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The sprites are nice and the effort is there but it needs to be fleshed out properly.
the only thing i'd like to see changed is the positioning of the insects as currently most have mid for melee and back for ranged as opposed to front for melee, mid for ranged and back for commanders/familiars.
The issues this arrangement can cause if for instance in the placement of females which really shouldn't be frontline with drones
I don't use anything that requires offsets. I avoid new ritpows as much as is possible (in fact, I've only restorted to them once), and I make sure that any unit that is supposed to be accessible is only accessible by controllable means (deleting and rewriting those means in the case of recruitment).
I'm currently hoping that when I finish every class and take the time to wrap everything up into a single mod the compatibility issues will disappear by setting priority 1, but I have my doubts. I actually should test sometime to see if compatibility issues disappear if priority is forced on one or more mods.
It seems the update has rendered all the custom melee weapons useless, setting them at init 0 and range 0, even though they are defined as 5 and 1 respectively. I'll keep trying to find out why. Thanks for reporting the bug.
Are insectoid drones(And hivers) meant to have 0 range (target self only)?
Also if you are open to suggestions:
-Maybe need small units (big numbers), something such us starship main alien insect.
-A siege unit would be nice.
-A brain unit that slave and confuse.
-A stupid roam unit with replication habilities.
-The human chief unit maybe could have a ritual to force recruitment at the consecuence to eliminate the settement.
-Also the base human unit could have range capabilities.
-The elite units maybe could have more habities, such us invulnerability o slash/piercing resistance.
It is quite fun though :)