it out and see if I can manage haha.
WebKnight  [author] 13 Aug, 2024 @ 10:34am 
@onestar just look at the code, its pretty simple, and yes you can make it as a script in the mission
onestar 13 Aug, 2024 @ 10:30am 
Is there any chance there is a script version available that could be used without the mod? As in, integrated in missions? Of course, with full credit. I can't find any solutions without using extra mods to integrated a simple flashlight/headlamp in a planned mission.
SCREAMpied 11 Jun, 2024 @ 3:55pm 
I know this hasn't been updated in a long while but for some reason the volumetric lighting doesn't seem to work on the RHSUSAF flashlights. Any possibilities of checking it out?
A. Ares 11 Jun, 2024 @ 2:30pm 
@WebKnight, thank you for this amazing mod. Does your headlamp item by any chance inherit from "Mine Detector" item? I do have the Vanilla Mine Detector GUI when I have your headlamp item in my inventory! And if that's a fact, any chance that you are going to change that?

Thank you for all your amazing work!
Aggressive Jazz Noises 11 Jun, 2024 @ 2:07pm 
Thanks for the clarification @WebKnight and @󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 11 Jun, 2024 @ 1:00pm 
@Aggressive Jazz Noises
I use kenoxite's KtweaK mod. Has the feature to auto add them for you:
"Add Lights to AI: Infantry AI units without NVGs, weapon lights or headlamps will be assigned a weapon light or headlamp. Only weapon lights will be distributed unless WebKnight Flashlights and Headlamps is installed."
WebKnight  [author] 11 Jun, 2024 @ 12:50pm 
@Aggressive Jazz Noises you need a headlamp item, you can find it in arsenal under additional tab, where you can take IFAKs and Toolkits
Aggressive Jazz Noises 11 Jun, 2024 @ 12:32pm 
Is there a specific item you have to equip to get headlamps? I spawned in some Space marines but none of them have headlamps, nor do any regular soldiers I spawn in. I have searched through the arsenal and I can't find anything about a headlamp.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 29 May, 2024 @ 3:51pm 
@WebKnight Wish this had compatibility with BettIR. As you mentioned, they seem to be detected as flashlights too.. and your mod turns on even in BettIR's IR laser/IR flood light. Is there a way you can add settings to ignore BettIR?
Leaves of Glass 12 May, 2024 @ 10:49am 
Any special steps needed to get this working on a dedicated server? I just need it to work for players, really, but no dice when CTRL-L with a headlamp on the uniform after installing on client and server.
huh 24 Mar, 2024 @ 4:13pm 
Hi just wondering ive managed to get the headlamps to work by adding headlamps in the inventory but the only problem is that there are lights for both sides is there a way to make it so the light shines on one side of the helmet where the headlamp is place instead on it shinning from both sides?
[IMP] Rimuru Tempest 4 Mar, 2024 @ 7:34am 
i am wondering if "IR Lights" are also supported?
Stormcrest 19 Jan, 2024 @ 7:29am 
It seems the volumetric light will not appear if you use ITN - Illuminate the Night.
Keefebon 14 Nov, 2023 @ 12:55pm 
@Chopper yes, it should still work. There are settings for it, but it's in add-ons. There aren't very many options for it though. Hope you find it! :D
Chopper 14 Nov, 2023 @ 6:28am 
Hello! Is this still relevant, does it work? I don't have any settings for this add-on.
Keefebon 9 Nov, 2023 @ 3:29am 
Ah, ok. Thank you. I've also noticed the white light effects that give the cool cone when looking at a person, seems to do the same for BettIR. Both on and off NVG. It's immersion breaking at the least and a death sentence in pvp at worst. Players with night vision can still see the cone and kill you that way. Aside from that, it's really cool.