RimWorld

RimWorld

Custom Death Randomness (Continued)
22 Comments
cleaner475 18 Oct, 2022 @ 2:25pm 
Thanks!
♡ Pustalorc ♡  [author] 18 Oct, 2022 @ 12:55pm 
Torann updated the official mod already to 1.4, so I recommend using it instead of this.
cleaner475 18 Oct, 2022 @ 12:37pm 
1.4 update on the way? :)
The Blind One 12 May, 2022 @ 2:08pm 
Isn't the chance of death on downed now technically redundant with the storyteller slider? Not saying the other functions for animals and storyteller are but just for the pawns themselves or does this override it in another way?
rwll 7 Apr, 2022 @ 6:58am 
thank you!
JitterBones 25 Jan, 2022 @ 7:48pm 
Sup! I've been using this mod for a while and wanted to say Well Done! This has been a huge improvement to games overall for me. I just noticed something funny, but not impeding in any way. When setting the death chance, at 15% it just clacks continuously (if either are set at 15, and from what I can tell ONLY 15%). Pretty funny stuff, not sure why it does that. Works like a charm either way!

Cheers to you~
QraTz 3 Dec, 2021 @ 10:52am 
thank you so much for updating. This mod was a must-have for my new run idea
Generic Person 16 Oct, 2021 @ 11:54am 
:steamthumbsup::eli:
Canadian Healthcare 28 Sep, 2021 @ 5:52pm 
finally i can finally run my slave camp like a meat grinder of disposable assets. Seriously if you cant keep a population where one of them dying wont at all be an issue to your work load and have to keep them safe and well cared for then whats the point? You may as well just recruit them if for no other reason then ideological.
Viper 18 Sep, 2021 @ 12:42pm 
Thanks for the continuation.
JohnC2308 25 Aug, 2021 @ 10:13am 
@PysberTrigger Raider + Marine armour = Weak guy who can be one-shot killed by a fist
♡ Pustalorc ♡  [author] 25 Aug, 2021 @ 9:45am 
The results should be equal if you set everything to 0%, but will differ depending on settings.
saavedra 25 Aug, 2021 @ 9:06am 
Does this mod have different results than the vanilla option in custom difficulty settings?
PsyberTrigger 19 Aug, 2021 @ 8:31pm 
I have a colony of 6, max of 8, found 2 raiders in one raid that I want to capture and assimilate because they have just the right skills, age, etc. to fill my last 2 needs... they die from wounds no worse than 'bruise from human fist' while one of these two pawns is literally wearing marine armor. :steamfacepalm: I've reloaded and tried again for 2 hours on this one raid. This mod just saved me, who knows how much time trying to find pawns like these two again! Thank you so much! :luv:
JohnC2308 17 Aug, 2021 @ 2:49am 
I needed this.
My colony has 8 colonists and about 50 (tiny) cells ready for prisoners with prison labour mod.
I have a mod which adds weapons (about 50 actually but don't we all) which don't do much damage but stuns and sometimes downs an enemy.
50% chance of death when being hit by a taser or if a rlly chicken enemy, a soft dart gun.'
THANK YOU SO MUCH
♡ Pustalorc ♡  [author] 16 Aug, 2021 @ 5:22pm 
Thundercraft, I've updated this now to include the original description. I'll do the same to the rest of the mods I've continued.
Thundercraft 16 Aug, 2021 @ 3:59pm 
Example (bare minimum):

[h1]From the description in Torann's original version[/h1]

This mod can be safely added to, or removed from, a saved game.

Load order: Core -> Custom Death Randomness
Place this mod at the bottom of your mod list
Thundercraft 16 Aug, 2021 @ 3:56pm 
Thank you for continuing this!
Suggestion:

I think it would be both very helpful and a wise idea to copy/paste the description from the original mod to your description above.

Granted, you did link to the original mod at the top. However, just reading the description would not tell anyone what this mod does, exactly. And I know some players just automatically skip over a Workshop mod for consideration if the description does not make it clear what it does.

Consider that, once someone makes a (continued) or makes their own, nearly identical version, mod authors sometimes delete the original. I've seen this happen several times. We would be left in the dark if the link to the original becomes broken. :steamsad:
Petrothian 14 Aug, 2021 @ 9:55am 
omg yes, it was annoying my pets instant kills enemies.
Senacharim 14 Aug, 2021 @ 7:13am 
OMG thank you for the update!!
♡ Pustalorc ♡  [author] 14 Aug, 2021 @ 6:13am 
For those that didn't notice, there was an issue preventing the mod from actually patching the game to change the chances of instant death on down. This has been fixed and the mod should now prevent any instant deaths for downing if set to 0%, and always kill if set to 100%.
Config editor was also changed, as it only allowed either 0% or 100%, even though it was showing all other values, it'd snap from 0% to 100% chance with no in-betweens. It'll now correctly display and use the %'s.
Ali50 14 Aug, 2021 @ 2:59am 
Thanks for the update!