XCOM 2
[WOTC] Resident Evil Village: Weapon Pack
103 kommentarer
A6pamBURGER 5. maj kl. 6:02 
Hello guys! I'm using LW 2. Somebody know how to unlock all upgrade slots for weapons from Extra Weapon Slots mod?
Grognak 13. apr. kl. 10:43 
Does this conflict with Resistance Firearms?
Beserka 17. juli 2024 kl. 1:56 
what character outfit mods are using from the screenshots please
Stukov81-T.TV 1. juni 2024 kl. 7:44 
oh god i love your settings with the "ghost templates" very easy to change the weapons to loot only items with this. So much less work for me
HATERADE 9. apr. 2024 kl. 15:02 
Any possibility of those visual attachments for the Thor and Machine Gun? Suppressors at least? Love your mod, absolutely excellent.
T'erissk 27. jan. 2024 kl. 19:08 
@Inerael You may have to scroll around in your loadouts to potentially see the next tier version of the weapons. Make sure you have those two mod requirements too on the right side of this page.

Usually, whatever gun your soldiers had equipped, it auto-upgrades to tier 2 or tier 3 (where ever you may be in the game right now) too.
Inerael 27. jan. 2024 kl. 17:52 
Hey, thanks you verry much for this mod ! I just unlocked new tier gun but i dont see any new RE gun variant ? Could someone help me pls ?
T'erissk 21. dec. 2023 kl. 16:04 
@Colva_Moon123 The weapons upgrade with the "weapon squad upgrades" you get in base game.
Colva_Moon123 21. dec. 2023 kl. 15:50 
Where can I get these schematics? Base versions are obviously added already, but upgraded version aren't in either the Proving Grounds or Engineering.
Stolas 13. mar. 2023 kl. 12:20 
Would we get a 2nd pack with the M1911, shotgun, and the Broken Butterfly? =3
huyiuhyiu 22. dec. 2022 kl. 17:33 
hello, where can i choise the gun, i have only the vanilla gun on my character thanks
McGuigz 16. nov. 2022 kl. 10:16 
Im sure you've been asked this before but whats the mod you're using on your characters in the pictures for the coats, nvgs armour etc?
Cyno 19. okt. 2022 kl. 7:14 
@NerevarRising97 Oh thank you so much, that worrked.
NerevarRising97  [ophavsmand] 18. okt. 2022 kl. 13:49 
@Cyno I believe you'll find this mod's ini in steamapps\workshop\content\268500\2584386833
Cyno 18. okt. 2022 kl. 8:58 
My game just isn't creating the ini, I really want to be able to make these weapon skins into Ghost Templates
Cyno 4. sep. 2022 kl. 8:10 
Where would the XComAR_Dragoon.ini be located can't seem to find it
NerevarRising97  [ophavsmand] 26. aug. 2022 kl. 14:51 
@Empusae it isn't my mod so I'm not familiar with how to fix it, sorry. My guess would be to check that mod's .ini configuration files and see if there's an easy means to change its range table. Hope that helps.
Empusae 26. aug. 2022 kl. 8:39 
@NerevarRising97

Can you please fix range bonuces for rifles from armored viper's mod? Cant figure out how to do it
modifieda4 20. aug. 2022 kl. 21:05 
update: i ended up removing iridar's teir mod an installing a different one, now things are working well.
T'erissk 20. aug. 2022 kl. 20:55 
May I ask what mod lets you actually put attachments on your secondary weapon like that, while its in the secondary slot?
NerevarRising97  [ophavsmand] 9. aug. 2022 kl. 20:15 
@Empusae the issue should be fixed, thanks for pointing it out. Weapon stats can also be manually changed via this mod's configuration files (separated by weapon).

Be sure to make back-ups of your config changes, as updates to the mod will reset the config changes. Apologies if this has negatively impacted anyone. :InkRibbon:
Empusae 9. aug. 2022 kl. 9:02 
Range bonuces for some weaponns do not work. Shotgun, for example. How to fix?
modifieda4 7. aug. 2022 kl. 20:10 
i was wondering why these weren't upgrading with magnetics, then i read this in "Iridar's Five Tier Weapon Overhaul - Vanilla Balance" : "Q: How does this weapon tier overhaul work with mods that add three tiers of their weapons?
A: It does a bit of trickery: the Tier 3 "coil" research and schematics are actually magnetic ones behind the scenes, so mod-added weapons that require magnetic research/schematics will become available when you get to coil weapons with this mod."

i guess i have to wait for coil weapons. do you have any idea if this is the issue?
Jestimac 30. apr. 2022 kl. 7:35 
@ NerevarRising97.
Thank you for the answer. As it was a new campaign, I could scrap it, do some cleanup (I had a missing class with Lwotc shadow ops due to a typo) and reset the ini file as it was (and as it should be).
bCreate_AR_Dragoon_Templates=true
bCreate_AR_Dragoon_GhostTemplates=true
Now it is back to normal (with Xskins). The weapons appear only as skins, as intended.
Thanks.
NerevarRising97  [ophavsmand] 29. apr. 2022 kl. 10:50 
@Jestimac i'm unsure why they started showing up again for you on a separate campaign, but you'll always want to set bCreate_AR_Dragoon_Templates=true, otherwise the dragoon assault rifle weapon will not exist at all in your campaign (for regular use or for use as ghost templates). Hope that clarifies it somewhat. ^^
Jestimac 28. apr. 2022 kl. 12:41 
@ NerevarRising97
Hello. I use LWOTC. I did set the weapons to be ghost templates. I have been using them without problems with the following set up.
bCreate_AR_Dragoon_Templates=true
bCreate_AR_Dragoon_GhostTemplates=true

