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CAT - The Other Ore Map (TOOM) No AddMaps - v1.2
   
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Type: Mod
Mod category: Planet, Other
Tags: NoScripts
File Size
Posted
Updated
970.599 MB
15 Aug, 2021 @ 10:22am
29 Oct, 2021 @ 8:20am
3 Change Notes ( view )

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CAT - The Other Ore Map (TOOM) No AddMaps - v1.2

Description
CAT - The Other Ore Map (TOOM).
Splitting ores to different moons and planets providing a reason to travel the map and space adding to the survival and exploration elements of the game.
Also changes ores on asteroids and in meteors.

Includes resources for mod makers.

For a version with AddMaps click here.

This ore map could be seen as a mix between the Scarce Resources and Deeper Ores mods.

It is designed so you can choose how you play it, you do not need to dig deeper if you do not want.
However don’t expect it to be a walk in the park with masses of ore. I believe this has less ore than deeper ores when in the depths, and ore patches are few and far between much like Scarce Resources.

I recommend using TOOM alongside my Refined Stone mod (that modifies stone for early game), as they were made to work together to present more challenge. And both of these are part of my difficulty mods.

I wanted to give ores a more natural feel, with more variation in shape, depth and how they are laid out in the planets core.

More detail?
How is the ore distributed?

I have mostly avoided putting ore under ice lakes and large flat areas.

Varied custom ore patches are made from about 5 channels so every large ore patch you find will have variation on the surface and in the depths. No random squiggles in paintbrush here!

All ores start with a surface patch and guide layer below, so you don’t waste your time digging down into nothingness if you go for the deeper ores. You will not need a longer ranged ore detector mod.

The surface patch thickness varies, I know some do not like a thin width of 1, so most ore patches you will find at least 20-40% of the area is thickness 2 or more. So hunt around if it drives you nuts!

Should you 'choose' to mine deeper, you will not just find a lump of ore at the bottom. Instead you will find ore in numerous layers and there is pattern variation for each ore type, as well as different patch patterns.
It’s as random and as natural as I can make it.

Please note that some ores do not appear on some planets/moons and space has very, very little as well, this is to give you reason to travel.

Numbers and Distribution.
Surface:
The following are from version 1.0.
All values are approx.
Ore density = Bigger number - more likely to find any ore type.
Earth: Fe 37.6%, Ni 15.3%, Si 14.1%, Mg 18.8%, Cb 10.6%, Au 0%, Ag 0%, Pt 0%, U 0%, Ice 3.5%, Ore density 33
Alien: Fe 15.4%, Ni 15.4%, Si 15.4%, Mg 20.6%, Cb 11.6%, Au 0%, Ag 0%, Pt 17.7%, U 0%, Ice 3.9%, Ore density 32
Pertam: Fe 31.8%, Ni 6.3%, Si 14.1%, Mg 16.7%, Cb 6.3%, Au 12.5%, Ag 12.5%, Pt 0%, U 0%, Ice 0%, Ore density 75.
Triton: Fe 10.9%, Ni 17.4%, Si 8.3%, Mg 17.4%, Cb 13%, Au 0%, Ag 0%, Pt 0%, U 24.3%, Ice 8.7%, Ore density 41
Mars: Fe 38.6%, Ni 14.5%, Si 0%, Mg 18.1%, Cb 25.3%, Au 0%, Ag 0%, Pt 0%, U 0%, Ice 3.6%, Ore density 32
Moon: Fe 24.2%, Ni 19.7%, Si 19.7%, Mg 0%, Cb 30.3%, Au *TRACE, Ag 6.1%, Pt 0%, U 0%, Ice 0%, Ore density 52
Europa: Fe 15.6%, Ni 20.3%, Si 20.3%, Mg 0%, Cb 0%, Au 43.8%, Ag 0%, Pt 0%, U 0%, Ice 0%, Ore density 51
Titan: Fe 47.8%, Ni 5%, Si 0%, Mg 24.6%, Cb 8.4%, Au 11.7%, Ag 0%, Pt 0%, U 0%, Ice 2.5%, Ore density 83
Space: Fe Yes, Ni No, Si Yes, Mg No, Cb No, Au No, Ag Yes, Pt No, U No, Ice No
Meteors: Fe Yes, Ni Yes, Si Yes, Mg Yes, Cb Yes, Au No, Ag No, Pt No, U No, Ice Yes
Moon*One patch of gold with no deeper ore below. Hint: look around the poles.

Deeper ores depths?
So how deep? Where is the good stuff?
It’s not that simple! We have many layers to give a natural feel and experience!
And remember that, all ores start with a patch closer to the surface.
Fe: Some 260ish more at 500-750.
Ni: 450-500 with fluff in-between.
Si: 120-256 gets a good helping, 410 gets a chunk.
Mg: 400-600 nice amount, 900-950 a bigger chunk.
Cb: Taster at 450-475, goodies at 720-770.
Au-Gold: Looking shiny 955-970 trailing away beyond 1035.
Ag-Silver: Hits a sweet spot at both 670 and 700.
Pt: Wakes up at 1260 and falls asleep by 1320.
U: 1375-1422 and 1440-1455, some may also appear at 1200.

