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@Creator maybe update tag to 1.6 in your mod.
Other than that, I'm still too early in testing to have found anything else. Oh, and of course, adding the Surgeon Job to the Paramedic Mechs work list causes the usual issue of the Mech still not being able to do that work until it is 'reset' - by either being disconnected and reconnected to a Mechanitor, or death, as far as I'm aware. However thats not a direct result of this implementation.
Some new jobs related to entities were added with Anomaly, which is where my main concern is focused. I downloaded the mod and looked in the files, and it all seems to be low risk.
I'm backing up my save and intend on testing it out either way. For anyone reading this, I'll report back or create a discussion if I encounter any issues.
I have not yet checked, if BioTech adds new surgeon jobs that need moving.
Give me a holler if something is missing.
You can achieve the same with WorkTab already though by just opening the doctor column's sub-view and adjusting the internal priorities.