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This morning I had a thought that just because I'm not using another ore mod doesn't mean I don't have a conflict. Looking at the active mods, I saw Bush Be Gone above TOOM and thought that could be the culprit. Inspecting the files confirmed this. Turns out they both modify PlanetGeneratorDefinitions.sbc.
After copying Bush Be Gone's changes into TOOM's version of this file and reloading the save, all of the ore patches that I had marked are now gone. (Not just the yellow patches, but also the actual ores since I hadn't yet dug into those areas.) Hooray! Now I can delete all those invalid GPS markers and search for more scarce ores the way I'd intended to.
So it’s not a bug.. I just wasn’t too clear on explaining it :D
0% ice here means I didn’t add any additional ice to the map in the form of an ore patch.
Some people don’t like to see them, others prefer them as it helps you find ores.
:)
You can probably switch between the 2 versions, as that is the only difference, although I have not tested that so make sure to back up your save before trying it if you do! :p
I've tried 50km in testing, does not work. It will find an ore then quickly remove the marker, so you never see it. It also grinds your CPU and lags!
If you want to use an ore detector mod without breaking your game :D id stay within the 350-450m range vanilla or not. A small increase is a reasonably large area and some of the ore patches are wide as well, so you can space yourself about 1km from where you searched last time.
I would not recommend going past the 1km detector range that I normally use for testing.
If you are detecting the ore from rocks however you may have just got unlucky, missed an ore spot that was there or landed in a bad area. Earth dose have one of the lower ore densities so you will likely need to travel a lot to find ores. Especially if you want a specific ore like cobalt.
It depends on the planet/moon the "Ore density" will give you a clue, the bigger the number the more chance of finding ore. And the ore % is the chance of finding a specific ore when you do find an ore.
I tried to distribute ores in a similar density to likeminded mods. 6-10km or more between ore patches is likely. There may also be unlucky dead areas. I tried to avoid placing ores on large low level flat areas, such as lakes or desserts, so this likely bumps up the ore finding difficulty a bit.
If you’re having issues I'd suggest searching around high grounds and less flat areas first, failing that maybe an ore detector range mod.
If anyone else has any comment on the ore density I'm keen to get feedback so that I can rebalance if required :)
I am happy to tweak balance, I just need more feedback. =)
I am curious if people like the added difficulty, or if they just rather no add maps + a longer ranged ore detector to compensate :P
I can see the appeal of both. Though personally I like the added difficulty.