Feedback
Positive or negative.
Suggestions, improvements, bug fixes!
If you don’t tell me about it I can’t work on it.
So let me know in the comments section below =3

Copyrights and fair usage notice.
Any mod files, content, scripts, media or resources I have created, are © copyright 2021 E. C. Plant. in order to protect their fair usage.

No profit is to be made from the use of any copyrighted content I have created. The content I have created is intended purely for free usage for all.

This includes the content of the Mod Makers Resources folder.

If you wish to use the resources in the Mod Makers Resources folder for non-profitable use then go ahead. That is what it’s there for - so long as the content is not for sale in anyway. I encourage all to get involved in mod making.

Modifying the mod files:
If you are simply someone wishing to modify this mod in a way you see fit, or use parts of it in your own mod, to play with your friends, or alone, or in a non-profitable way, also go ahead! The same goes for 0 profit servers that rely on donations to keep running.
The bottom line is keep it free and remember to link back to the original mod. =)

As a rule it’s far better to make a patch and link to the original mod as a dependency. Just re-uploading mods is frowned upon and I reserve the right to ask for any related content to be removed at my discretion.

Profitable use, "content" includes anything in the Mod Makers Resources folder.
For clarity, a pay server may use this content and modify this content, but must make sure all versions of this content, modified or not, including patches for this content, are freely available to all users not just those on the pay server. The content must be available in a way that is not hidden behind a subscription, pay wall or additional sign up (for example discord) of any kind.
The steam workshop, is not considered an additional sign up as most users will likely be using this service already and it is where the original content was uploaded. Users must also be made aware that the mod content is freely available.

If there are any questions just ask.
Bottom line, its free content so let’s keep it that way.
Thank you.
16 Comments
Mailleweaver 11 May, 2023 @ 12:42am 
Turns out my problems were my own fault.
This morning I had a thought that just because I'm not using another ore mod doesn't mean I don't have a conflict. Looking at the active mods, I saw Bush Be Gone above TOOM and thought that could be the culprit. Inspecting the files confirmed this. Turns out they both modify PlanetGeneratorDefinitions.sbc.
After copying Bush Be Gone's changes into TOOM's version of this file and reloading the save, all of the ore patches that I had marked are now gone. (Not just the yellow patches, but also the actual ores since I hadn't yet dug into those areas.) Hooray! Now I can delete all those invalid GPS markers and search for more scarce ores the way I'd intended to.
Mailleweaver 9 May, 2023 @ 6:01am 
And just found a patch of silver on Earthlike.
Mailleweaver 9 May, 2023 @ 5:49am 
Has this mod broken? I'm playing in a Solar System start that included the mod on world creation. Driving around a polar region of Earthlike, I'm finding the yellow snow indicating where ore patches are. I thought the "no add maps" was supposed to remove these yellow patches so you have to use an ore detector to find ore. They also seem to be 3 ores per patch like normal instead of the 1 type per patch like I'd expect. They're also very common. It seems the mod isn't being used by the game at all.
skiittz 4 Feb, 2023 @ 10:19am 
Any chance this can be added after a world is generated? or must be present at initial load only?
Atlas Maker 14 Dec, 2022 @ 6:42am 
I'm probably going to get called dumb for this but is there any way to make this work on a planet replacer I want to use this planet but that of course doesn't work if there is a way then great if not oh well
Tom 22 Oct, 2021 @ 6:38am 
BEST MOD I HAVE USED! I have been playing on a save for about a week on Pertam without a large grid rover/ore detector. I just found my first ore deposit of iron, granted I need other resources. I am also playing with Awe Scrap, and various NPC/scrap mods. This really changes the game for the better! Thank you for this mod!
Metal_Burner 31 Aug, 2021 @ 12:08pm 
Ahh ok ^^ thanks man
shumbalion  [author] 31 Aug, 2021 @ 5:18am 
The values listed above are for the ore generation, things like ice lakes and the ice spots on Pertam are generated separately as part of the planets biomes in the planet file. Same reason why Europa and the moon are listed as 0% yet will still have some, they get it via other places.
So it’s not a bug.. I just wasn’t too clear on explaining it :D
0% ice here means I didn’t add any additional ice to the map in the form of an ore patch.
Metal_Burner 31 Aug, 2021 @ 12:43am 
You've wrote in the description that pertam has 0% ice, but i just found 3 patches of ice ( all hidden underneath dark-green grassy areas). Is that suppose to happen? of is that a "bug"? :)
shumbalion  [author] 30 Aug, 2021 @ 7:49pm 
AddMaps make it so that you ‘might’ see light patches on the planets surface to indicate that there is ore under the surface in that area. I say might, as it can be hard to see them on certain terrain.
Some people don’t like to see them, others prefer them as it helps you find ores.
:)
You can probably switch between the 2 versions, as that is the only difference, although I have not tested that so make sure to back up your save before trying it if you do! :p