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They're both Essential Mods in my games.
If the customized civilization reaches the space stage after its ethics and/or civics were altered by events or outside influence, will it retain the same name you gave it?
Would be hilarious if the Voor Technocracy became the Voor Theocracy, for instance.
Thank you for your time.
Advanced Starts & Civics
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2559730608
@XavierMace No problem!
There also seems to be an issue where the customised primitives do not advance technologically at all, so it's only possible to, as prior to first contact. Observe them forever or invade them. I've also had an issue where sometimes insight interface just disappears after the first insight event.
I have taken off and added multiple mods to test what causes these and I believe it's this mod. I may be wrong, and mean no insult if I am but I'd love you, the creator to also test these issues and tell me if I'm wrong.
I recently reinstalled this mod, and it's first time I've ever had issues with it after months of error-free play.
It is interesting but could be improved. I think it would be much more helpful if you could actually establish the true primitive civilizations.
I'd be happy with a simple script to change their portraits.
@michelbosman They won't be primitives if you play as them, and the origins don't do anything in that case.
I wonder if similar mechanism could be applied to customize fallen empires.