Conquest of Elysium 5

Conquest of Elysium 5

insectoids
25 Comments
Sizykk 29 Aug, 2023 @ 2:10pm 
The class feels unfinished. There are no descriptions for any of the "rituals" and all of them are about summoning a specific unit. The only other ritual in the game is to transform a female into a queen, rendering her immobile and making her produce a drone per turn. But the ritual can be cast anywhere, in a random plain tile even. All of this results in the class' gameplay feeling generic and without a prupose.

The sprites are nice and the effort is there but it needs to be fleshed out properly.
Piggy85 31 Dec, 2022 @ 5:46pm 
I have played the mid for a bit and i have really enjoyed it so far.

the only thing i'd like to see changed is the positioning of the insects as currently most have mid for melee and back for ranged as opposed to front for melee, mid for ranged and back for commanders/familiars.

The issues this arrangement can cause if for instance in the placement of females which really shouldn't be frontline with drones
Satan-Sama 25 Sep, 2021 @ 7:44pm 
I don't know if this has been mentioned, and I don't know if you meant to do this or it was a mistake. But the Demolisher sprays piercing that turns into poison, not acid.
Verro 8 Sep, 2021 @ 10:20am 
The bakemono come from the mountain stronghold tile as recruitment options.
Fiona 7 Sep, 2021 @ 9:59pm 
Played for an hour or two, enjoyed it. I had a massive surplus of gold to spend and couldnt get rid of it fast enough. Also why bakemono units?
Verro 1 Sep, 2021 @ 3:47pm 
Gave it a try, and it looks like it's been fixed! At least so far as we've noticed. Great job Commisar!
Commisar Jon Fuklaw 31 Aug, 2021 @ 9:16pm 
I decided I wasn't too lazy to put out a patch for debugging purposes tonight. Anyone who previously had what seemed to be compatibility issues prior to this post, I'd like feedback as to whether or not the forced load order had a positive, negative, or no effect on the issues.
Commisar Jon Fuklaw 31 Aug, 2021 @ 9:06pm 
As for my part: I've no earthly clue what's been causing the weirdness I've been seeing in terms of compatibility, and multiplayer in particular. I suspect my own special brand of idiocy, but I also suspect the program that I am modding because compatibility seems to be a common complaint on the workshop.

I don't use anything that requires offsets. I avoid new ritpows as much as is possible (in fact, I've only restorted to them once), and I make sure that any unit that is supposed to be accessible is only accessible by controllable means (deleting and rewriting those means in the case of recruitment).

I'm currently hoping that when I finish every class and take the time to wrap everything up into a single mod the compatibility issues will disappear by setting priority 1, but I have my doubts. I actually should test sometime to see if compatibility issues disappear if priority is forced on one or more mods.
Ginseng  [author] 30 Aug, 2021 @ 10:55am 
I'll have a quick look and see if the update did anything to mess with the mod. Last time all the weapons had their int set to 0 and their range set to 0, haha.
Verro 30 Aug, 2021 @ 10:38am 
Do you also have the dwarf overhaul mod active? I've noticed a serious level of incompatibility between mods, most notably when playing online over direct connect. Not sure if it's partially due to load order, but one of my usual comrades and I both had the same mods, all of his trinket chests he made with the dwarf queen looked like lake troll princes to me. (Both commissar fuklaw's mods.) Not sure if it's related to this issue, or the recent patch. Just figured I'd mention it in case.
l33tnads Mcfloppyanus 30 Aug, 2021 @ 2:27am 
All my insectoids have been turned into trinket chests :(
MrMyst 25 Aug, 2021 @ 11:42am 
God damn that is some beautiful artwork
zelosdomingo 24 Aug, 2021 @ 10:54pm 
@The Cutest Elemental I made a QuickStart Custom Class Compatibility mod. Hopefully that solves it for you.
The Cutest Elemental~ 24 Aug, 2021 @ 3:51pm 
I suppose I wish this worked with Quickstart mod. It's really hard to play these when you use that mod without having an Avatar. Sheesh.
BugData 24 Aug, 2021 @ 11:23am 
I just posted something like this in the wishlist thread for this game. Love the idea of a bug army and the scourge lord wasn't doing it for me.
The Cutest Elemental~ 24 Aug, 2021 @ 10:40am 
I would love to see more uniquer troops that you can buy instead of Bakemono but so far I love it.
Dr. Lousy Shot 23 Aug, 2021 @ 2:10pm 
This got that star trooper vibe feel to it. I love it.
zyrax 23 Aug, 2021 @ 1:22pm 
good mod, feels distinctive to play while having clear disadvantages.
Ginseng  [author] 23 Aug, 2021 @ 5:03am 
Quick update on the previous post, seems to be fixed now. Sorry for the inconvenience. And thank you everyone for the feedback. I'll continue to support and update the mod sporadically in the future with some new features and changes.
Ginseng  [author] 22 Aug, 2021 @ 11:40am 
Hey, glad you like the mod. The art was done by Amos.

It seems the update has rendered all the custom melee weapons useless, setting them at init 0 and range 0, even though they are defined as 5 and 1 respectively. I'll keep trying to find out why. Thanks for reporting the bug.
Verro 22 Aug, 2021 @ 11:11am 
Great art and such so far!
Are insectoid drones(And hivers) meant to have 0 range (target self only)?
Vrock 22 Aug, 2021 @ 3:06am 
Yes, It's a very cool mod!.

Also if you are open to suggestions:
-Maybe need small units (big numbers), something such us starship main alien insect.
-A siege unit would be nice.
-A brain unit that slave and confuse.
-A stupid roam unit with replication habilities.
-The human chief unit maybe could have a ritual to force recruitment at the consecuence to eliminate the settement.
-Also the base human unit could have range capabilities.
-The elite units maybe could have more habities, such us invulnerability o slash/piercing resistance.
ZoroTheBold 21 Aug, 2021 @ 9:12pm 
This mod is awesome, the only thing I could suggest is maybe more units? Any form of greater variety would be spectacular. Either way this mod is awesome!
Curious 21 Aug, 2021 @ 1:46pm 
I think Queens could maybe start as a 'Princess', with a lower Geomancy level. Starting at Lvl3 Geomancy is pretty powerful, especially if you get Chasm.
It is quite fun though :)
Baronfuming 21 Aug, 2021 @ 12:33pm 
This is super-cool!