XCOM 2
[WOTC] Resident Evil Village: Weapon Pack
103 Comments
A6pamBURGER 5 May @ 6:02am 
Hello guys! I'm using LW 2. Somebody know how to unlock all upgrade slots for weapons from Extra Weapon Slots mod?
Grognak 13 Apr @ 10:43am 
Does this conflict with Resistance Firearms?
Beserka 17 Jul, 2024 @ 1:56am 
what character outfit mods are using from the screenshots please
Stukov81-T.TV 1 Jun, 2024 @ 7:44am 
oh god i love your settings with the "ghost templates" very easy to change the weapons to loot only items with this. So much less work for me
HATERADE 9 Apr, 2024 @ 3:02pm 
Any possibility of those visual attachments for the Thor and Machine Gun? Suppressors at least? Love your mod, absolutely excellent.
T'erissk 27 Jan, 2024 @ 7:08pm 
@Inerael You may have to scroll around in your loadouts to potentially see the next tier version of the weapons. Make sure you have those two mod requirements too on the right side of this page.

Usually, whatever gun your soldiers had equipped, it auto-upgrades to tier 2 or tier 3 (where ever you may be in the game right now) too.
Inerael 27 Jan, 2024 @ 5:52pm 
Hey, thanks you verry much for this mod ! I just unlocked new tier gun but i dont see any new RE gun variant ? Could someone help me pls ?
T'erissk 21 Dec, 2023 @ 4:04pm 
@Colva_Moon123 The weapons upgrade with the "weapon squad upgrades" you get in base game.
Colva_Moon123 21 Dec, 2023 @ 3:50pm 
Where can I get these schematics? Base versions are obviously added already, but upgraded version aren't in either the Proving Grounds or Engineering.
Stolas 13 Mar, 2023 @ 12:20pm 
Would we get a 2nd pack with the M1911, shotgun, and the Broken Butterfly? =3
huyiuhyiu 22 Dec, 2022 @ 5:33pm 
hello, where can i choise the gun, i have only the vanilla gun on my character thanks
McGuigz 16 Nov, 2022 @ 10:16am 
Im sure you've been asked this before but whats the mod you're using on your characters in the pictures for the coats, nvgs armour etc?
Cyno 19 Oct, 2022 @ 7:14am 
@NerevarRising97 Oh thank you so much, that worrked.
NerevarRising97  [author] 18 Oct, 2022 @ 1:49pm 
@Cyno I believe you'll find this mod's ini in steamapps\workshop\content\268500\2584386833
Cyno 18 Oct, 2022 @ 8:58am 
My game just isn't creating the ini, I really want to be able to make these weapon skins into Ghost Templates
Cyno 4 Sep, 2022 @ 8:10am 
Where would the XComAR_Dragoon.ini be located can't seem to find it
NerevarRising97  [author] 26 Aug, 2022 @ 2:51pm 
@Empusae it isn't my mod so I'm not familiar with how to fix it, sorry. My guess would be to check that mod's .ini configuration files and see if there's an easy means to change its range table. Hope that helps.
Empusae 26 Aug, 2022 @ 8:39am 
@NerevarRising97

Can you please fix range bonuces for rifles from armored viper's mod? Cant figure out how to do it
modifieda4 20 Aug, 2022 @ 9:05pm 
update: i ended up removing iridar's teir mod an installing a different one, now things are working well.
T'erissk 20 Aug, 2022 @ 8:55pm 
May I ask what mod lets you actually put attachments on your secondary weapon like that, while its in the secondary slot?
NerevarRising97  [author] 9 Aug, 2022 @ 8:15pm 
@Empusae the issue should be fixed, thanks for pointing it out. Weapon stats can also be manually changed via this mod's configuration files (separated by weapon).

Be sure to make back-ups of your config changes, as updates to the mod will reset the config changes. Apologies if this has negatively impacted anyone. :InkRibbon:
Empusae 9 Aug, 2022 @ 9:02am 
Range bonuces for some weaponns do not work. Shotgun, for example. How to fix?
modifieda4 7 Aug, 2022 @ 8:10pm 
i was wondering why these weren't upgrading with magnetics, then i read this in "Iridar's Five Tier Weapon Overhaul - Vanilla Balance" : "Q: How does this weapon tier overhaul work with mods that add three tiers of their weapons?
A: It does a bit of trickery: the Tier 3 "coil" research and schematics are actually magnetic ones behind the scenes, so mod-added weapons that require magnetic research/schematics will become available when you get to coil weapons with this mod."

i guess i have to wait for coil weapons. do you have any idea if this is the issue?
Jestimac 30 Apr, 2022 @ 7:35am 
@ NerevarRising97.
Thank you for the answer. As it was a new campaign, I could scrap it, do some cleanup (I had a missing class with Lwotc shadow ops due to a typo) and reset the ini file as it was (and as it should be).
bCreate_AR_Dragoon_Templates=true
bCreate_AR_Dragoon_GhostTemplates=true
Now it is back to normal (with Xskins). The weapons appear only as skins, as intended.
Thanks.
NerevarRising97  [author] 29 Apr, 2022 @ 10:50am 
@Jestimac i'm unsure why they started showing up again for you on a separate campaign, but you'll always want to set bCreate_AR_Dragoon_Templates=true, otherwise the dragoon assault rifle weapon will not exist at all in your campaign (for regular use or for use as ghost templates). Hope that clarifies it somewhat. ^^
Jestimac 28 Apr, 2022 @ 12:41pm 
@ NerevarRising97
Hello. I use LWOTC. I did set the weapons to be ghost templates. I have been using them without problems with the following set up.
bCreate_AR_Dragoon_Templates=true
bCreate_AR_Dragoon_GhostTemplates=true