I recently restarted a LWOTC campaign after adding different class mods (nothing to do with weapons therefore).
Now the weapons appear directly in the weapon selection screen. I tried changing the setup to :
bCreate_AR_Dragoon_Templates=false
bCreate_AR_Dragoon_GhostTemplates=true

As expected, the weapons do not appear at all, not even as ghost templates.
This is quite strange and I don't really understand what could have happened ?
Moisesjns 7. apr. 2022 kl. 17:33 
awesome mods thank you for this!
kenruof 3. mar. 2022 kl. 7:03 
OK thanks
NerevarRising97  [ophavsmand] 3. mar. 2022 kl. 5:07 
@kenruof As stand-alone weapons, no they will not work because LWOTC changes how weapons are upgraded/built. But you can use mods like XSkin by Iridar to cosmetically change your weapons to the ones in this mod.
kenruof 3. mar. 2022 kl. 4:39 
Do these weapons work OK with LWOTC
JhettZero 18. feb. 2022 kl. 18:14 
Could it be possible to lower the volume of the weapons
Ackerman 5. feb. 2022 kl. 13:05 
why cant i see these weapons when i play
Zoey Mercy 8. dec. 2021 kl. 16:34 
Thanks!
NerevarRising97  [ophavsmand] 8. dec. 2021 kl. 16:18 
@Zoey Mercy you can change the number of upgrade attachments via this mod's config files.
Zoey Mercy 8. dec. 2021 kl. 13:51 
How to add more attachement to the weapon? (I want to be able to put 3 attachement on it)
NerevarRising97  [ophavsmand] 1. dec. 2021 kl. 12:12 
I've not tested it with CI but you will likely not be able to buy these weapons individually, though you could always use them as ghost templates. They are cosmetically (visuals, sounds, etc.) identical across weapon tiers.
SilentSam7 1. dec. 2021 kl. 10:46 
Thanks. In the Covert Infiltration mod you don't buy schematics, you build individually that's why I'm confused. Do the sounds, target reticle, and projectiles change when u upgrade?
NerevarRising97  [ophavsmand] 1. dec. 2021 kl. 10:19 
@SilentSam7 No - each weapon follows the same stat line as the base game's weapon counterparts, but you can edit each of their stats in this mod's .ini files.
SilentSam7 1. dec. 2021 kl. 9:37 
Does this mod unbalance the campaign?
Thinking of trying it with Covert Infiltration mod, but from the description it seems you can't buy each rifle, rather you buy a "schematic" and the upgrade is universal?
benyamun 30. nov. 2021 kl. 18:51 
Is that something I can adjust via the mod to allow for that to occur...easily?
NerevarRising97  [ophavsmand] 29. nov. 2021 kl. 21:43 
@benyamun Yes, LWOTC counts. it makes you build weapons individually as opposed to upgrading your entire squad's arsenal with a single engineering purchase. That's why you're missing the upgraded weapon tiers.
benyamun 29. nov. 2021 kl. 21:25 
@NerevarRising97 - Does LWOTC count? I have a few that changes ammo, grenade launchers, class mods - 139 in total but very few impact the base game weapons. I can provide a screenshot if that helps?
NerevarRising97  [ophavsmand] 28. nov. 2021 kl. 7:02 
@benyamun it's the base game's method of upgrading through weapon tiers, are you using any mods that alters how weapons are built/upgraded?
benyamun 28. nov. 2021 kl. 6:58 
I'm almost done with a run through and although I've researched and upgraded almost everything, I still haven't seen the Squad Upgrade pop up in Engineering. Only Tier 1 items are there. Still love the Tier 1's though.
ConfusedBiscuit 27. nov. 2021 kl. 23:25 
Might be another mod that is overwriting weapon stats, but its fine. I'll keep it on my squad for a bit. Then I'll figure things out. Thanks.
NerevarRising97  [ophavsmand] 27. nov. 2021 kl. 22:33 
@PuddleOfMudd you purchased the associated squad upgrade for the weapon type in engineering? Does the weapon name have "(Beam)" or "(Magnetic)" at the end?

Perhaps another mod is overwriting weapon stats, cause it works on my end.
ConfusedBiscuit 27. nov. 2021 kl. 9:44 
So from what I got.
Even though the weapon has changed to include *beam and plasma* but the weapon damage is still at base. So yeah...

help?
SerWind 15. nov. 2021 kl. 15:28 
Possibly a very dumb question that may be asked and answered or simply answered in the description but is it possible to use these as just an aesthetic replacement for the default weapons? And would it work with LWOTC?
benyamun 30. okt. 2021 kl. 14:09 
The option of Squad Upgade for Magnetic AR doesn't show up for me. I'll try the console approach. If that doesn't work - I'll restart campaign, and then let you know via here. Thanks!
NerevarRising97  [ophavsmand] 30. okt. 2021 kl. 13:25 
@benyamun To clarify, you're purchasing the Magnetic Assault Rifles (Squad Upgrade) in engineering?

The upgrades work on my end. If that doesn't work for you, you could try just adding them to your inventory via console command. Can check the config files for each weapon's template name.