RimWorld

RimWorld

Choose Biome Commonality
121 Comments
The Devout 28 Jul @ 12:00am 
ah i see
thank you
Mlie  [author] 27 Jul @ 11:50pm 
@The Devout Some biomes cannot spawn in all world places so you are bound to have some of your 0% show up when the game cant find a suitable biome.
The Devout 27 Jul @ 11:12pm 
because i have only temperate forest & the Odyssey biomes set to generate.. everything else is on 0/0%
The Devout 27 Jul @ 11:11pm 
so its a mod conflict?
Mlie  [author] 27 Jul @ 12:59pm 
@The Devout This mod just modifies the chance for it to generate, it can still show up if hardcoded or required by other code
The Devout 27 Jul @ 12:26pm 
there seems to be a problem with boreal forest
it wont go away
no matter what setting --even 0%-- Boreal forest will still be there
Mlie  [author] 22 Jul @ 3:01am 
@Squishyjellyfish Dont know, never used that mod
Squishyjellyfish 22 Jul @ 2:50am 
does it work with map designer?
Mlie  [author] 21 Jul @ 10:21am 
@ryhndo Yes
rhyndo 21 Jul @ 9:40am 
Are the default values vanilla values?
Mlie  [author] 18 Jul @ 9:26pm 
@Fixins This just changes commonality, any hardcoded options will not be overridden.
Fixins 18 Jul @ 11:03am 
Odyssey's biomes dont seem to work well with this, the game wants to generate them in small patches, so you cant do DLC only biome planet.
qux 13 Dec, 2024 @ 6:34am 
Its a problem with regrowth wasteland the mod is broken
qux 13 Dec, 2024 @ 6:16am 
yes youre right I will investigate
Mlie  [author] 13 Dec, 2024 @ 6:13am 
@qux I assume some mod overrides/changes the commonalities for some biomes and only gets corrected when this mod reapplies its settings after you enter the mod options.
Mods to check would be biome and animal-adding mods.
gRaveyard 6 Aug, 2024 @ 1:54am 
gotcha, thanks
Mlie  [author] 6 Aug, 2024 @ 1:11am 
@gRaveyard This has nothing to to with this mod. This mod only ables you to modify the commonality-value of each biome. If another mod has custom code for their biomes this mod will not affect them and you should report errors regarding their biomes on their respective mod-pages.
gRaveyard 6 Aug, 2024 @ 1:04am 
I have the same issue as @de_BearN
Wherever Ice Sheet would touch on another biome (some seem fine, some are not), I get the equivalent of the ERROR texture glitch on the world map.

