RimWorld

RimWorld

Variety Matters Improved (Continued)
50 Comments
lintence91 28 Jun, 2023 @ 8:56pm 
That's great to hear! :)
Mlie  [author] 26 Jun, 2023 @ 1:32pm 
@lintence91 Its on the (rather long) todo-list
lintence91 26 Jun, 2023 @ 12:33pm 
Hey hey, @Mlie, any thoughts?
lintence91 16 Jun, 2023 @ 11:07pm 
Hello @Mlie, pinging you again on this. It's been about 7 months since 1.4 came out, and about 18 months since @Cozar last updated any of their mods. Would you consider re-listing this mod and updating it to 1.4? It seems unlikely @Cozar is going to return to modding anytime soon.

Thank you as always for supporting discontinued and unsupported mods!
Mlie  [author] 8 Dec, 2022 @ 10:08pm 
@lintence91 Usually mods that I have updated before and the author returned is treated as low prio. Id rather use my time to update other mods where I dont have to remove it a week later
lintence91 8 Dec, 2022 @ 9:42pm 
Hello @Mlie, how long without an update on the original mod by @Cozar would we have to wait before you considered updating this one? I'm asking for both this mod and another by @Cozar, Water is Cold (Continued).

We always appreciate your work for bringing us content so fast! Thank you!
Mlie  [author] 22 Oct, 2022 @ 5:08am 
@Max No, see the notice at the top
Max 22 Oct, 2022 @ 4:54am 
Any chance this could be updated? It's a mod I've very much enjoyed.
Mlie  [author] 23 Nov, 2021 @ 4:39am 
@Plump Pig Studios You would have to ask the author of the mod that.
Captain Spaulding 23 Nov, 2021 @ 4:30am 
@Mlie does the original one show a list of foods eaten or just the last one?
Mlie  [author] 22 Nov, 2021 @ 10:53pm 
@Plump Pig Studios This is no longer updated as the original version is active again
Captain Spaulding 22 Nov, 2021 @ 7:44pm 
Any way to see a list of all the last items my pawns ate? I can only see the last one right now
FlorestNerd 27 Oct, 2021 @ 12:43pm 
Thanks for everything
Mlie  [author] 24 Oct, 2021 @ 11:46pm 
Original updated, mod set to unlisted
PearificPear 23 Oct, 2021 @ 2:00pm 
@Mlie I get it, you seem to have been pumping out continued versions of mods for a while now. It's not really a biggie, just putting it out there.

