Stellaris

Stellaris

187 ratings
Advanced Starts & Civics 3.12
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1.786 MB
28 Jul, 2021 @ 11:21am
8 May, 2024 @ 3:02pm
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Advanced Starts & Civics 3.12

Description
Advanced Starts is a mod that helps you determine the strongest empires using the empire creation. With 6 new origins and 13 new civics, this mod attempts to give a more immersive experience by letting you decide which empires are going to start ahead and how much ahead they are going to be.


ORIGINS


  • Above Average: - Starts with all tier 1 technologies.
  • Head Start: - Starts with all tier 1 & 2 technologies available and all systems 1 hyperlane away from your homeworld colonized.
  • Advanced Society: - Starts with all tier 1, 2 & 3 technologies available and all systems 2 hyperlanes away from your homeworld colonized.
  • Young Empire: - Starts with all tier 1, 2, 3 & 4 technologies available and all systems 3 hyperlanes away from your homeworld colonized.
  • Fallen and Forgotten: - Starts with all tier 1, 2, 3, 4 & 5 technologies available and homeworld is a relic world with special modifiers.
  • Children of the Cosmos: - Your species receive an extremely powerful trait.


CIVICS


  • Precautionary Decisions: - Starts with all tier 1 technologies.
  • Theoretical Analysts: - Starts with all tier 1 & 2 technologies available.
  • Ahead of Times: - Starts with all tier 1, 2 & 3 technologies available.
  • Long Overdue: - Starts with all tier 1, 2, 3 & 4 technologies available.
  • Precursor Reborn: - Starts with all tier 1, 2, 3, 4 & 5 technologies available.
  • Pinnacle Society: - Moderate bonuses to economy & tech.
  • Rule of the First: - Large bonuses to economy & tech.
  • Perfect Match: - Massive bonuses to economy & tech.
  • Unstoppable Force: - Ginormous bonuses to economy & tech.
  • Great Armada: - Massive bonuses to armies and the possibility to recruit exclusive army types.
  • Strength in Quality: - All your ships are incredibly tanky but utilize large amounts of naval capacity.
  • Energy Experts: - Massive bonuses to shields, field manipulation research and energy production.
  • Materials Experts: - Massive bonuses to armor, materials research and mineral production.

These perks are not balanced in any way, nor they are intended to be, since the purpose of this mod is make AI prevail over other AI empires without any cheat commands or anything like that. When utilizing many mods, I always felt that it did not matter how many traits and civics I gave an AI I could not guarantee that this empire would succeed over the others. Therefore, I created those perks so you can decide which empires are going to be stronger than the others.

There's a somewhat balance between the civics, in a way that a stronger economic civic or origin will always result in a stronger empire.

Compatibility



- Since this mod does not overwrite any vanilla files, it is expected to be compatible with everything.


Future Plans


  • Add localisation files for all languages (machine translation). - Added !
  • Add more exclusive advantages, such as civic-exclusive technologies to further increase empire specialization.
  • Expand the idea of a precursor reborn, adding new events and other things.
  • Adjust any unfun feature and correct any discovered bugs.
  • SUGGESTIONS are always welcomed! Specially regarding new additions or tweaks in the stories/descriptions of the perks.
101 Comments
poisonousautumn 23 Jun @ 11:32am 
This is really useful for a more RP focused run where you want some of your custom empires to exist as guaranteed rivals for later in the game. Or if you want to run a galaxy with a variation of tech levels, similar to Star Trek.
afitlhile2 6 Jun @ 4:50pm 
Hey, how is the 4.0 Compatability? Thank you!
Molten Ring  [author] 11 May @ 4:59pm 
I dont know yet. However, I do plan on updating it to 4.0 when things are more stable on the devs side.
Janlitschka 6 May @ 10:33am 
Hey, how is the 4.0 Compatability? Thank you!
ALoudMage 5 May @ 10:25pm 
What do I do to stop the pop up spam when starting a game?
Molten Ring  [author] 5 May @ 6:15pm 
Go ahead buddy
Ph00nix 5 May @ 5:57am 
molten ring can i use your events code for my mod?
from origin event tier 4
Ph00nix 2 May @ 6:21am 
how can i make my custom mod 5 hyperlane away?
Ph00nix 9 Feb @ 3:37am 
can you give mars two moons?
Ty of Troy 28 Dec, 2024 @ 11:19am 
thank you, that mod you suggested actually worked