I recently restarted a LWOTC campaign after adding different class mods (nothing to do with weapons therefore).
Now the weapons appear directly in the weapon selection screen. I tried changing the setup to :
bCreate_AR_Dragoon_Templates=false
bCreate_AR_Dragoon_GhostTemplates=true

As expected, the weapons do not appear at all, not even as ghost templates.
This is quite strange and I don't really understand what could have happened ?
Moisesjns 7 Apr, 2022 @ 5:33pm 
awesome mods thank you for this!
kenruof 3 Mar, 2022 @ 7:03am 
OK thanks
NerevarRising97  [author] 3 Mar, 2022 @ 5:07am 
@kenruof As stand-alone weapons, no they will not work because LWOTC changes how weapons are upgraded/built. But you can use mods like XSkin by Iridar to cosmetically change your weapons to the ones in this mod.
kenruof 3 Mar, 2022 @ 4:39am 
Do these weapons work OK with LWOTC
JhettZero 18 Feb, 2022 @ 6:14pm 
Could it be possible to lower the volume of the weapons
Ackerman 5 Feb, 2022 @ 1:05pm 
why cant i see these weapons when i play
Zoey Mercy 8 Dec, 2021 @ 4:34pm 
Thanks!
NerevarRising97  [author] 8 Dec, 2021 @ 4:18pm 
@Zoey Mercy you can change the number of upgrade attachments via this mod's config files.
Zoey Mercy 8 Dec, 2021 @ 1:51pm 
How to add more attachement to the weapon? (I want to be able to put 3 attachement on it)
NerevarRising97  [author] 1 Dec, 2021 @ 12:12pm 
I've not tested it with CI but you will likely not be able to buy these weapons individually, though you could always use them as ghost templates. They are cosmetically (visuals, sounds, etc.) identical across weapon tiers.
SilentSam7 1 Dec, 2021 @ 10:46am 
Thanks. In the Covert Infiltration mod you don't buy schematics, you build individually that's why I'm confused. Do the sounds, target reticle, and projectiles change when u upgrade?
NerevarRising97  [author] 1 Dec, 2021 @ 10:19am 
@SilentSam7 No - each weapon follows the same stat line as the base game's weapon counterparts, but you can edit each of their stats in this mod's .ini files.
SilentSam7 1 Dec, 2021 @ 9:37am 
Does this mod unbalance the campaign?
Thinking of trying it with Covert Infiltration mod, but from the description it seems you can't buy each rifle, rather you buy a "schematic" and the upgrade is universal?
benyamun 30 Nov, 2021 @ 6:51pm 
Is that something I can adjust via the mod to allow for that to occur...easily?
NerevarRising97  [author] 29 Nov, 2021 @ 9:43pm 
@benyamun Yes, LWOTC counts. it makes you build weapons individually as opposed to upgrading your entire squad's arsenal with a single engineering purchase. That's why you're missing the upgraded weapon tiers.
benyamun 29 Nov, 2021 @ 9:25pm 
@NerevarRising97 - Does LWOTC count? I have a few that changes ammo, grenade launchers, class mods - 139 in total but very few impact the base game weapons. I can provide a screenshot if that helps?
NerevarRising97  [author] 28 Nov, 2021 @ 7:02am 
@benyamun it's the base game's method of upgrading through weapon tiers, are you using any mods that alters how weapons are built/upgraded?
benyamun 28 Nov, 2021 @ 6:58am 
I'm almost done with a run through and although I've researched and upgraded almost everything, I still haven't seen the Squad Upgrade pop up in Engineering. Only Tier 1 items are there. Still love the Tier 1's though.
ConfusedBiscuit 27 Nov, 2021 @ 11:25pm 
Might be another mod that is overwriting weapon stats, but its fine. I'll keep it on my squad for a bit. Then I'll figure things out. Thanks.
NerevarRising97  [author] 27 Nov, 2021 @ 10:33pm 
@PuddleOfMudd you purchased the associated squad upgrade for the weapon type in engineering? Does the weapon name have "(Beam)" or "(Magnetic)" at the end?

Perhaps another mod is overwriting weapon stats, cause it works on my end.
ConfusedBiscuit 27 Nov, 2021 @ 9:44am 
So from what I got.
Even though the weapon has changed to include *beam and plasma* but the weapon damage is still at base. So yeah...

help?
SerWind 15 Nov, 2021 @ 3:28pm 
Possibly a very dumb question that may be asked and answered or simply answered in the description but is it possible to use these as just an aesthetic replacement for the default weapons? And would it work with LWOTC?
benyamun 30 Oct, 2021 @ 2:09pm 
The option of Squad Upgade for Magnetic AR doesn't show up for me. I'll try the console approach. If that doesn't work - I'll restart campaign, and then let you know via here. Thanks!
NerevarRising97  [author] 30 Oct, 2021 @ 1:25pm 
@benyamun To clarify, you're purchasing the Magnetic Assault Rifles (Squad Upgrade) in engineering?

The upgrades work on my end. If that doesn't work for you, you could try just adding them to your inventory via console command. Can check the config files for each weapon's template name.