Man, you should take some time to play and enjoy the game that you're putting down work in to keeping alive!
Mlie  [author] 23 Oct, 2021 @ 1:50pm 
@Pearific Not sure, I havent had time to play since the release
PearificPear 23 Oct, 2021 @ 1:48pm 
Hey! Any chance we could get a precept to add to an ideoligion, "Variety matters - Required, preferred, acceptable" and so on?
Persomnus 11 Oct, 2021 @ 8:30pm 
Thank you for updating this, the game feels so hollow without it, especially if you use food mods!
Mlie  [author] 6 Oct, 2021 @ 11:09am 
@uu @созерцатель @Telethia
The issue with 'Use ingredients and meals when tracking variety' should be fixed now, thanks for the reports!
Splaetos 5 Oct, 2021 @ 8:13am 
More than a dozen ingredients across Veg, Fruit, Meat, Fish, Dairy/Eggs; yet more than half of colonists have the awful diet debuff. Not one has a buff. That's more variety than the average first world diet.
Telethia 5 Oct, 2021 @ 4:21am 
@uu Same issue. I tested this with only this mod enabled and the "Use ingredients and meals when tracking variety" disabled. Loading into a brand new map, I am unable to cut any stone. It just says "need material".
созерцатель 2 Oct, 2021 @ 2:10pm 
+ uu. I had that problem in the original mod, so I just started to use Real Dining instead. I tried it right now. And it's all the same. No errors, no other mods installed. If you uncheck "Use ingredients and meals when tracking variety", all bills become unavailable. If you check it, it works. But I want only meals for variety so it doesn't fit me. Sorry for my English.
Mlie  [author] 1 Oct, 2021 @ 11:15am 
@uu I tried this and I cannot recreate it. Can you describe it in detail?
uu 1 Oct, 2021 @ 8:55am 
When I deselect "Use ingredients and meals whe tracking variety" in the setting, all worktable lists become unavailable and prompt "lack of materials", including slaughtering and stone cutting. This problem was raised in the original mod.
Mlie  [author] 14 Sep, 2021 @ 12:13pm 
@[SV] Judging from the description Id say they are in order from low to high simplicity
[SV] 14 Sep, 2021 @ 12:06pm 
so, between all 3 options, which one is the hardest and which one is the easiest?
qux 13 Sep, 2021 @ 12:43pm 
great idea thanks
IceMaverick 13 Sep, 2021 @ 12:42pm 
Neato. Thanks Mlie
Mlie  [author] 13 Sep, 2021 @ 12:30pm 
@tomena.flatt @IceMaverick Asectic pawns, prisoners and slaves should now at most require low variety
IceMaverick 9 Sep, 2021 @ 10:06am 
Any chance we can get a little Ideology integration where Slaves with "Slave Expectations" don't mimic the expectations of full blown colonists? Currently, my colony has Sky High so they all expect crazy variety, but the slaves are also looking to have the same kind of variety despite having a different expectation level applied to them through their slavehood.
Mlie  [author] 8 Sep, 2021 @ 10:47am 
@qux Should be added now, thanks!
qux 8 Sep, 2021 @ 8:55am 
Hi !
Can you add this french translation please :):) ?
https://drive.google.com/file/d/1TOUmEnE4wcODOQ4RlZlwrNLcu2K63bkR/view?usp=sharing
Zairya 31 Aug, 2021 @ 11:28am 
I don't know how but I tweaked the settings in a way that made workbenches unsuable. I verified that it's this mod by selectively disabling and reenabling it. the woodworking bench of expanded woodworking (adventurer) won't recognize logs anymore and my pawns won't cook an gloomy's fueled stove. Since I don't know anymore what teh default settings was, I can't give you more info. The log is clean in regard to it too.
Skele₊ 31 Aug, 2021 @ 7:37am 
Ye
Mlie  [author] 31 Aug, 2021 @ 7:24am 
@SkeleMann From description above "For example, a pawn with an expectation of 10 that eats 10 fine rice bowls, each with a unique type of meat, will have 11 varieties (rice + 10 meats)."
Skele₊ 31 Aug, 2021 @ 7:21am 
I see, I assumed this would ask for also different food groups, I suppose not
Mlie  [author] 31 Aug, 2021 @ 7:10am 
@SkeleMann There should be multiple types of vegetables/meats to make meals from right?
Skele₊ 31 Aug, 2021 @ 7:06am 
What if your pawns are carnivores or vegetarians because of an Ideology (or probably some mods out there tbh)
Tomenator 29 Aug, 2021 @ 1:27pm 
Really enjoying this mod. However, my ascetic pawn is constantly unhappy because he prefers eating raw food, but eating different types of raw food does not meet his variety need. Is there a solution here?
Mostwood 28 Aug, 2021 @ 6:28pm 
I assume that if it was the mod, you would've known straight away. So chanses are it is some kind of conflict but I can't imagine going through disabling almost 300 mods one by one considering the time it takes Rimworld to load after each adjustment. RimPy shows no errors. Maybe it's just acting like this on an existing save and I just need to redo all my bills cause it acts like I have none on any of my workbenches.
I wouldn't bother with this unless it becomes an issue for greater amount of players, no one else seems to be having any problems so far. Anyways, thx for your work, I successfully use a bunch of your other mods!
Mlie  [author] 28 Aug, 2021 @ 10:02am 
@Mst Well without knowing if it this mod or a conflict with another mod there is little that can be done
Mostwood 28 Aug, 2021 @ 9:33am 
I don't see any relevant errors in the log. I just disabled the mod and everything works fine, don't really care. Just thought someone might use this info
Mlie  [author] 28 Aug, 2021 @ 6:56am 
@Mst Please see ”Reporting issues” above
Mostwood 28 Aug, 2021 @ 6:50am 
Mod blocks all benches from working
Alexandr 26 Aug, 2021 @ 10:06pm 
OH SNAP. What an excellent resurrection, Mlie! Thanks!

@Ninja Kitten There's an option to disable that.
Mlie  [author] 26 Aug, 2021 @ 9:47pm 
@Ninja Kitten No idea, never used either mod
Eclipse 26 Aug, 2021 @ 7:21pm 
common sense mod adds random ingredients to worldspawned meals

what will happen with this mod when it adds a mystery ingredient to those meals? one more ingredient will be added to the list?
is there an option to disable mystery ingredient?
SkyLarkBlue 26 Aug, 2021 @ 4:44pm 
Doing god's work, thank you!
Panda 26 Aug, 2021 @ 3:43pm 
Thanks for your hard work in bringing this mod back to life.
Lugaru 26 Aug, 2021 @ 2:27pm 
Really happy to see this one come back.