RimWorld

RimWorld

No Explosion On Slaughter 移除屠宰死亡爆炸
46 Comments
玬玎茱莎 26 Jun @ 8:19am 
1.6 pls
Ashes_111 29 Mar @ 1:06pm 
@HighFlyer96 and a high enough level surgeon would know how to disable the chemical release that causes the explosion before slaughtering it. so therefore theoretically lore accurate. ya dingus
HighFlyer96 11 Mar @ 3:16pm 
I'm not aggressive, I just don't like it if people don't know what they are talking about.
He throws around with claims that are wrong.

I absolutely see the point of this mod, and would have loved it when I had a Boomalope farm, but there is no need for to call it "lore accurate" when it isn't and wanting it in base game.

It's just a good mod, not more, not less.
Ghostwish 11 Mar @ 1:00pm 
Rimworld's lore is war crimes.
载入中...  [author] 11 Mar @ 4:13am 
@HighFlyer96 considering rimworld is never a lore-accurate game, do not be aggressive
HighFlyer96 8 Mar @ 11:28pm 
@Joe What are you talking about "lore-accurate"? It literally says that it explodes when it dies. The explosion doesn't come from damaging the sac, but from the death of the animal which is exactly how the chemfuel in it is ignited all along.

Lore-accurate would be the initial removal of the sac before the slaughtering as only then there would be little to no chemicals to explode.
Joe 4 Dec, 2024 @ 6:52pm 
This is lore-accurate. If you kill a Boomalope with a knife, how the hell can the chemfuel in it be ignited and explode?!!!

Mod should've been base game tbh.
载入中...  [author] 15 Jun, 2024 @ 4:54am 
@cjmx666 生效
cjmx666 15 Jun, 2024 @ 3:25am 
阿尔法动物拓展的空水母能生效吗?
tanyfilina 10 May, 2024 @ 7:23am 
Thank you!
载入中...  [author] 10 May, 2024 @ 6:15am 
@tanyfilina it just means it's not 100% safe for the pawn to slaughter the boomlope. to disable this function, disable the "Only Allow Success Slaughter" in mod settings
tanyfilina 10 May, 2024 @ 1:41am 
It is able to do that if directed manually though.
tanyfilina 10 May, 2024 @ 1:40am 
Hello! I'm getting the following error (appears when pawn have to go slaughter the boomalope, and it fails to do that):
Marcello Hex False
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
NoExplosionOnSlaughter.RimWorld__WorkGiver_Slaughter:Postfix (bool&,Verse.Pawn,Verse.Thing,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.WorkGiver_Slaughter.HasJobOnThing_Patch2 (RimWorld.WorkGiver_Slaughter,Verse.Pawn,Verse.Thing,bool)
RimWorld.JobGiver_Work/<>c__DisplayClass3_1:<TryIssueJobPackage>g__Validator|0 (Verse.Thing)
Verse.GenClosest/<>c__DisplayClass3_0:<ClosestThingReachable_NewTemp>b__0 (Verse.Thing)
Verse.GenClosest:<ClosestThing_Global_NewTemp>g__ValidateThing|9_1 (Verse.Thing,single,Verse.GenClosest/<>c__DisplayClass9_0&)
Verse.GenClosest:<ClosestThing_Global_NewTemp>g__Process|9_0 (Verse.Thing,Verse.GenClosest/<>c__DisplayClass9_0&)

...
载入中...  [author] 17 Apr, 2024 @ 2:45am 
@Kasa @Wolf653 I just found i complied to the wrong path, problem solved hopefully
ItsKairoKay 16 Apr, 2024 @ 10:49am 
The mod disables slaughtering in general and then seems to prevent boomalopes from exploding entirely
with the mod installed auto-slaughtering ceases to work and manually ordering a pawn to slaughter a animal also does not work as the option does not appear
Kasa 16 Apr, 2024 @ 9:14am 
Sorry Warg*

Play to much D&D.
载入中...  [author] 16 Apr, 2024 @ 8:06am 
@Kasa what is a worg puppy? is it something from anomaly? i haven't played the dlc yet
Kasa 16 Apr, 2024 @ 6:47am 
For some odd reason with this mod I was unable to slaughter a worg puppy with my pawn that had level 16 in animal handling.

