RimWorld

RimWorld

Configurable Neural Supercharger
28 Comments
Rovstam 24 Jul @ 4:54pm 
1.6?
Lordlory95 12 Jul @ 4:18am 
1.6?
Solid Snek 24 Nov, 2024 @ 10:10am 
I have the same issue as https://steamhost.cn/steamcommunity_com/profiles/76561198832580887 - I've just installed XML extensions and this mod, and I've deconstructed my existing superchargers, then changed the mod settings, saved the game, then rebooted the game - and the settings are unchanged.

Any ideas what I'm doing wrong or is this a bug? Happy to provide logs.
illPosedProblem 24 Apr, 2024 @ 12:46am 
I've tested this on 1.5 (with my old configs, just enabled the mod in the mod manager). Works just fine.
Lisan al-Ghaib 13 Apr, 2024 @ 10:02am 
1.5
The Bard of Hearts 8 Jan, 2024 @ 3:18pm 
Seems as though changing the settings for the mod doesn't actually change anything. I restarted the game and everything. Nothing matters. It cuts the time in half, but changing the values of either the charge time or power cost doesn't actually change the superchargers. I also went into dev mod and removed the old superchargers and replaced them with new ones... no change.
Phantom  [author] 14 Oct, 2023 @ 7:31am 
It does apply to existing ones, just doesn't update ongoing recharge timers.
Luminescence 14 Oct, 2023 @ 5:11am 
After introducing the mod on and existing save game I can confirm that the mod still works and the settings correctly apply after restarting the game, however existing neural chargers' recharge time did not change - I had to build new ones.
Now I didn't wait long enough to see if the old charger would have changed their recharge time after fully charging once. I suspect when changing the settings, existing chargers will only update their recharge time after the current recharge has finished.
Phantom  [author] 7 Oct, 2023 @ 8:02am 
I've just tested the mod and seems to work fine? Are you guys restarting the game after changing the settings?
Phantom  [author] 3 Oct, 2023 @ 5:42am 
I'll take a look at it in a day or two. And nice of steam to not notify me of comments until now...
-[EVIL]- Mášŧεя¹ 21 Sep, 2023 @ 4:17am 
any chance on updating this? still not working
kkangsik 6 Feb, 2023 @ 3:34am 
not working......
Kris 28 Dec, 2022 @ 4:08am 
Its not working. Even after restarting the game more than once.
FedeRama 20 Nov, 2022 @ 7:34pm 
Would it be possible to make it so prisoners can use it too?
evoc 22 Oct, 2022 @ 1:58pm 
Awesome thanks!
Phantom  [author] 22 Oct, 2022 @ 1:48pm 
Updated to 1.4
Phantom  [author] 21 Oct, 2022 @ 10:59am 
Unless neural supercharges got changed in 1.4, it should still work.
I'll probably mark it as compatible today or tomorrow.
evoc 21 Oct, 2022 @ 9:56am 
Any chance of a 1.4 update?
Dr. Beard 17 Aug, 2022 @ 3:40am 
Yeah turns out it fixed itself after a while
Phantom  [author] 16 Aug, 2022 @ 10:54am 
@Dr. Bread
Unless the Neural Superchargers got major chages due to a Rimworld update in the past week or so, yes, it should still work.
Dr. Beard 15 Aug, 2022 @ 3:13pm 
Does this mod still work? The changes don't seem to take effect even after restarting the game
Kelven 4 Oct, 2021 @ 1:18pm 
Is there any way you can add an option to allow prisoners to use neural superchargers? A couple of the prisoners I want to recruit have a similar Ideology as I do so they have a -6 mood effect because they "Wants neural supercharge", but prisoner's can't use them by default.
Loa Kai 7 Sep, 2021 @ 2:36pm 
Thanks!
Phantom  [author] 7 Sep, 2021 @ 2:21pm 
@Loa Kai, Restart your game for the changes to take effect
Loa Kai 7 Sep, 2021 @ 1:23pm 
I changed the settings but they won't take effect.
Leth 19 Aug, 2021 @ 10:32pm 
Thank you so much, thought the neural supercharger charged waaay too slowly in vanilla.
glencoe2004 19 Aug, 2021 @ 1:42pm 
Son of a bitch, you stole my idea! (kidding)
Cybexx 18 Aug, 2021 @ 5:47am 
Thanks a lot, huge time saver.