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Anyway, happy to report it.
https://pastebin.com/s1nKs49s
Otherwise, anything else that is stuffable with metal stuff will work.
Also, not a bug but a suggestion: Hydro and Vulcanite seem to be pretty useless as armor: there's no stat that makes me want it more than steel aside from the temperature offsets, but the armor multipliers are so bad that even basic bows ignore pretty much all of the armor. They should have a sharp armor rating of about .75-.80, enough to make it worth wearing the armor over just having your duster or parka on.
:-)
Okay i waiting for the next update :)
I could separate the patch for enabling them through trade to prevent traders stocking them, and I can also separate the aforementioned scatter commonality so the ores only generate underground. That would be a lot of extra work though, and clutter the settings menu, but it could be done. Right now, my priorities are on other things though.
- commonality = 0 (general generation for trades and raids afaik)
- deep commonality = 0 (deep drills - also removing "deepLumpSizeRange" because you have to: used for defining how small -> big a deep ore field can be)
- scatter commonality = 0 (ore rock generation - I actually remove the whole "building" section on the ore def, which also removes the ability to get future ores from pre-existing ore rocks)
- value = 0 (so pre-existing ores do not bloat your colony wealth - though I consider removing this one)
- thing categories = null (removing any notion of material type, disabling further use for armors, weapons, structures etc.
- tradeability = none (Makes them untradeable, and merchants wont stock them whatsoever)
When you say "tile", are you referring to world map tiles?
Also, just ran into a bug where despite turning off ore spawns (I only wanted them accessible via events like meteor crashes or planetary core drills), this mod's ores were listed on the tile details when selecting one to start a new colony.
I would probably base it off the Frostshards mod, as it does exactly what I would need: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2492309287&searchtext=frost+crystal
If that has any interest, I can consider releasing those patches once I am happy with it. I also want to try and clean up the research tree, as right now I have 2 researches both titled "crossbow", just as an example.