Once I turned only allow success slaughter off were they able to do it.
载入中...  [author] 15 Apr, 2024 @ 4:20am 
@Victor fixed
Victor 14 Apr, 2024 @ 12:59pm 
Got this error: Error in No Explosion On Slaughter 移除屠宰死亡爆炸, assembly name: NoExplosionOnSlaughter, method: Verse__Pawn__Kill:IsExplosion, exception: System.MissingFieldException: Field 'Verse.RaceProperties.deathActionWorkerClass' not found.
Line 3686
https://gist.github.com/HugsLibRecordKeeper/795e3311c60bca9eacd510dc1c8ade23#file-output_log-txt-L3686
Sakujo 13 Apr, 2024 @ 12:17pm 
Thanks for updating :)
Glyan 11 Apr, 2024 @ 4:57pm 
需要1.5
burnt 12 May, 2023 @ 4:40pm 
i love you :steamhappy:
VelxraTV 23 Oct, 2022 @ 8:30pm 
Im seeing an error that reads:
(all one error cut in sections for steam character limit)


Exception in Verse.LongEventHandler.ExecuteToExecuteWhenFinished: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native)
VelxraTV 23 Oct, 2022 @ 8:29pm 
System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at NoExplosionOnSlaughter.Verse__Pawn__Kill+<>c.<.cctor>b__3_3 (System.Reflection.Assembly x) [0x00000] in <2490b60f69214055a2bf654ff4a76791>:0
at System.Linq.Enumerable+SelectArrayIterator`2[TSource,TResult].MoveNext () [0x0003a] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable+SelectManySingleSelectorIterator`2[TSource,TResult].MoveNext () [0x00038] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].MoveNext () [0x0004e] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
VelxraTV 23 Oct, 2022 @ 8:29pm 
at System.Collections.Generic.List`1[T].InsertRange (System.Int32 index, System.Collections.Generic.IEnumerable`1[T] collection) [0x000db] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1[T].AddRange (System.Collections.Generic.IEnumerable`1[T] collection) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at NoExplosionOnSlaughter.Verse__Pawn__Kill+<>c.<.cctor>b__3_2 () [0x0007d] in <2490b60f69214055a2bf654ff4a76791>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00089] in <2ac9ff1464ea49a284d37555c9c1f6ec>:0
- transpiler net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
Ghostwish 21 Oct, 2022 @ 7:31pm 
People who ask for updates the DAY OF THE VERSION'S RELEASE should be slapped. Hard.
VelxraTV 21 Oct, 2022 @ 2:34pm 
Please update to 1.4
Ghostwish 2 Sep, 2022 @ 5:48pm 
No it works, look at what Ordpus posted. You have to turn it on.
Python 2 Sep, 2022 @ 11:50am 
Doesn't seem to work for me either.
Celibateslut 28 Jun, 2022 @ 9:22pm 
It looks like it doesn't work with the Alpha Biomes mod. I just had some Green Goo blow up on me but the Aerofleets die quiet.
载入中...  [author] 29 Apr, 2022 @ 8:57pm 
@Ghostwish As far as I have tested, it should be fine. Maybe you should check in the mod config that if you have set the min no-boom level too high
载入中...  [author] 29 Apr, 2022 @ 8:56pm 
@WindowMaker yes, it should work with any animal that uses the vanilla death boom feature
Ghostwish 27 Apr, 2022 @ 5:23pm 
Doesn't work at all.
WindowMaker 27 Apr, 2022 @ 12:54pm 
Does it works with boomrats too ?
Ghostwish 22 Mar, 2022 @ 11:24am 
Doesn't work anymore, it seems. :(
csfireworks 25 Nov, 2021 @ 2:00pm 
2333
Billy Shears 12 Sep, 2021 @ 12:40pm 
Awesome! Thanks :)
VelxraTV 8 Sep, 2021 @ 6:34am 
very nice ty
载入中...  [author] 8 Sep, 2021 @ 6:03am 
@Billy Shears @Gernoimo Suggestion finished
Billy Shears 7 Sep, 2021 @ 9:08pm 
Thank you for this!
I'm with Geronimo on this as well. A skilled rancher should be able to safely slaughter a tamed boomalope; an incompetent rancher should explode for their stupidity!
VelxraTV 5 Sep, 2021 @ 7:39pm 
Could you add an option for a skill check? Like a minimum of animal skill two. It never made sense how we can eat nearly anything. Yet no one discovered a technique to slaughter boomalopes in the rim.
Wulfsige 3 Sep, 2021 @ 6:09am 
An absolute life-saver for compact ranching. I had a chain reaction occur recently that killed around 15 livestock and one colonist (Yes the explosion was massive). Afterwards I found this mod.
ProfZelonka 12 Aug, 2021 @ 1:54pm 
Always wondered why they light a match before going for the kill
星际战巡 12 Aug, 2021 @ 10:00am 
这玩意屠宰了也会爆炸,这设定是真的蠢
Kateye 12 Aug, 2021 @ 7:34am 
Notice to all colonists: Drain the chemfuel *before* killing them.