I do, however, think that there may be some deeper issues - I'm always missing a lot of the biomes that should be existing, and I think they're all being replaced with basic Core biomes to keep things from crashing. I do not know how much of that is the biome mods, and how much of that is this mod.
Bear 17 Jul, 2024 @ 8:28am 
I think it this mod isn't compatible with ReGrowth, by decreasing biomes near the icesheets that have mountains the game tries to generate Icesheet\SmallHills and Icesheet\LargeHills and the game doesn't have those files so they add missing textures in it's place, i can't precisely figure out what mod does this, i think it's regrowth because removing "fixes it" but it could be other biome mods , clearly this mod isn't a problem by itself, but it and this other mod, they are incompatible, don't know if you can do anything about it, i'll have to figure out what biome mods i have to test this, 600+ mods and 300 seconds startup doesn't help lmao
Mlie  [author] 10 Jun, 2024 @ 10:26pm 
@Chesse5552024 It works with any biomes base commonality. However, mods can have custom code that override it.
Chesse5552024 10 Jun, 2024 @ 5:45pm 
Does work with regrowth.
Mlie  [author] 29 Jan, 2024 @ 4:08am 
@Rudi Gauss Yes, that mod does a similar thing
Rudi Gauss 29 Jan, 2024 @ 4:02am 
i was thinking about "ReGrowth: Expanded World Generation (Continued)"
Jin 26 Jan, 2024 @ 1:17am 
Yeah it's probably a problem on their side, it does the same thing when you change the probability in alpha biomes' settings.
Mlie  [author] 24 Jan, 2024 @ 10:05pm 
@Jin They may have a very small range defined to is as it obviusly have similar requirements as the arid shrublands. Its not an incompatibility however
Jin 24 Jan, 2024 @ 7:10pm 
Also checked the log and there doesn't seem to be any errors.
Jin 24 Jan, 2024 @ 7:08pm 
Not sure if this mod is incompatible with alpha biomes, wanted to play in a gallatross graveyard and decreasing the commonality under 100% causes the biome to not spawn and increasing it to just 101% causes all the arid shrubland to be turned into graveyards.
Mlie  [author] 20 Dec, 2023 @ 7:54am 
@Rudi Gauss I made this from scratch, but perhaps there were such a mod published previously
Rudi Gauss 20 Dec, 2023 @ 7:33am 
am i losing it, or did this mod replace a different mod, where you could choose biome commonality?
MrXarous 12 Dec, 2023 @ 6:43am 
@The Devout you can try World Edit 2.0 but it hasn't been updated in a bit and has some conflicts and learning curves but it allows to add/remove caves on tiles and change stone types of tiles.
The Devout 12 Dec, 2023 @ 3:59am 
is there any mods out there that modify caves & stone types?
i been looking for a whilw and all i came up with is this...
qux 15 Jul, 2023 @ 11:28am 
thanks !
Mlie  [author] 15 Jul, 2023 @ 9:58am 
@qux Ah, found the issue. Should be fixed now
qux 15 Jul, 2023 @ 1:53am 
Oh I found why thanks it's because I play in 1440p
Mlie  [author] 15 Jul, 2023 @ 12:52am 
@qux Any other setting that could affect it, changed game language perhaps?
qux 15 Jul, 2023 @ 12:36am 
no 1x
Mlie  [author] 15 Jul, 2023 @ 12:33am 
@qux Are you using a changed ui-scale perhaps?
qux 15 Jul, 2023 @ 12:29am 
hmm sorry, I tried without any mod except this, and the button overwrite the ''population'' button
Mlie  [author] 2 Jul, 2023 @ 12:43pm 
@qux Tested with that mod as well, button still in the same place
qux 2 Jul, 2023 @ 11:02am 
hmm ok I will investigate
Mlie  [author] 2 Jul, 2023 @ 10:58am 
@qux Tested with both those mods and the button stays at the right place. You may have some other mod affecting it.
Mlie  [author] 2 Jul, 2023 @ 10:18am 
@qux Can you link to the mods that affect its position? Its supposed to be placed in the empty space above the coverage-label
qux 2 Jul, 2023 @ 5:33am 
Hello Mlie ! would it be possible to fix the location of the button when generating a new world please ? When using mods like faction control or geological landform, your button is placed in the middle of the screen.

https://i.imgur.com/CO155Cv.png
PearificPear 13 Jun, 2023 @ 4:14pm 
@Mlie My man.
Mlie  [author] 13 Jun, 2023 @ 11:05am 
@PearificPear Thanks for the report, I added error handling for that. It will now just skip biomes that uses the regrowth framework to change commonality
PearificPear 13 Jun, 2023 @ 9:34am 
Helixien released an update to "Regrowth: Wasteland" that added the possibility to tweak the amount of Wasteland biomes. Incompatibility is caused by this. Have brought it to Helixiens attention in the comments of their mod.
PearificPear 13 Jun, 2023 @ 8:29am 
Hey again, something funky is going on. My assumption is that it is because of the update. Using the same modpack as I did yesterday and it worked fine then.

Wasn't seeing a button in the create world-window for biome commonality, so went to the mod settings for the mod instead, and it started throwing errors at me like crazy. Github didn't show anything, so copied straight from the log and posted it in this google-docs:

https://docs.google.com/document/d/1SQ1U7ePXl17R_BWYtdXs5a1J8NKycMKtUaJEnQL_YWU/edit?usp=sharing

Also posting github, but nothing related to this error (as far as I could tell) in there, but it has my modlist and what not.

https://gist.github.com/HugsLibRecordKeeper/54857d77543d275ee5f60713c1301e17

Just discovered, will be doing some further digging myself.
PearificPear 13 Jun, 2023 @ 6:36am 
Dang, that was quick! Thanks @Mlie !